1. #1

    Assassination - Mastery vs Crit

    Hello!

    I'm pretty new to assassination (ilvl 383 atm) and abit unsure which stat is the best. When I sim my stat weights mastery comes ahead by about 5% versus crit (2,2-ish vs 2,1). At the same time I see almost all rogues choose "deadly navigation" (crit) over the "masterfull navigation" (mastery). All guides also point to crit being the better of the two stats.

    So .. which is the better stat? Does this change alot with azerite traits? Or gear/ilvl? At the moment I got the traits "Twist the Knife", DDx2 (or DDx1 + Trecherous Covenant) , "Nothing Personal" x 2, SS (or +1 DD and Blightborne Infusion).

    Cheers.

  2. #2
    High Overlord
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    Thing is you're probably right in a strictly single-target environment which I assume you're simming (particularily based off your Azerite choices). However, the second adds enter any fight, the value of crit skyrockets due to Seal Fate and the value of haste takes a deep dive (quickly becomes your worst stat instead of your best).

    Build matters as well of course, but without linking any actual sims it's hard to tell what exactly you're seeing and what you're simming.

  3. #3
    Quote Originally Posted by Denso View Post
    Thing is you're probably right in a strictly single-target environment which I assume you're simming (particularily based off your Azerite choices). However, the second adds enter any fight, the value of crit skyrockets due to Seal Fate and the value of haste takes a deep dive (quickly becomes your worst stat instead of your best).

    Build matters as well of course, but without linking any actual sims it's hard to tell what exactly you're seeing and what you're simming.
    Ah ofc, didnt think of that.

    And yes, I was doing a patchwerksim at raidbots (default settings). Guess I just wasted 1000g on the mastery enchant then since I'm mostly doing m+.

  4. #4
    I have 2,5 crit and 2,5 mastery value(both the same)... and to be honest I didn't see any defects of using one or another stat. I just put on things that sims higher.

  5. #5
    Nothing Personal has a direct result into pushing Mastery very high in sims compared to not having the trait at all. People with NP will have mastery as 1st or 2nd best secondary compared to haste.

    Without NP it's normally Crit and Haste as best secondaries.

    In regards to weapons enchants, because you use Vendetta on pull which proccs NP and the stacking nature of the nature of the weapon enchants, you don't really to see the full value of the mastery enchant affect NP dmg besides a few stacks. In which case Deadly just feels better to use.

  6. #6
    The Lightbringer Battlebeard's Avatar
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    I dont do M+, and after testing different gears, enchants and traits etc in single target raid bosses, I personally found that Mastery > Crit > Haste gave the highest dps. I'm about 390 so cant speak for everyone, this is jus my research.

  7. #7
    I hardly see any mention of haste here, which is odd.

    The haste scaling means that haste feeds off itself with bleed tick rate, energy gen per tick, energy gen by itself, and of course the other things haste affects, like poisons, procs, and attack speed.

    So haste is still priority(iirc) up to a point where balancing into the other stats becomes advantageous. Like for example, well rounded assination would be haste-heavy/crit, where you would be able to perform well no matter which traits you use.

    That wouldn't mean zero mastery of course, mastery is still very powerful, but it only adds damage, when crit and haste increase resource generation in addition to damage.

    It's worth bearing in mind how that resource gen affects your rotation. I personally notice a significant different with the loss of haste off a single piece of gear.

    For the purposes of this discussion, sims may point you to mastery, but be aware of the resource loss a mastery heavy build would entail.

  8. #8
    I'm comfortably enjoying a stack of crit + haste with KR trinket (versa proc) and the 400 alchemy trinket.

  9. #9
    Quote Originally Posted by Battlebeard View Post
    I dont do M+, and after testing different gears, enchants and traits etc in single target raid bosses, I personally found that Mastery > Crit > Haste gave the highest dps. I'm about 390 so cant speak for everyone, this is jus my research.
    I suppose it's either reaching decent amount of haste hence it devalues and crit/mastery gain power - once the energy is a non-issue, crit for better flow/more CP and mastery (which is a flat damage% increase) become better.

    EDIT: iirc it has already happened with Assa (i don't remeber which xpack) where you ultimately wanted to strive for a balanced set of stat as focusing on a single one would just devalue it and make the others stronger.
    Non ti fidar di me se il cuor ti manca.

  10. #10
    Quote Originally Posted by Coldkil View Post
    I suppose it's either reaching decent amount of haste hence it devalues and crit/mastery gain power - once the energy is a non-issue, crit for better flow/more CP and mastery (which is a flat damage% increase) become better.

    EDIT: iirc it has already happened with Assa (i don't remeber which xpack) where you ultimately wanted to strive for a balanced set of stat as focusing on a single one would just devalue it and make the others stronger.
    in the stat goals plot point graphs, mostly balanced stats does lead to the highest dps setup. At a certain point you choose crit or haste as the "heavy" stat and the rest balanced not far behind.

    iirc the balance point was something like 30% of each stat. That may have changed, but by and large it should still be pretty close. in actual stat amounts, the 30/30/30 goal would trend toward haste heavy crit gear, with a few mastery pieces.

    atm i'm seeing haste get devalued for mastery/crit (1135 rating:16.69% haste), - i've not yet taken the time to play with the numbers to see when it tips back the other way.

    tldr: if i remember right, coldkil is correct - balance your stat percentages(not stat rating).

  11. #11
    Quote Originally Posted by elfporn View Post
    tldr: if i remember right, coldkil is correct - balance your stat percentages(not stat rating).
    Exactly. You may need less rating of a stat compared to another but it seems that assasination scales really well having a balanced amount of stats mostly because they're very intertwined, much more than the other two specs (basic interaction is adefault obviously).
    Non ti fidar di me se il cuor ti manca.

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