WoW needs a complete revamp on a modern graphics engine.
MMO player
WoW: 2006-2020 || EvE: 2013-2020 || FFXIV: 2020- || Lost Ark: 2022-
... LK 25 HC was downed only with the 5% buff... he was far from being "number check" since he had 1 shot kill mechanics.
NAXX was a revamped raid from classic - barely no differences, that is why it was so easy. And the main point in NAXX were the imortal achievement.
Also, gearing up and tuning your class had far more depth that BfA had. You had different set of attributes (hit and defense were a thing back there), different talent system and so on
You had to form your group manually for most of the xpac - which itself was a challenge depending the dungeon you wanted to do (hi Occulus and old kingdom).
Wrath had two moments: one up to Ulduar (3.1) and one after that. The after was the beginning of the simplification that we got today.
How doesn't it make sense? Naxx10 was as easy as heroic dungeons were... the first time I did Naxx10 (with a pug) we only wiped on Kel'Thuzad once and this was in 3.0. Only the 25-man raids were somewhat challenging
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Yes???? It was literally the 1st raid tier of the expansion (and BfA so far has also only 1 raid tier for comparison). And EoE, OS and Archavon were as easy. Uldir LFR is harder than the 10man versions of these raids.
Ulduar 10 was also super easy. The first time I did it we oneshot every boss except Mimiron (wiped 3 or 4 times), Vekaz (was a legit hard boss, because it required some good coordination) and Yogg'saron (also required a lot of coordination, but was easier than Vekaz).
ToC, ez pez.
ICC, ez pez except for Blood Queen, Sindragosa and LK.
BfA as an expansion sucks and Wotlk was great... but that doesn't mean that wotlk was good, because it was harder or some bullshit.
Last edited by RobertMugabe; 2019-01-17 at 05:23 PM.
1 tier =/= an expansion. I'm not arguing that wotlk was difficult, I agree, it wasn't. Then again, the difficulty in MMOs is in coordination, not in individual skill. But in general the older expansions are way easier simply because pretty much everyone was shit at the game. All i'm saying is that your reasoning was pretty flawed, and for the record, noone cared about 10man raiding.
I specifically brought up 10man raiding, because the main argument people here are using as to why BfA raiding is soooo easy (while Wotlk was so much harder) is because it has LFR and I thought that comparing the easiest form of raiding from Wotlk with the easiest form of raiding from BfA is a somewhat fair comparison. Wotlk's 1st and 3rd raid tier in 10man mode (+ any AV boss) are really like LFR, while Uld10 and ICC10 (pre-nerf) are more like Uldir Normal.
But yeah other than that you're correct ofc.
This diacussion isnt about difficulty but about acessability. Blizzard way to make wow as much acessible as possible they completly removed every piece of exclusivity in the game. And this is huge issue. There is noyhing to look foward to as long as you are not addicted cuttimg edge hunter which have barely any value. Back in TBC i started raiding becouse that exclusivnes drives me into it. It was so exciting just to enter BT. I can barely give **** about rewards or content what hust sits there on silver plate for me. 0 iniciative to do spend time doing anything in wow.
The game has been streamlined since WoTLK added random dungeon finder, and even more-so in cataclysm when they added LFR. In fact Cataclysm took it to the next level, and even nerfed dungeons that were originally made for hardcore players, to cater to the more casual players.
Don't see WoW in maintenance mode, and it's been at least 8 years. All these "WoW is terrible" and "WoW is dead/dying" memes are just getting annoying at this point.
People saying Wrath was easy I hope you have all your hardmode achieves, Tribute to Insanity, They're Coming out of the Walls, Dedicated Few, etc.
blizzard is pulling a lot of things :P
LoL absolutely drowns its players in utterly needless complexity. I can't stand that game.
I said that League of Legends is the one that's drowning players in needless complexity.
Is there any reason why it has to have Items, Summoner Spells, Masteries, AND Runes all at the same time? One or two of those mechanics I can understand, but having that many layers of complexity involved is absolutely obnoxious, especially in a game that expects you to learn how to play multiple characters.