Edit: Yeah, I got the name of the boss wrong. Please forgive me
Hey guys,
My fairly average (skillwise) guild just downed this boss after pugging an extra 10 people. It seems like in 10 man, you need 3 healers for the bird to rotate cooldowns, which means you only have 5 dps for the raptors which, most of the time, you don't have dps for. Only half your raid are DPS. We tried 15 man, but we only did marginally better (+4 dps and +1 healer).
20 man was
far and beyond easier. Not only did we have 2 extra healers for raid cooldowns to throw away when we needed them (don't even get me started on healing Kimbul's DoT), but we also had 15% extra dps for raptors. After about 20 total wipes, we got it down after 3-4 with 20 people (if that).
I understand Blizzard doesn't want to balance like they did at the start of Legion or in WoD where you'd take 14 people to make it easier but you have to at least make smaller groups possible or give slightly better loot. That said, I'd prefer to avoid pugging in general as you can get real slackers or uncooperative people who will just end up wasting your time.
My suggestion would be to increase the time between damage on the bird's aoe for every 1 person below 20 man, like on Vectis. Then, so you aren't screwing with the flow, increase the other loa abilitie's spawn time by that many seconds.
My other suggestion would be to either decrease the speed or damage of the raptors of the raptors by 1.5% for every person under 20 man to make up for the 15% dps loss in 10 man.
The fact that raptors would spawn during the bird aoe meant our healers had to have everyone to full at the end of it, and then we also had a lesser ratio of DPS to deal with it. The above suggestions should make 10 manning this possible for the average 10 man guild, whilst still keeping 20 man far easier for those who want that.
Here's our logs if it helps:
https://www.warcraftlogs.com/reports/BzkRAyvTJZx1CQ3K.
Other than that, I really like this fight. In a 20 man team it feels well designed and just enough is happening that it never feels like there's nothing to do. Even when you're just sitting on the boss, you know raptors are coming soon, you know there's a frog hopping about, you have to coordinate tank swaps soon, you know you need a raid CD soon etc. etc. On top of that, nothing is too complex. So as soon as you've figured one thing out you can do it like clockwork the next time, rarely having that same issue again and figure out the next thing that needs to be figured.
Cheers!