Method and similar guilds have months of gear with how much they split, so saying just 1 week of gear is wrong. Jaina is going to be nerfed, in a couple of months, when blizzard wants more people to actually get a kill.
It isn `t overtuned - just all other bosses were kinda undertuned. 300-400 wipes for a wf guild on the last boss have become pretty normal.
Even the world best raiders should farm better gear when they can't kill a boss, but I agree that the tuning between Jaina and the eight other bosses is not that good.
They have 1 week worth of mythic gear and even less on some of the chars they are using on Jaina. What they actually have is weeks or months worth of tries compared to a regular 12h guild. The big difference is that when that guild reaches Jaina they will be decked in almost full mythic gear, as you are supposed to when facing the final boss of the tier.
The tuning is actually really good on jaina mythic imo
Probably because she drops a gorgeous mount xD.
Literally same thread every race, one half of the community babyraging that it's too easy, the other half babyraging that it's too hard.
Your persistence of vision does not come without great sacrifice. Let go of the tangible mass of your mind, it is only an illusion. There is no escape.. For the soul burns on everlasting encapsulated within infinite time. A thousand year journey at the blink of an eye... Humanity is dust..
Is it mistuned though? Surely it's not meant to be beaten by a group wearing little to no current tier mythic gear. Fact is that some guilds are just good enough to pull it off anyway, Method are at what 9% or something? That feels fine imo. If anything the raid feels pretty undertuned considering how fast they all got to Jaina.
What seems to be misstuned is the difficulty of the other encounters. Did we ever have 30 guilds within the first week to reach the final boss of the raid?
It just looks like the endboss is overtuned and the other bosses are undertuned relative to each other. Probably just to prevent the world first race to be over within a few days.
I don't think this is precisely true. Viewers tend to fall off during the longhaul wipefests and peak at the beginning of their attempts. I think a lot of people tend to start watching once they start farming bosses, too, as they get to see more practical strategies than can be easily replicated in less serious guilds.
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No it's another fugly elemental mount.
Basically this, my guild is sitting right now at 22% mekkatorque first week (we couldn't even get doggy on Uldir first week). Main problem is every boss hardly differ from HC:
1st boss: It has so little HP you only need 3-4 interrupts, any guild can do that.
Grong: HC with 2 adds instead of 1
Jadefire: HC with 3 balls and DPS check on barriers and easy as fuck minigame.
Opulence: HC with swap mechanic (that even makes you invulnerable for 10 secs if you stand still)
Conclave: HC with a debuff.
Rastakhan: HC with bwonsamdi DPS check and bigger AoE range.
Mekkatorque: HC with dispels and knockups (you build your raid around this so it doesn't really matter). I guess there is a big guy that can't move too.
Can't really talk for blockade since i din't even tried it once, but as far as i know the strategy is let the boss cast past certain % so they do nothing an P2 kill sirens / cheese voltaic flash in a certain spot, also stack bloods for 90% slow and ranged/dotters.
The longer this goes on the better for Method and their streaming money. Up to a point of course but just over a week is not too long.
1.4% wiperino... basically reset gear would mean sure kill. Heck maybe Method will actually kill it today if RNG blesses them.
Thanks for this. This abbreviation system feels so damn clunky it's unbelievable. My mind always registers NHC as normal/heroic mode (as in, one or the other) and HM as Highmaul. The rest I can live with, but it's the first time I hear about MM for mythic mode. May as well call it VHMFVGP, very hard mode for very good players.