What a non answer. So there was something wrong with health regeneration, but they don't say what was wrong with it; was it too high or low and by how much. Nobody gives a shit why it was wrong, just how much it was wrong. Secondly, the back and forth explanation that "we had it right at the office!!!111" sounds like shit you should be telling your manager who is about to kick your ass instead of players who couldn't give a fuck.one thing many players noticed was the incorrect health regeneration and the spell critical hit multiplier. Good catch! Going into the demo, we thought we’d fixed that and were surprised to see the issue crop up. Before blizzcon, we specifically checked health and mana regeneration, and fixed the critical hit cases. We also did combat and regeneration tests to make sure we had those accurate.
it turns out that there was a discrepancy between how classic was configured on our environment at the office (correct!) and the environment serving the demo to you (not correct…). Tracking that down taught us how to best check our environment configuration as we prepare it for launch.