Thread: Mecha'thun

  1. #1

    Mecha'thun

    Can anyone logically explain to me why these kinds of decks exist? Like I get that people hate aggro decks, if you draw very good, there is very little counter play, but Mecha'thun decks are actually based around drawing out your deck (there are plenty of classes/cards that help you do this very quickly.) I don't understand how someone at Blizzard can actually let this go live. You are actually forced to play an aggro deck against this because you are literally dead when these classes draw out their combo with literally 0 counterplay. I fully realize there are plenty of other problems, and this might just be more of a vent because I lost to one of these braindead decks, but I just don't quite get the logic behind making a card that literally requires you to do nothing but draw your deck as fast as possible.

  2. #2
    Pit Lord MrKnubbles's Avatar
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    The counter play is to mill important cards from your opponent or kill them before their deck is empty. The problem is that non-mill decks can't do that and you often don't even know it's a Mecha'thun deck until it's too late. I like to play control so I'm in it for the long run and I'm happy that my Warlock opponent keeps life tapping until I see two Galvanizers drop. There might be some hard counters to these decks but it's none of the ones I play, that's for sure.

  3. #3
    Control loses to combo, combo loses to aggro, aggro loses to control. Working as intended.

  4. #4
    Quote Originally Posted by AwkwardSquirtle View Post
    Control loses to combo, combo loses to aggro, aggro loses to control. Working as intended.
    There are decent decks that can counter every type of deck, they are usually mid ranged. The only issue with mid range is you have to win before or on turn 10 usually.
    “If you don't believe me that is too damn bad!”

  5. #5
    Deleted
    Quote Originally Posted by AwkwardSquirtle View Post
    Control loses to combo, combo loses to aggro, aggro loses to control. Working as intended.
    LOL

    This is hearthstone not magic, here warlocks have a hero power that means they draw 2 cards per turn and hunters have a DK that will defeat any control, even if its the only card they play.

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