View Poll Results: Do you hate the graphics of reforged?

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  • Love it!

    147 38.89%
  • Hate it!

    231 61.11%
  1. #3641
    Scarab Lord Gamevizier's Avatar
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    Don't even compare Skyrim with Warcraft Reforged. Skyrim was a complete game and yes, even though it's graphics were not awe-inspiring but it was certainly decent enough considering how vast the original game was. it was a finished Elder Scrolls game and the mods made it even better, which increased its longevity and quality of life significantly so it would be playable and interesting for years to come.

    I don't think there is any way for Blizzard to come out of this one clean. They had the time and the money, they developed the game poorly and now they have pulled the plug on it. No announcements have been made in regards to Warcraft Reforged to AT LEAST keep it interesting, couple that with their controversial decisions which inevitably turned alot of the fans against the product and you will see that they literally, knowingly, shot themselves in the foot with Reforged.
    Last edited by Gamevizier; 2020-05-17 at 08:17 PM.

  2. #3642
    Quote Originally Posted by Proskill View Post
    when do u think reforged will be on sale? only then i will buy it
    Nah, i think it's better off giving out for free due to their embarrassments delivering a poor unfinished unpolished game.

  3. #3643
    Bloodsail Admiral Ardenaso's Avatar
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    Quote Originally Posted by Ardenaso View Post
    This guy named Alex Dexter is attempting to "Reforge" the game and give the "Blizzcon 2018" feel. Support him y'all







    And some screenshots of his work:













    He can also capture and splice words and sounds to create custom voiced dialogues
    I forgot, here is the Map Development thread in Hiveworkshop

    https://www.hiveworkshop.com/threads...eforged.323860

    - - - Updated - - -

    I just recently discovered this - he made another chapter

    Lightbound Orcs > High Elves https://www.mmo-champion.com/threads...ace-suggestion

    Blizzard should realize that Alteraci Humans will fulfill the Young Adult Dystopia Anarchy fantasy for Warcraft

  4. #3644
    WC3 Megathreader Lilithvia's Avatar
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    He's on the nelves already

  5. #3645

    Remastered Warcraft 3 Reign of Chaos

    Hey everyone! I hope everyone is having a great day! Someone commented on my YouTube video stating that I should " You should go discuss the remastered campaigns over at (not allowed to have links yet...), maybe share why you like them with those of us who still post in that thread." So here I am! So where do I begin? A guy named Alex Dexter sent me an entire Reign of Chaos Campaign that he has been working on since Reforged was Released. At first I was like really? I decided to check out each mission one at a time and you know what? I ENJOYED every second of it. It was like playing Warcraft 3 for the first time all over again! I know what your thinking that is a bold statement... But believe me he (ONE MAN) edited the cut scenes, added heroes, units and missions through out the entire campaign. I enjoyed every second of it. The campaign he sent me gave me hope that if one man can fix this then Blizzard should easily be able to fix/upgrade the game if they really spent the time to try. Alex Dexter and I have been in constant communication with each other talking about how to improve each one more and more. If you want to check out this Remastered Version of Warcraft 3 Reforged (Reign of Chaos) you can easily look me up on YouTube (Trivex Silver) and check it out. if you want to play some of the missions there are links in each video description. The entire Campaign will be released on May 21st. (Side note only thing that he was unable to do was lip syncing but that is something Blizzard would have to do on there end sorry) Any way I hope this gets positive feedback and that you enjoy the rest of your day PS ALWAYS Loved Warcraft and probably always will.

    - - - Updated - - -

    Oh i see that my videos look good on this Forum I love it

  6. #3646
    WC3 Megathreader Lilithvia's Avatar
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    Quote Originally Posted by Trivex Silver View Post
    Hey everyone! I hope everyone is having a great day! Someone commented on my YouTube video stating that I should " You should go discuss the remastered campaigns over at (not allowed to have links yet...), maybe share why you like them with those of us who still post in that thread." So here I am! So where do I begin? A guy named Alex Dexter sent me an entire Reign of Chaos Campaign that he has been working on since Reforged was Released. At first I was like really? I decided to check out each mission one at a time and you know what? I ENJOYED every second of it. It was like playing Warcraft 3 for the first time all over again! I know what your thinking that is a bold statement... But believe me he (ONE MAN) edited the cut scenes, added heroes, units and missions through out the entire campaign. I enjoyed every second of it. The campaign he sent me gave me hope that if one man can fix this then Blizzard should easily be able to fix/upgrade the game if they really spent the time to try. Alex Dexter and I have been in constant communication with each other talking about how to improve each one more and more. If you want to check out this Remastered Version of Warcraft 3 Reforged (Reign of Chaos) you can easily look me up on YouTube (Trivex Silver) and check it out. if you want to play some of the missions there are links in each video description. The entire Campaign will be released on May 21st. (Side note only thing that he was unable to do was lip syncing but that is something Blizzard would have to do on there end sorry) Any way I hope this gets positive feedback and that you enjoy the rest of your day PS ALWAYS Loved Warcraft and probably always will.

    - - - Updated - - -

    Oh i see that my videos look good on this Forum I love it
    Welcome to MMOC.
    And welcome to the WC3 megathread!

  7. #3647
    Quote Originally Posted by Lilithvia View Post
    Welcome to MMOC.
    And welcome to the WC3 megathread!
    Thank you and Glad to be here

  8. #3648
    WC3 Megathreader Lilithvia's Avatar
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    Quote Originally Posted by Trivex Silver View Post
    Thank you and Glad to be here
    @Ardenaso your favorite youtuber is here

  9. #3649
    Looks like there's an update coming. They posted on the forums but their link is broken and they since unlisted the post.

    https://us.forums.blizzard.com/en/wa...r-update/24363
    https://news.blizzard.com/en-us/warcraft3/23411981

  10. #3650
    why would anyone want to reforge a perfectly good game...

    bad taste and waste of time. Come up with new ideas. Don't ruin whats good.

    Wc3 was like a Picasso, reforged is like a cheap Asian ripoff.
    Last edited by meheez; 2020-05-19 at 09:07 PM.

  11. #3651
    WC3 Megathreader Lilithvia's Avatar
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    Warcraft III: Reforged Developer Update

    Originally Posted by Blizzard (Blue Tracker)
    Originally Posted by Blizzard Entertainment

    Hail, Warcraft III: Reforged players!

    It’s been too long since we’ve shared an update on our team’s progress. After a challenging launch, we’ve been regrouping, listening to your feedback, prioritizing the things we need to do for the game, and building a plan to deliver on our next steps. While we’ve been quiet these past few months, know that there is a dedicated and passionate team that’s been hard at work on Warcraft III: Reforged behind the scenes. As our team works toward a roadmap that we can share in the near future; we’d like to start communicating more frequently and meaningfully about our plans, and what’s coming next for the game. Let’s kick that off right now, with the first in a series of articles diving into what the team is focused on.

    Ongoing Updates: Bug and Desync Fix Patches

    Since launch, we’ve delivered a series of patches in an ongoing effort to continue fixing bugs and making quality of life changes across Warcraft III. These updates have come at a rate of at least once a month, and include fixes and improvements to art, gameplay, systems, and features across the game, including Campaign, Custom Game, and Versus modes.

    Some of our most impactful bugs since legacy Warcraft III involve desyncs which occur when two or more players’ game clients get out of sync and force their game to end prematurely. Due to how disruptive these desyncs can be, a heavy emphasis will continue to be on finding and resolving the most common issues that are causing desyncs. In addition to actively approaching desync issues from different angles, we’re also developing a tool that will better arm us against future desyncs.

    Balance Updates

    As with other Blizzard games, our team will also be releasing balance updates for Warcraft III. Our goal is to preserve classic strategies where possible while promoting increased strategic variety. Warcraft III is a hero-focused RTS (Real-Time Strategy game), and we want to celebrate that by providing opportunities for players to open with different Heroes while retaining the unique playstyles inherent to each race and the asymmetry between races.

    Each of our balance patches will aim to ensure competitive integrity at the professional level while providing a variety of different strategies for new and returning players of all skill levels. Our first balance patch since launch will be coming to the Public Test Realm (PTR) for testing this week and will feature a bevy of updates. Check out the patch notes soon for all of the details, and don’t forget to provide your feedback once you’ve had a chance to play the changes on the PTR.

    Upcoming Features

    In parallel to these ongoing bug fixing efforts and balance updates, we’re also working to deliver features to the game, including Improved Matchmaking, Ranked Ladders, Profiles, Custom Campaigns, and Clans. While we’ve mentioned before that these features are in development, we wanted to start providing more details on the direction we’re taking with each, share some additional insights, and give players an opportunity to provide feedback. Up first, let’s talk about our ongoing improvements to Warcraft III’s matchmaking.

    Matchmaking Reforged

    Matchmaking is the system we use to find and match allies and opponents of similar skill. To support this, player skill is tracked using a numerical representation called a player’s Matchmaking Rating, or “MMR” for short. A higher MMR reflects a more skilled player, and matching players with others of comparable skill using their MMRs keeps games as fair and fun as possible.

    A player's MMR gets updated at the conclusion of each match, with the amount of points received being dependent on several factors that serve to determine their predicted win chance and an internal value called “variance.” We use variance to represent how confident our system is that a player is rated at the right skill level. When starting out, variance is high because the system doesn’t have enough information yet. Over time, as more games are played, this number will decrease. Higher variance means that there are larger swings in how MMR is adjusted after each match, while lower variance results in smaller MMR changes. Initially, our system will make large changes to MMR to get a player near their proper rating and then refine over time with smaller changes as more games are played. Consistent performance over time will allow a player’s MMR to move up (or down) as they win or lose games.

    In a departure from the legacy version of Warcraft III, Reforged now has a per-race MMR in all modes except Arranged Teams which allows for more competitive matchmaking while freeing players to play their favorite races or learn new races without fear of impacting their overall MMR.

    Also new, Reforged now features Global Matchmaking for all modes, which allows players to test their mettle against the best Warcraft III players around the world. While this addition is an exciting feature, we are aware of community concerns surrounding latency with Global Matchmaking. In reaction to this feedback, the team has begun rolling out a series of server updates which have reduced the number of high-latency games by over 60% since the week of May 4th. We will continue working to further reduce the occurrence of these high-latency games by implementing additional fixes in the coming weeks, so please continue to give us feedback on your experience.

    Warcraft III has three primary matchmaking modes: 1v1, Team Games (2v2, 3v3, 4v4), and Free-for-All (FFA). The goal for all modes is to match players in a way that provides the best games possible while doing so in a reasonable amount of time. To accomplish this, the system starts by looking for a perfect match and slowly loosens its requirements over time if it can’t make that match. The parameters for finding matches and the way these restrictions are relaxed are different for each of the matchmaking modes, so let’s dive into each of them.

    1v1

    Among the three matchmaking modes, 1v1 will have the most stringent matchmaking parameters as this game mode is all about individual performance. Reforged to further enable players to find the best and most competitive 1v1 matches. As part of these changes, the matchmaker will now adjust search parameters specifically for higher MMR players to find the most competitive matches, even in exchange for longer queue times. Regardless of MMR, the matchmaker will slowly loosen the search parameters as time goes on in order to find a match. This adjustment will take longer for higher MMR players in order to continue prioritizing finding the most competitive matches. We believe these changes will allow the most competitive 1v1 players to find the best matches that most closely mirror their skill.

    Team Games (2v2, 3v3, 4v4)

    For team games, the system is slightly different to account for the fact that the outcome of a team game is not solely tied to the performance of an individual. Team Game players who watch MMRs closely will notice that it takes more games before their MMR settles into its proper range, and they’ll see larger MMR adjustments per game—and for more games—than in 1v1. Since the outcome of the game is influenced by others on the team, the system takes longer to dial in on an individual player’s skill.

    In recognition of this, Arranged Teams consisting of a full team of self-organized players are now tracked separately using the team’s MMR rather than a player’s individual rating. Playing games as an Arranged Team does not affect your individual MMR for that game mode or race, so you can switch races freely while within an Arranged Team and not worry about affecting your outside ratings. Since Arranged Teams are tracked separately, they will also have separate leaderboards once Ranked Play arrives to better gauge overall performance.

    One of our goals is to provide as many options as possible to allow players to play alongside their friends, and this means minimizing restrictions for party size and MMR. In service of this, players of any MMR can party up together so that—no matter your skill—you can always bring along a friend to play with. Players can also group up as a partial team, allowing friends to queue up together while the matchmaker finds other players to fill the remaining slots to complete the team. Players assembling partial teams will be rated by their individual MMR rather than their team’s MMR.

    For the first time, the system will allow Random Teams to be paired against Arranged Teams. This is a departure from the precedent set in the legacy version of Warcraft III, so we wanted to share our thoughts behind this change. Pairing Arranged Teams solely against other Arranged Teams often resulted in very long queue times, especially for highly rated teams. These extended queue times often led to poor quality games, since teams would be matched against any available opponent once enough time passed. This change will help make more closely matched games more often, and we’ll be keeping an eye on things to ensure the right balance of match quality versus queue time.

    Free-for-All (FFA)

    Free-for-All (FFA) has historically had the most unforgiving matchmaking system as there could only be one winner and three losing players. This system felt inaccurate given that the “losing”’ players are issued similar penalties despite some surviving longer than others during a match. Victories also resulted in a single player gaining a lot of MMR, but all opponents’ MMRs decreasing. This tended to cause a disparity in MMR ratings which made it more difficult to match players up and resulted in increased queue times for everyone. With these challenges in mind, we have completely redesigned the way MMR is calculated for FFA games.

    Instead of having one winner and three losing players, Free-for-All games have shifted to a placements system of 1st through 4th places. At the conclusion of a game, multiple calculations are run to determine how each player’s MMR will change based on both placement and the MMR of the other players in the game. This results in a more nuanced change to each players’ Free-for-All MMR which should keep players of similar skill levels closer to one another in MMR. These updates help inform more accurate adjustments in MMRs and cut down on player queue times by keeping players grouped better with competitors of equal or similar skill.

    Moving to a placement system can raise concerns of potentially incentivizing players to prolong their play with unsportsmanlike tactics such as hiding buildings as an attempt to stay in the match longer. These problems have been inherent in Free-for-All since its inception and are challenging to directly address. Overall, we believe that by tying Free-for-All MMR changes to a placement system, we are actively encouraging players to finish off weaker ones, as each opponent defeated directly translates into higher MMR gains or reduced losses. As with all our other changes, we’ll continue to test and monitor these new systems to ensure that they work as intended and achieve our goals.

    To Be Continued...

    We’re excited to continue rolling out these matchmaking improvements, and moving forward, players can expect ongoing communications from us at regular intervals as we release patches. As part of those communications, we’ll have a series of feature deep dives and development updates like this one, as well as lighter looks at other aspects of the game and community. Our next feature deep dive will be focused on our upcoming Ranked Ladder system, so keep an eye out for the details on our plans in the coming weeks. We plan to provide a roadmap for our future releases as our work progresses, but in the meantime please continue sharing your feedback and know that our team is working hard to deliver features, bug fixes, improvements, and balance updates as we strive to make Warcraft III: Reforged better with each release.

    Zug Zug,

    The Warcraft III Team




  12. #3652
    Personally I don't care about PvP and ladder but I believe it is a good announcement because community wants that. Blizzard needs to reimplement all features of Frozen Throne.
    https://www.mmo-champion.com/threads...lopment-thread
    Quote Originally Posted by Nevcairiel View Post
    If you are suggesting to take my Night Elfs Shadowmeld away, then please find some pike to run yourself through, tyvm.

  13. #3653
    Quote Originally Posted by ReleaseDay View Post
    I dont care. Why is this in the wow general forums?
    Then maybe, just maybe, you shouldnt have wasted your time clicking and commenting on it?
    But then again, do what ou like, who am i to tell others how to spend their time *shrug*
    The crooked shitposter with no eyes is watching from the endless thread.

    From the space that is everywhere and nowhere, the crooked shitposter feasts on memes.

    He has no eyes to see, but he dreams of infinite memeing and trolling.

  14. #3654
    WC3 Megathreader Lilithvia's Avatar
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    I dreamt last night that Reforged got better, and then Blizzard gave us the promised campaign for free, and then turned Reforged into WC4

  15. #3655
    Quote Originally Posted by Lilithvia View Post
    I dreamt last night that Reforged got better, and then Blizzard gave us the promised campaign for free, and then turned Reforged into WC4
    In fact it was just a dream lol.
    One shot, one kill. This is how I preserve my realm.

  16. #3656

  17. #3657
    Quote Originally Posted by Lilithvia View Post
    I dreamt last night that Reforged got better, and then Blizzard gave us the promised campaign for free, and then turned Reforged into WC4
    was that really blizzard or the community? xD
    tbf I can see that the community somehow will do that but not blizzard at this point

  18. #3658
    Quote Originally Posted by Lilithvia View Post
    I dreamt last night that Reforged got better, and then Blizzard gave us the promised campaign for free, and then turned Reforged into WC4
    Plot twist - It wasn't a dream, we're all just living a waking nightmare

  19. #3659
    WC3 Megathreader Lilithvia's Avatar
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    love those nightmare dryads

  20. #3660
    Just to let everyone know that the entire Reign of Chaos Campaign Remastered by Alex Dexter has been Released it has been posted on the official forum! Its under Reign of Chaos- Remastered Campaign. It is entirely free I really hope you enjoy. The following is what that thread says:

    Hello again everyone! It’s been some time since our last talk! But after all this time, a lot of you asked me how much longer it takes for the RoC to be finally over! I am here to announce to you that the Reign of Chaos is finally done! SINCE the beginning of this project, I’ve read topics about people complaining about the game, I’ve put all them down on paper and now I can gladly tell you what to expect:

    -Fully remastered cinematics (all in-game cinematics are remastered)

    -One difficulty for all missions (I’ve seen some of you guys very upset about the difficulty of the game, so I came with a solution …a single difficulty for all missions, some missions will be easy, some medium and some of them even harder than the current “hard” difficulty, new strategies must be developed!)

    -New quests (some missions will have new quests added to them).

    -New secrets, EXAMPLE: If you run out of resources don’t give up, just keep exploring!

    -New boss fights, in some missions you will encounter Heroes, units trying their best to hold you down.

    - Legendary cities like Dalaran completely rebuilt (I’ve seen on topics some people complaining about “dwarf, mortar team” unit saying that they are not fit enough for that environment). It’s all set, replacements have been made with units more fitting for the town.

    - New cinematics for all important characters at their final moments (EX: Cinematic showing Cenarius’s death)

    -New special effects

    IMPORTANT NOTE!

    None of these may affect the storyline in any circumstances, those modifications were made for you just to have more fun!

    Finally, I would like to send my thanks to a very special person who supported me until the very last moment. He helped me get this project to an end: Trivex Silver, he played the full "beta version " without asking for anything, he discovered bugs, problems, etc

    If you enjoyed this project …I don’t need money, thanks or anything…I’d just like all to subscribe to his YouTube channel as a gift for helping me…That all I want! Thank you all and enjoy the Remastered version of WARCRAFT 3 REIGN OF CHAOS!

    TRIVEX SILVER YT CHANNEL:
    Trivex Silver 1

    You can find the campaign in playlist section!

    For the download and SCREENSHOT : (Cant post links yet its on the hive and official forum sorry)

    …Should I go with TfT as well? :smirk:

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