Originally Posted by
Cronovey
We're currently at 1612 guilds that have beaten Mythic G'huun; compare that to previous tiers: Ulduar itself had 1566 guilds clear Alone in the Darkness (Yogg +0) which is actually incredibly comparable. Unfortunately since the merge we're unable to track who was in 10 or 25m groups. 2527 guilds completed heroic Anub in ToGC, with 1282 of them completing it without a single death in 25m. Counting 10m, 36280 kills on heroic and 19013 Insanity runs done. That doesn't look like an incredibly difficult raid tier. 1101 guilds completed Heroic LK in 25 man groups and 5664 completed it in 10 man, again all fairly comparable to current raid content numbers for completion. For Tier 11 we'll go with Sinestra, the most difficult/least killed end raid boss, and 2147 guilds finished her off as well. 1374 in 10 man and 685 in 25 man for Sinestra; if you go by Nefarian we're in the 3k+ range for guilds killing him on heroic.
Heroic Rag was a joke compared to other raid tiers. 6666 guilds in 10 man but only 491 in 25 man; the raid was incredibly unbalanced and skewed toward 10 man groups. The same thing was the case in Dragon Soul with 9059 kills in 10 man and only 1191 kills in 25 man, but 1191 in 25m is still quite comparable to the 1612 of Mythic G'huun. You're comparing up to 29775 players completing Dragon Soul up to 32240 players completing G'huun. MoP? Heroic Sha of Fear: 1491 in 10m, only 303 in 25m. Again, an expansion with a very unbalanced setup toward 10m groups. Throne? 4750 Ra-den 10m kills, 368 in 25m. This is the reason that flex mode was implemented during this expansion; they found it impossible to properly balance between such drastic differences in group sizes. 2861 10m Garrosh kills, 1026 25m Garrosh kills. These are all using heroic mode, which is the equivalent to current Mythic content that you seem to think everyone is completing.
WoD: 20 man mythic only. Now we'll see some number changes right? 2026 Blackhand kills, 2850 Archimonde kills. Hmmm, those are both easier to kill than G'huun. Legion maybe? 2003 Gul'dan kills, 892 Kil'jaeden kills, 1748 Argus kills. Overall pretty comparable numbers again other than Kil'jaeden which is a complete bitch of a boss fight to be perfectly honest; I'm not surprised it was under 1k guilds.
So what I'm seeing throughout literally every single tier is completely comparable numbers literally from as far back as Wowprogress can track. You're looking at, in general, between 1000-2000 guilds clearing all current content every single tier, with 10m raids being much higher generally. Outside of the handful of outlying bosses (Ra-den, Kil'jaeden, Sha of Fear) where 25m was incredibly punishing, every single tier has been completed by a very normal amount of players as it always has been. You're pulling your anecdotal evidence right out of your ass when there's hard evidence to go off of on an easy to find website.
Even the part where you talk about raid level gear from badges is incorrect; Isle of Quel'danas with the Sunwell Plateau patch added that with Badges of Justice giving gear equivalent to Black Temple raid gear (very close in ilvl, like 5-10 lower), which was followed up by Emblems of Frost and Valor in Wrath which let you fill in belt/boot/OH slots during Naxx, then more in Ulduar, then more in ToC (even allowing the purchase of low level tier gear) and then more into ICC.