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  1. #361
    Quote Originally Posted by Rochana View Post
    I'm not sure why people deny BfA is a good game. I'm suspecting it's because people want more games like Fortnite and Candy Crush.
    It's because the modern trend is to endlessly whine about products you don't like and how they are the worst thing ever and ruining the whole world in hopes that the creators will cave in to your demands and change the product to what you want rather than you just finding something you do like to spend money on.

  2. #362
    Reading those review is just what I expected, the usual hater that never played BFA.
    MMO-Champion, once the place to get WoW News, now the home of the haters and their clickbait and doomsaying threads

  3. #363
    Quote Originally Posted by Rochana View Post
    I'm not sure why people deny BfA is a good game. I'm suspecting it's because people want more games like Fortnite and Candy Crush.
    on the contrary
    wow is becoming a candy crush and fortnite combined.
    "we" want it to go the other way around to be a true RPG

    Sadly i think "we" are the minority. SO im doomed.

  4. #364
    Quote Originally Posted by Togabito View Post
    on the contrary
    wow is becoming a candy crush and fortnite combined.
    "we" want it to go the other way around to be a true RPG

    Sadly i think "we" are the minority. SO im doomed.
    WoW was never a RPG. If your standard of RPG is WoW, then I can only guess you really have not played a RPG game.

    And who is "we" here?

  5. #365
    Quote Originally Posted by Rochana View Post
    Curious. Considering WoW has always been the most casual and most theme parky on-rails MMO out there.

    If you want it to be some kind of game in which you can life your alternative cyber-life 24/7 with sandbox and player controlled MMO elements, then I'm afraid you're playing the wrong game.
    I know im playing the wrong game. I already reached that conclusion.
    I dont claim to be the beholder of truth and that the game SHOULD cater to ME and my needs.
    I do not represent anyone but myself.

    If WoW is working fine...then plz continue doing so.

    Im not gonna cry about the game not catering to me...because i have Classic WoW already

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    Quote Originally Posted by Sansnom View Post
    WoW was never a RPG. If your standard of RPG is WoW, then I can only guess you really have not played a RPG game.

    And who is "we" here?
    Vanilla, TBC and Wrath were more "RPG" than today.
    100%
    Objective opinion IMO (i really think its objective in this case)

  6. #366
    Stood in the Fire Fixxit the Gnome's Avatar
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    I really enjoy the game currently. I find there's lots for me to do. Granted, I only play maximum a couple of hours each weekday and then a lot during the weekends.

    Do I miss older WoW? Hell, yes. But as an grown ass adult with days filled up with menial things I still enjoy the hell out of this game.
    - Dare not to sleep -

  7. #367
    Quote Originally Posted by Vineri View Post
    Half+ of WotLK was without the shitty auto-LFG-LFD tool, so yeah, if you got geared for the first half of the Arthas fight, you were no casual.
    Personally, I find the LFD and LFR tools to be great addition to the games since it allowed easier access to contents for those that otherwise would find difficulty in finding groups to join.

    Why people think restricting or denying access to contents for other players is good for the game I do not understand.

  8. #368
    Quote Originally Posted by Togabito View Post
    Vanilla, TBC and Wrath were more "RPG" than today.
    100%
    Objective opinion IMO (i really think its objective in this case)
    Wrath really isn't any different than today. BC is only marginally different'. Vanilla was tedious and grindy. Is your definition of "RPG", "tedious and grindy"?

  9. #369
    Quote Originally Posted by Sansnom View Post
    Personally, I find the LFD and LFR tools to be great addition to the games since it allowed easier access to contents for those that otherwise would find difficulty in finding groups to join.

    Why people think restricting or denying access to contents for other players is good for the game I do not understand.
    You dont understand "why"?

    Because it "shapes" the community of the game.
    It makes the game more Social.
    By "mandatory" design

    Monster Hunter for the playstation 2 was also like this.
    It shaped the community to be awesome.
    Best looter game ive ever played...because of the community (wich was shaped by the lack of LFD and LFR)

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    Quote Originally Posted by Hitei View Post
    Wrath really isn't any different than today. BC is only marginally different'. Vanilla was tedious and grindy. Is your definition of "RPG", "tedious and grindy"?
    Imaginative time gates
    lack of instant queues
    lack of easy modes
    more customization in talent trees
    gearing system all over the place
    Class fantasy stuff
    no gear scaling or any kind of scaling
    harder leveling experience
    required you to be more social

    I dont know, it seemed more RPG to me :S But it was a different time...we are a dying breed now.

  10. #370
    WOTLK was at its peak in sub count.

    Then came BFA which is probably darn near close to 1M subs which is nearly 1/12th of it's former glory of WOTLK.

    According to my logic, if sub counts are tanking or at it's lowest, then the expansion(s) must be bad.
    Last edited by Beefkow; 2019-03-05 at 07:23 PM.

  11. #371
    Quote Originally Posted by Shiny212 View Post
    What are you even talking about? I didn't get it into "the reasons" why people didn't like said expansions, that's a cesspool of opinions and ultimately a combination of factors. Metacritic isn't always a great source of info, but worst sub-decline and worst sub retention is aligned with metacritics lowest rated in this case.
    Nope, it actually happened and that's the truth: It was either pandas or asiatic theme. People didn't liked either of these. Beside of these there weren't any real other complains, but especially the pandas just the asia-theme was a big issue; some disliked it becuase it's asia, some disliked it because it seemed to be focused on the asiatic marked, some didn't like it because back then there were many asiatic MMOs out there, and now wow had actually the same theme and so on.

    But the most out of all complains were simply the pandas. I think that back then Kung Fu Panda 2 was out, and many people hated the comparsion of the pandaren and the movie. Others complained that it was a race made out of an joke back in Warcraft 3, and others simply wanted other races.

    And the last thing that people complained were the dailypalooza. Too many of it were forced on you to raid; people burned out because blizzard did the most stupid thing ever: hiding valor-gear behind reputation. The best thing was that your valor was capped at 4000, but you couldn't actually buy the gear, because you didn't had the reputation for it. It took far too long, playing hours and hours every day to unlock it, and that lead that people hated daily quests then. But instead of investigating what happened was that blizzard simply ditched nearly all dailys for WoD. And then we had WoD.

    But outside of this: were there other complains? I don't think so.

  12. #372
    Quote Originally Posted by Sansnom View Post
    Personally, I find the LFD and LFR tools to be great addition to the games since it allowed easier access to contents for those that otherwise would find difficulty in finding groups to join.

    Why people think restricting or denying access to contents for other players is good for the game I do not understand.
    I call those kind of people derps to be honest and i agree with you best tools ever!

  13. #373
    Quote Originally Posted by Lurker1 View Post
    I call those kind of people derps to be honest and i agree with you best tools ever!
    I admit im a no lifer with no friends.
    Thats why i enjoy games without queues where socialization is mandatory by design.
    Creates an environment of "making friends" spontaneously and fluidly...inherent by design.

    Its beautiful actually T_T makes me cry

    A lost art

    (that will come back with classic wow...HURRAY)

  14. #374
    Quote Originally Posted by Leotheras the Blind View Post
    Considering that people go out of their way to look for feedback that supports their own answer, mixed with the ideology of "vocal minority" so that they can ignore criticism and shrug it off as the minority just being unhappy, yes I do think they're that dense. If they weren't, what is your explanation as to why they've made horrible choice after horrible choice then ignored the mountains of feed back from players is telling them correct and proper choices/fixes?
    It's simple, really. They're incredibly stubborn and don't really actually value the feedback of armchair game designers who pompously come across like they know better than the people who are paid to make the game. It's hard to blame them, either. The community is so arrogant and uncivilized when it comes to providing feedback that it's hard to take it seriously when the vast majority of people giving feedback are psychotically ranting about how incompetent the developers are. The legitimately good feedback is usually drowned out by the asinine or unreasonable.

  15. #375
    Old God Soon-TM's Avatar
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    Quote Originally Posted by huanjia View Post
    It's simple, really. They're incredibly stubborn and don't really actually value the feedback of armchair game designers who pompously come across like they know better than the people who are paid to make the game. It's hard to blame them, either. The community is so arrogant and uncivilized when it comes to providing feedback that it's hard to take it seriously when the vast majority of people giving feedback are psychotically ranting about how incompetent the developers are. The legitimately good feedback is usually drowned out by the asinine or unreasonable.
    People on the internet get angry at times, whether with reason or without it. It's the CMs' job to separate the wheat from the chaff so that devs can get the "good" (as in civilized and reasoned) feedback in time. So either CMs didn't do their job or (much more likely imo) devs simply refused to hear, to the point of shutting the beta forums down.
    Quote Originally Posted by trimble View Post
    WoD was the expansion that was targeted at non raiders.

  16. #376
    Bfa spiked the lowest playerbase cuz ppl continued to play bfa and i'll be honest that they are brainwashed to "forced" to "ENJOY" it. Good thing i broke it out before winter came. Get rekt

  17. #377
    Quote Originally Posted by Togabito View Post
    I admit im a no lifer with no friends.
    Thats why i enjoy games without queues where socialization is mandatory by design.
    Creates an environment of "making friends" spontaneously and fluidly...inherent by design.
    Your experience of socialization is, I would said, rather limited, if that is your view.

    "Socialization" before queues, in my experience, was not much than what it is now. The big difference was DPS asking the tanks and healers to be added to their friend lists.

  18. #378
    Different strokes for different folks

  19. #379
    Stood in the Fire Guardian Bob's Avatar
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    Some people really like the built in Pokemon mini game. Totally worth the $15 monthly fee.

  20. #380
    Quote Originally Posted by Togabito View Post
    You dont understand "why"?

    Because it "shapes" the community of the game.
    It makes the game more Social.
    By "mandatory" design

    Monster Hunter for the playstation 2 was also like this.
    It shaped the community to be awesome.
    Best looter game ive ever played...because of the community (wich was shaped by the lack of LFD and LFR)

    - - - Updated - - -



    Imaginative time gates
    lack of instant queues
    lack of easy modes
    more customization in talent trees
    gearing system all over the place
    Class fantasy stuff
    no gear scaling or any kind of scaling
    harder leveling experience
    required you to be more social

    I dont know, it seemed more RPG to me :S But it was a different time...we are a dying breed now.
    i literaly cant wait for classic release

    exacly because it will shatter the dreams and lies people spread about vanilla

    how social it was and how it was only rainbows and kittens everywhere

    while reality is people will ninja the fuck out of anything they can - and there will be 0 consequesnces of being jerks / toxic - you know why ? becuase no guild will ever kick geared/attuned player

    i really cant wait because forums will be amazing to read with all "whining" and 0 consequences

    because we dont live in world of 2004 anymore . and people rolling bis specs will be desired like hell by anyone especially if they will be attuned.

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    Quote Originally Posted by Guardian Bob View Post
    Some people really like the built in Pokemon mini game. Totally worth the $15 monthly fee.
    for someone who earns 15-30 $ / hour ? sure ofc its worth

    i would ask you another question - who in west is earning less then 15$ / hour ? and why such person playes wow instead focusing on their carrier

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    Quote Originally Posted by Togabito View Post
    I admit im a no lifer with no friends.
    Thats why i enjoy games without queues where socialization is mandatory by design.

    Creates an environment of "making friends" spontaneously and fluidly...inherent by design.

    Its beautiful actually T_T makes me cry

    A lost art

    (that will come back with classic wow...HURRAY)
    really not trying to be a dick - but if you definition of socialisation is others being forced to speak to you ? then you behave kinda like those kids who had no friends in school but who were demanding their mother/father to force other parents to bring kids to your birthsday even though they openly were showing that they didnt like you -_-

    i know harsh example and most probably unjustified but its showing the best the picture of how "forced socialisation " in games look like

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