OK, lets talk about some more true analogy:
It'll be presence of easy, fast and sufficiently cheap opportunity to produce counterfeit money inside the country. Someone was caught (not lucky on RNG) - jailed and delete money, but someone didn't (lucky on RNG) - money remained in daily use. What follows from this? It follows that serious non-payment of taxes (no one pays money from "false" earnings, country doesn't receive real money, sometimes "warring parties" were engaged in such way of destabilizing economy, country becomes insolvent on international scale) and increasing inflation (money depreciation). And now think about those people who honestly earn this money, those who really affect GDP - in what condition they will be, what motivation they will have for diligence, faith in state values, other people and government (which (in our case) ironically are main source/generator of this problem) in general. Uncontrollable, irreparable and ever-increasing trends within society will begin. Therefore, volume itself isn't important, even presence is already important and bad.
Don't you think that normal honest people will try forsake this mess by all available means?
And how will this affect average composition decency of remaining population?
...it's social behavior norms and psychological climate in society as a whole?
I don't claim that this is only single and main factor, but one of stones on neck that pulling body on bottom direction.
So...
1) If devs take into account t(w)f, then ilvl overgrowth, and therefore attributes, and therefore gap between players forces.
2) If they don't, then part of content overlaps each other (in progression), and therefore cuts carrot size, and therefore needs/desire to perform more complex/expensive for progress/design content with this, and therefore generally
the point of
creating/participation/significance/need of such content.
I wanted to draw you picture showing how strongly it overlaps (= replaces each other) part of content in terms of progress for different cases, and how cancer tumor (ilvl) incredibly swells, but this is probably unnecessary and you have sufficiently developed spatial thinking yourself for at least noticing trend. This doesn't increase carrot size and its life expectancy, but only reduces its price for purchase by the state, but it also depreciates it to all other citizens, so it ceases to be a valuable item and since there are no "carrots", then there is no control/motivating(except drug addicts) mechanism... with all ensuing chaos.
If you'll sit down now and think well, you will understand that current game design trends (adding multilayering difficulty, RNG, "
attribute-
less"
AA+, x-forge, all forms of scaling and other disgrace) are just attempts to solve this problem, but they are wrong and cheap&profitable only in short run (are bandages, not real treatment), but in long run destroying game integrity in general. And this is without even going into particular details of
projected consequences.