You're right in that Blizzard didn't explicitly say they were trying to extend "the process of exploration and discovery". What they did say is that they wanted to extend that feeling of immersion and being engaged with the world - which
I am pointing out originates from "the process of exploration and discovery". And given that the "fun" of no flying stems from that "process of exploration and discovery"
I am saying that Blizzard's motives for extending the absence of flying are misguided and won't achieve the desired effect.
I am trying to both explain why withholding flying for as long as they do is a bad philosophy while also explaining why it is that Blizzard keep trying to implement it.
Like I keep trying to tell you, I don't believe that Blizzard have a full of understanding of the dynamics of flying on the game, largely because they are blinded by their prejudices against it. They are, absolutely, 100% correct in that having flying does ruin that sense of immersion that serves to enhance the experience of new content. But they have consistently failed to understand the benefits of flying once content is no longer new. This shift in their thinking basically started with Ghostcrawler
tweeting that if he could go back and change things, he would not have put flying mounts into the game.
Dude, what is wrong with you? Why are trying to tell me what I am actually saying when I have even told you that your interpretation was wrong.
I never said or implied or intended to convey that Blizzard were trying to extend "the process of unfamiliarity". That phrase doesn't even make sense. Unfamiliarity is not a process. It's a state. And what I have been saying is that the process of changing from that state to the state of familiarity is a fun process. I am not saying that Blizzard are trying to keep us in that state - I am saying that they don't recognise that once we've moved out that state, then the arguments in favour of flying are no longer valid, and the benefits that they expect to derive from withholding flying no longer apply, because they depend on us being in a state of unfamiliarity.
I did not set an
arbitrary deadline. I considered my experience, the experiences of people I play with and talk to, applied critical thought, looked at the arguments for both sides, and drew my own conclusions about what, in my considered opinion, would be reasonable timeframe. The fact that I am not in agreement with Blizzard on this one doesn't make me wrong.
If you look at Blizzard's argument, it is pretty clear that they have a very strong anti-flying bias. In WoD their initial plan was just to keep flying out of the expansion altogether. The backlash they got was the biggest I have ever seen for anything in this game, and it's pretty clear that it came as a massive shock to Blizzard that people felt that way. They really did get it very, very wrong, and to their credit they were prepared to compromise. I just don't think they compromised enough, because deep down they believe they are right.
Working as intended means getting the desired results. In this case, the desired outcome is maximising player engagement and satisfaction. As I already said, I agree that witholding flying at the start of the expansion results in the desired outcome: it does make the game experience better (even if some players feel that they really want flying). I even agree that it continues to deliver those results for some time after the release of the expansion. Where I disagree is where Blizzard are trying to stretch it out as long as possible.
Simply measuring how many players are doing content does not automatically yield the answer of when it's best to re-introduce flying. BfA
is now at the point where the lack of flying has started to become an issue for a number of players. It is resulting in a growing amount of dissatisfaction at the game. That doesn't mean people are just going to stop doing content we enjoy or that we're all going to quit en masse.
If I look at myself, as said already, I still enjoy the game. The no-flying thing is an annoyance, but not a game breaker. If Blizzard are concluding, based on their analysis of what I am doing in the game, that I am 100% happy though, then they are drawing the wrong conclusion. I am still playing. But I am enjoying the experience less than I was. And I know for a fact that I am not alone in this.
And like I've already said: Blizzard have a pretty clear anti-flying bias. It stands to reason that their interpretation of the data will be influenced to some extent by this bias.
Look, I totally get where you're coming from. And I am telling you that you're not getting it. May I suggest trying to understand where I coming from instead of trying to tell me how to think.
Try to bear in mind that this is now the third expansion where we've had pathfinder. I've been through this experience, as have many of my friends and guildies with whom I actually do speak.
So no, it's not just about me sitting and wishing I had flying and allowing that to taint my experience. It's about the fact that where 6 months ago I was finding it fun and engaging to traverse the world on foot, because I was exploring new areas and getting to know the new zones, now travel is just becoming tedious. It's no longer a part of the game I enjoy where previously I did. And it's not just that I no longer actively enjoy navigating around the world and view it as a neutral thing (which is where I was at 3 months ago), it's that travel is actually starting to detract from the game experience.
Again, you're not getting it. Yes I realise that others here are talking to this point, but I am not.
As said above, we've been through this for the last 2 expansions as well, and you are wrong. The addition of flight resulted for me in a significant increase in my enjoyment of the game.
I am still enjoying the content in the game. It's the travel between pieces of content that I am no longer enjoying. The addition of flying will reduce the negative impact of the travel between content, allowing me to spend more of my time focussing on that content which I do enjoy.
This is something I have observed often. Are you telling me I am guilty of that? I mean I totally get that the other people you're fighting with are taking such a stance, and I'd agree that they are being unreasonable (and I have had long debates against them for exactly the same reasons you are). So I'd kinda appreciate it if you didn't just lump me with other people simply on the basis that I disagree with you. Consider my arguments on their own.
To that end: While I do believe that Blizzard have got it wrong, and that their negative bias towards flying isn't entirely justified, I do still acknowledge their position. I totally get that their approach has been to try and reach a reasonable compromise based on player feedback.
From my side I am simply arguing for what I think would be a better compromise and how I think Blizzard should be treating flying in order to achieve the best outcome in terms of overall player satisfaction.
I totally agree with the concept of pathfinder. But I do think that by making us wait this long for it, they've passed the point of maximum benefit. To my mind, the benefits of no-flying to the played experience had pretty much run their course by the end of last year. Four and a half months into the expansion most of the playerbase had finished up all the quests and done most of the content, even those who took it quite sedately.
Sorry, but I just don't see the point in continuing to drag out the groundbound experience at this point, 7 months into the new expansion. We really should have had flying by now. And while I am not going to be one of those hysterical people calling for devs to be fired, while unsubbing and encouraging others to the same (vote with our wallets), I am not blind to the fact that Blizzard's insistence on this philosophy of demonising flying is starting to hurt the game at this point and it will only get worse.