Raid balance seems fine but I'm really tired of rogues and havoc demon hunters in every mythic+ group
Spec balance have been "bad" since Vanilla. It won't be 100% balanced, ever. It's a lost cause, and it's not worse in BfA compared to any other expansion.
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Balance is quite close right now,even if people will cherry pick graphs with poor display of statistics to make a point
"I feel bad for Limit , they put in so many hours only to come in second place" - Methodjosh
You can hide behind that poor argument, or you could tell me why BM should do significantly less than every other spec in all scenarios including high movement encounters.
I don't think BM should beat everyone, I think BM should be the lowest dps on all encounters except for high movement ones where it would become mid-pack. Currently that's not the case, and it only getting worse.
I explained pretty well why your mobility argument makes no sense, I'd appreciate if you didn't hide behind "hurr ur opinion dun matter cus u probs a bm playa" and instead had a proper discussion.
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Feral is an unpopular spec since always, melee is a highly competitive area as you can only bring a few, so when on top of that you have an unpopular spec, as well as the fact it has been pretty bad in the past, it's going to be pretty uncommon to see many ferals around.
Feral is currently quite good on ST, unsure about cleave and aoe etc, but its kit is solid for this raid, which is why there have been a couple ferals who have killed Jaina already.
Decently balanced specs can be unpopular, especially if they're melee.
Last tier they focused on Azerite tuning for spec balancing, not much in the way of bringing the high ones down, just the low ones up later in the tier
This tier they're "done" with azerite tuning because of the M+ vendor, but individual spec tuning should be due already. They also will balance trinkets as needed. The Codex from Jaina isn't very good, and Bonded Souls/Seductive Power are really weak
Doesn't make a lot of sense to me. Usually a couple of weeks into the tier.
Actually, this means that there is nothing "wrong" with the spec.
On one hand, this shows that Blizz CAN do balance - however, I'd like to see their "simulations" and maybe the developer boards on HOW they decide the utility/damage factors.
Instead of the silence, Blizz could release a pro-guide on the lesser played / non-meta specs. That would shake up the game a little!
But I guess Blizzard rockstar devs don't think we, the poor peasants, deserve their wisdom.
Well no my argument is still that some specs are too good at everything and some specs are too bad at every fight.
But feral is pretty dead from a popularity perspective too.
Method could probably 19-man mythic Jaina at this point with the gear they have now doesn't mean that taking 19 people is good.
The azerite power balance is pretty out of whack, some classes have very powerful ones you can stack to great benefit, while some other have below mediocre ones to the point class traits are weaker than dungeon traits (frost dk comes to mind).
They also nerfed fire mage traits that were "much better than the other traits" and while it makes sense to bring traits in line with each other, it makes much less sense to completely forget it drags the class down when you nerf their best traits. The only spec that got compensatory buffs for class trait nerfs was mm hunters and for a good reason.
They should look into the whole system instead of disconnected parts of it. A class has op trait? Ok, nerf it, but look into how much it's gonna impact the spec as a whole. A class has only weak traits? Buff them or add new ones. Deciding whether to nerf strong traits or buff weak ones to compete should be made keeping in mind how strong is the spec in the picture.
Now that we have extra ring the fact some specs benefitted disproportionally from double traits in comparison to others... I dunno was Blizzard blind they didn't predict this will happen?