Page 1 of 6
1
2
3
... LastLast
  1. #1

    Professions Preview: Wield the Tools of the Trade

    Professions Preview: Wield the Tools of the Trade
    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    Any professional craftsperson worth their salt must have the very best tools for their trade. In our upcoming content update on March 12, players can take part in unique quest lines for the Alchemy, Blacksmithing, Enchanting, Engineering, Inscription, Jewelcrafting, Leatherworking, and Tailoring professions to earn a new Tool of the Trade that complements their craft.

    To get started on your profession quest line, you’ll need to have reached level 120 and be at skill level 150 (Kul Tiran or Zandalari) in your chosen crafting profession.

    Alchemy
    To get started on your quest, speak with the Alchemy profession trainer Clever Kumali in Zuldazar or Elric Whalgrene in Boralus.

    Once you complete the quest line, you’ll receive Silas' Sphere of Transmutation.



    Blacksmithing
    To get started on your quest, speak with the Blacksmith profession trainer Forgemaster Zak’aal in Zuldazar or Grix “Ironfists” Barlow in Boralus.

    Once you complete the quest line, you’ll receive Khaz'gorian Smithing Hammer.


    Enchanting
    To get started on your quest, speak with the Enchanting profession trainer Enchantress Quinni in Zuldazar or Emily Fairweather in Boralus.

    Once you complete the quest line, you’ll earn Iwen’s Enchanting Rod.




    Engineering
    To get started on your quest, speak with the Engineering trainer Layla Evenkeel in Boralus or Shuga Blastcaps in Zuldazar.

    Once you complete the quest line, you’ll receive the Ub3r-Spanner.

    Enables the Engineer to craft Ub3r-Construct modules, which when applied will allow the engineer to summon that specific Ub3r invention. Module lasts 2 hours.

    • Ub3r-Improved Target Dummy
    • Boom Bots
    • Ub3r S3ntry Mk.X8.0


    Inscription
    To get started on your quest, speak with the Inscription trainer Zooey Inksprocket in Boralus or Chronicler Grazzul in Zuldazar.

    Once you complete the quest line, you’ll receive the Sanguine Feather Quill of Lana'thel.

    Blood Contracts:




    Jewelcrafting
    To get started on your quest, you’ll interact with a book near the Jewelcrafting trainer Samuel D. Colton III in Boralus or Seshuli in Zuldazar.

    Once you complete the quest line, you’ll receive the Jewelhammer's Focus.


    Leatherworking
    To get started on your quest, speak with the Leatherworking trainer Cassandra Brennor in Boralus or Xanjo in Zuldazar.

    Once you complete the quest line, you’ll receive the Mallet of Thunderous Skins.




    Tailoring
    To get started on your quest, you’ll interact with Delormi near the Tailoring trainer Pin’jin the Patient in Zuldazar or Daniel Brineweaver in Boralus.

    Once you complete the quest line, you’ll receive Synchronous Thread.

  2. #2
    is this a joke?

  3. #3
    Quote Originally Posted by Softbottom View Post
    is this a joke?
    Uh...This is pretty cool tbh. Interested in seeing what the alchemy one does exactly.

    - - - Updated - - -

    https://www.wowhead.com/item=156631/...ation#comments

    Interesting for sure
    Originally Posted by Tradewind
    Well yeah, did you see the daughter? 0/10, would not bang.

  4. #4
    Ok but what do they DO?

  5. #5
    While fun, these hardly seem worth the investment. The cost to make them is very high in both gold and time, and the benefits, while marginally useful, seem largely out of proportion.

  6. #6
    Fun new idea! Time is money friend.

    Making a great income will be useful for this quest, buy gold, and buy The Mats from the auction house, instant DPS or Healing Increase.

    Instant haste CD
    Or Battle Pet
    Or even a health pot

    But Get a ROI with Free Alchemy Pots!

    Love this!

  7. #7
    Yet another failed attempt to salvage the shit show that is this game. Truly every passing moment of the current game proves that Vanilla was nearly perfect and timeless in every conceivable way. The only thing that would have made Vanilla perfect would have been High Elves for the Alliance.

  8. #8
    Quote Originally Posted by vilememory View Post
    Yet another failed attempt to salvage the shit show that is this game. Truly every passing moment of the current game proves that Vanilla was nearly perfect and timeless in every conceivable way. The only thing that would have made Vanilla perfect would have been High Elves for the Alliance.
    well that was a whole lot of silly words put together. Great Job.

  9. #9
    Every one of these seem completely worthless, Blizzard still have no clue how to make professions interesting or relevant.

  10. #10
    Man you guys are negative. I don't actually see the problem with this. Looks like some nice perks for people who actually do professions.

  11. #11
    Pretty cool. I wish my shaman was something other than a leatherworker though! Might have to change haha.

  12. #12
    Careful not to right click your Enchanting Rod by mistake.

  13. #13
    High Overlord Freeasacar's Avatar
    Join Date
    Jan 2012
    Location
    Australia
    Posts
    125
    The 1 hour cooldown on the mallet's Bloodlust makes it worthless and the other buffs it gives will be forgotten about once the expansion is over. I can go make 20 WoD drums that still work and have no cooldown in 5-10 minutes by hearthing to my garrison and skinning in Draenor. The mallet having no cooldown wouldn't have been gamebreaking and instead just a nice little boost to prevent me having to skin in old zones at all. No idea what they were thinking with this one.

  14. #14
    I won't lie. As a blacksmith, those "tools of the trade" sound pretty... no, VERY underwhelming, to be honest. The "indestructible" affix is practically useless, and making it a "chance" makes it even worse.

    And one-hour cooldown on repairing ONE piece of equipment? Yeah, that's nice... what about the other eight pieces of gear on my character that need repair? I'll still have to see a repair NPC. Yes, it'll lower the price of repair bills... but by a negligible amount, considering the amount of gold the game currently throws at you. As for the other items:

    The Leatherworking item looks ridiculous, since it prevents you from benefiting from ACTUAL bloodlust/heroism/time warp.

    The Jewelcrafting one looks alright, to be honest, though I never felt the need to remove a socketed gem, really.

    The Enchanting item looks interesting. Extra enchanting mats is never a bad thing.

    The Alchemy one looks... weird? "Transmute the sphere into another object"? What object? What effects would it gain? Is it random?
    I did a Necromancer thing. Check it out! All feedback welcome!
    Update 08/17: I changed how the Bone spec's golem mechanic works, as well as some other minor changes.
    I also did a Bard thing! Questions, comments and ideas, all welcome!
    Update 09/02: Apparently the mods decided to merge my class concept thread with an existing one.

  15. #15
    High Overlord Mightytasty's Avatar
    Join Date
    Feb 2019
    Location
    Chicago, IL
    Posts
    173
    What does the alchemy one even do? Honestly is it even worth it to level to 150? I make a better profit selling the herbs that I farm than turning them into flasks/potions.

    Every BFA update is tiny baby step in the right direction, but a bandaid fix in a gaping wound.

  16. #16
    I love this! I'ts good to see that things are getting better and better!

    - - - Updated - - -

    Quote Originally Posted by Mightytasty View Post
    What does the alchemy one even do? Honestly is it even worth it to level to 150? I make a better profit selling the herbs that I farm than turning them into flasks/potions.

    Every BFA update is tiny baby step in the right direction, but a bandaid fix in a gaping wound.
    Silus' Sphere of Transmutation turns into one of 4 random items:

    Silus' Phial of Perpetual Potential: a reusable Coastal Healing Potion.
    (Item #167742): a costume item, similar to the Coin of Many Faces (except non-player models).
    Silus' Stone of Transportation: summons an interactable eye, which allows you to teleport to any npc hub in your current zone.
    Silus' Potion of Luck: increases the proc chance of your Rank 3 BfA alchemy craftables for 10 minutes.

  17. #17
    The Lightbringer City Pop's Avatar
    Join Date
    Sep 2011
    Location
    Charlotte
    Posts
    3,620
    I mean... there's some marginally interesting things in here I guess, although some of it is vague. I don't think this will motivate people to care more about professions.

  18. #18
    Legendary! callipygoustp's Avatar
    Join Date
    Jun 2015
    Location
    San Francisco, CA
    Posts
    6,590
    The hammer being able to repair one piece of gear once an hour is pretty OP and sounds like way too much fun. It'll get nerfed quickly.

  19. #19
    High Overlord Mightytasty's Avatar
    Join Date
    Feb 2019
    Location
    Chicago, IL
    Posts
    173
    Quote Originally Posted by sarkayan View Post
    I love this! I'ts good to see that things are getting better and better!

    - - - Updated - - -



    Silus' Sphere of Transmutation turns into one of 4 random items:

    Silus' Phial of Perpetual Potential: a reusable Coastal Healing Potion.
    (Item #167742): a costume item, similar to the Coin of Many Faces (except non-player models).
    Silus' Stone of Transportation: summons an interactable eye, which allows you to teleport to any npc hub in your current zone.
    Silus' Potion of Luck: increases the proc chance of your Rank 3 BfA alchemy craftables for 10 minutes.
    Alright that’s actually extremely good. I’ll definitely be crafting one of these. Been waiting for the endless healing potion to make a comeback!

  20. #20
    Quote Originally Posted by Mightytasty View Post
    Alright that’s actually extremely good. I’ll definitely be crafting one of these. Been waiting for the endless healing potion to make a comeback!
    Sorry, positive reactions are not allowed.

    Please edit your comment appropriately.

    Thank you.

    /s

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •