The most difficult thing to do is accept that there is nothing wrong with things you don't like and accept that people can like things you don't.
Your first option splits the players base and increases queue times. If only certain dungeons give better gear than that's less dungeon to play overall. It's a great way to make players bored with the game. Because throwing away old content is a dumb idea why waste those man hours. There are also people who haven't completed the reputation grinds and would have to cut progress to go back. I don't mind it I just want a cap and an upgrade system where currency is acquired from the content the item drops. It makes repeating content for certain drops worth it rather than ignoring it because the ilvls to low.
Last edited by Varvara Spiros Gelashvili; 2019-01-18 at 09:01 AM.
Violence Jack Respects Women!
Sure and we'll get new dungeons in time. The gear they dropped was the same in m+ though and it still is. This way, you have more content at max level instead of running out of things to do. That was actually a common complaint in many expantions, previously but something people seemed to like with Legion: Having most content giving relavant loot for most of the expansion.
Now, less RNG and more badges or other forms of currency would be great, I agree with you there.
I do feel like the ilvl jumps up too much wih each tier but otherwise I think it's good they keep certain content relevant. I'd rather all the dungeons stay relevant than the WotLK or Cata model where you get 2 or 3 new dungeons that are worth it and the rest become obsolete after a few months.
Isn't Jay Wilson (they guy who had a lot of say during the earlier days of Diablo 3) now on the WoW team?
Yep, it's getting ridiculous with the item level scaling....and as an elemental shaman I still struggle when fighting a pack of mobs while as retribution it's no issue to pull 6-7 mobs at the same time despite lower ilevel.
Entire game is built around repeating the same easy content over and over, so one bandaid is to keep shifting ilvl requirements and rewards.
And remember, only 1 raid tier may ever be relevant at any one time.
Active WoW player Jan 2006 - Aug 2020
Occasional WoW Classic Andy since.
Nothing lasts forever, as they say.
But at least I can casually play Classic and remember when MMORPGs were good.
Yep, I'm pretty sure he's still part of it after getting kicked out of the Diablo 3 team because he designed it so poorly.
Okay, is question two worded in a way you can't understand?
If that's the problem, let me know and I'll try to reword it.
This.
I don't need to waste my time answering random forum troll that seemed to be oblivious to the fact that you had this general ilvl bump for fucking ever by various means.
It was there forever whether it was by tossing shit on vendor to buy for tokens or tossing in a dungeon or pleb raid for that. The fact that M+ exists improved the system because now you can do multiple dungeons instead of that new one for the same effect.
Repeating the same mistake again and again, but that gets worse every expac because of the ever increasing number of difficulties.
The game just doesn't tickle the dopamine receptors quite right anymore. Anything that is free and abundant is worthless. This now describes all aspects of character progression in wow which is why last time I logged in in my formerly busy server, Orgrimmar was a silent ghost town.
Since you're not the brightest and have problems understanding the answer given to you multiple times, answer this ( i can ask questions, too):
How is providing MORE options for the everexisting catch up instead of being funneled into running the SAME OLD FUCKING HEROIC DUNGEONS OVER AND OVER AGAIN FOR BADGES a bad thing?
Facts:
Catch up has been in the game since BC.
Raid gear has been made irrelevant with the launch of every xpac including the very first one
More options for catch up is a good thing
We have more stuff to do in the world than ever before
Repeatable quests were much lower in quantity and in quality back then
Every raid encounter nowadays has more mechanics than 3 encounters back then
Attunements made it practically impossible to change your char during an xpac, new players joining during an xpac were excluded from raiding from the get-go, unless they put in overproportionate effort to make groups for outdated content nobody wanted to run anymore.
Nostalgia is a hell of a drug, people tend to forget the boring chores of old xpacs, often condense fond memories of whole xpacs to compare them to the single [current tier]
Last edited by XDurionX; 2019-01-18 at 09:22 AM.
By all that is holy, please keep that away from WoW (and other MMORPGs). PoE is an awesome game, but the league system resetting all the characters is mentally retarded. Heck, strap away all of the gear and make the PoE characters do the A1 naked again, but I don't want to level a new character from scratch.
MMO player
WoW: 2006-2020 || EvE: 2013-2020 // 2023- || FFXIV: 2020- || Lost Ark: 2022-
has it been THIS bad before? I dont remember it like that, but maybe it has.
What did I do the past few months that gives it any meaning? I got my warlock to around 385 - and for what? 385 will be the new baseline for newly dinged alts with this spike...
to me this seems excessive? normaly mythic, not even mythic+ will now award 370 gear??????? I mean.... maybe the mistake is that this time around they have nothing covering or making up for this in a content form. its the same shit just higher ilvl completely making the past 6 months IN THE SAME XPAC - feel meaningless...