Originally Posted by
MasterHamster
WoW, with BFA spearheading this development, is astoundingly bad at understanding players. It's been molded by shortsighted bandwagon riots on forums and buzzwords.
"Non-raid content should be optional"
"Mandatory grinds are bad"
"If I just want to log in and raid I should be allowed to do so."
And of course many others. At the same time I suppose Blizzard couldn't avoid noticing that games that does everything they can do just appeal to as many people for as long as it takes to make them spend money, is a very lucrative business. And there are probably heaps of charts showing long-term players eventually leaving.
But it's backwards, just as any other bad company decision that is misinterpreting valid data. You don't lose players who has played the game for 10+ years all of a sudden. You can blame the same factors players has been pointing at for the last 8+ years. Getting bored, life changing, less time to play, yada yada.
Well I can say one thing for certain, while I sure have less time (and energy) to play games like I did in my teens, or during (a quite unfortunately easy/laid back) college education, that is NOT the reason I do not enjoy WoW anymore. Whenever I played I still felt that captivating Warcraft experience hiding in the background. But it is being poisoned by overarching game design decisions and Blizzards complete inability to realize that you can't focus on every god damn type of player at once.
You should NEVER design an MMORPG around someone who plays maybe 30min/weekday and maybe 2-3h on weekends. And yet here we are, in a game that throws gear at you like it wants to be Diablo 3, and the only driving factor is ilvl. But unless you progression raid, you come to realize that... all content is easy as hell, at the first day at level 120. There is no natural progression outside of raids or M+. Everything is designed to overwhelm you with New Stuff™, and yet all of is feels soulless. Whenever they release a new island, new dungeons, or whatever, I just go in knowing I will be obliterating everything in my path regardless of how little I played the previous patch.
Catch-up mechanics are fine, this shit is not.
So, what Blizzard are doing:
All non-raid content that rewards gear should be fast and easy.
Barring M+ keys, dungeons should be 20 min AoE fests you can't lose.
Warfronts are designed so that you always win.
Island Expeditions are nothing but rushy AoE fests.
All world content is supposed to be easily soloed.
World bosses are loot pinatas, they shouldn't be able to wipe a raidgroup.
New update = catapult players overall gear to instantly be able to see the new raid = make old raid obsolete.
ALL challenge for players is put in premade content like M+ and organized raids. Everything else is a Theme Park with no barrier of entry.
So no, as you say OP, there is no progression.
There is no progression in obliterating everything for 120 levels, barely getting to customize anything.
And get to maxlevel, spend 2-3 afternoons getting showered in gear, from content that was braindead easy the moment you hit 120.
Then your only way to "progress" is to increase your ilvl, but your ONLY reason and drive to increase gear, is to do higher dps or whatever, in content you've already done.
BFA fails at understanding player psychology so hard it's not even funny.
Blizzard has completely forgotten what appeals to MMORPG players, and what kept those players motivated when farming repetitive stuff. It was because they yearned for the content on the horizon, they wanted their characters to become stronger so they could see the latest raid, or hell even new dungeons that were released. Or to become strong enough to do the new zone content. So they put in time and effort to get their characters ready and that created a rewarding feeling when your character was ready and could conquer that new content.
Now, you are ALWAYS ready for the frontlines, even if you haven't even played for half a year. Utter garbage.