Originally Posted by
Raugnaut
In PoE, its not really items but stat distribution thats BiS, which is in turn tied to specific builds.
I personally played PoE as Necro, until they "killed" Necro point distribution by adding minion damage nodes in REALLY out of the way locations - Compared to the previous 60 or so points you had after picking up the core necromancer nodes, you now have like... 6?
And the thing is, a LOT of PoE's end-game builds are like that - You have a very specific build that only allows for a SLIGHT amount of wiggle room that is then either spent on A) More defense, or B) More utility.
For itemization, it's more because items themselves are vastly different, as PoE uniques aren't anywhere near as powerful - Some are build defining, yes, others are just a small, nice boost, but for stats, it's identical - You have a list of BiS stats you want for each piece, pieces without are garbage, pieces with aren't. PoE has very limited amounts of "reforging" (Enchanting over there last I checked) available, whereas in Diablo you can completely reroll a piece as long as you have the mats (I believe that PoE, the item reforge mats were fairly rare, and completely random as well? Didn't do endgame for too long)
So you can't really kid yourself when you say the stat itemization is better in PoE compared to D3. There are more stats, and thus more stat variety, but each build wants a very specific stat setup to preform at it's peak.
Does Diablo (And PoE) stats have their own problems? Yes, and I have made several posts on it over the years on the (ded) D3 official forums about it. But it's unlikely to ever change. Fortunately, outside of secondary stats, there aren't any completely useless stats.