I've been playing video games, solidly, for just over 31 years. That's a significant amount to the overwhelming majority of posters here, but a bit less than a few who are a good chunk older.
Neither me, nor any reasonable person, sticks with a game that's an 'endless monotonous grind'; this is because there has always been plenty of games to play, and games that you actually enjoy.
As soon as someone tells me they played the entirety of Classic, but it was shit, is either utterly stupid, or simply lying.
£30 for the game, and a tenner every month prior to The Burning Crusade, means a spunking of £260; and you spent it despite hating the game?
Mhm.
Right, they completely failed at adding those systems because they aren't even attempting to balance effort and reward anymore. Instead they divide the game into seasons, give you a full set of 385 items from doing world quests, and then wonder why people getting thrown straight at M+7 struggle to improve their characters. You're exactly right. Are world quests harder than M+7? Hell no, they're not even close, and the problem with giving the same reward is not just that M+ below level 7 becomes effectively a waste of time, it's also that M+7 is too hard if this is your first time doing real end-game content.
It's a wall, exactly like you say. It's basically just a more convoluted version of the Cataclysm mistake.
I think I plainly explained my standpoint.
Back in 2005 when I started playing Vanilla it was the best MMO out there by far because it was not yet another "level to cap the game" AND it was Warcraft, which instantly was a sale for me.
Back then Vanilla WoW was legit stellar, but it does not hold a candle to anything we have nowadays including Battle for Azeroth. Yep I said it.
and ? are you suggesting that wow wasnt "divide into seasons" for past 15 year ?
i guess we played completly different game for all those years then .
because the only reason why most of people were doin old usless raids between vanilla and wolk was because of retarded attuenement systems. which got removed because nobody enjoyed this.
Dude are you serious right now?
Gaming around the turn of the century was absolutely incredible. The RPG's that came out were astonishingly good. Sure, there weren't a lot of good MMORPG's among them, but there were certanly equivalents to what we have today. Some of these games were even made by the same bloody people!
The nearest competitor to WoW is still Final Fantasy (then it was 11, now it's 14, I believe?), and literally the same guy that made Dark Age of Camelot also made The Elder Scrolls Online. Whereas then there was Everquest, today there is Neverwinter. How direct and obvious does it have to be?
In terms of other games, we had big shooters out then as well. Call of Duty was blowing up around the same time, and instead of games like Apex Legends and Battlefield and things like that we had games like... well freakin' Battlefield 1942! The makers of Fortnite made Unreal Tournament!
RPG's were coming out as well. Whereas today there are games like Divinity: Original Sin, back then there was Planescape: Torment or Neverwinter Nights and things like that.
Very, very little has changed except WoW is a weaker game than it was. It's time to face reality already.
Can you share what you’re smoking when you say bfa is a better game than vanilla? BFA will be remembered as the worst expac in wow history. Wow classic has a place amongst the greatest games ever made.
Classic wow still appeals to a large segment of wows population more than bfa. Most of us remember the bad with the good and I’m more than willing to suffer leveling a prot warrior in classic slowly and painfully before I’ll spend another day in bfa
Yes I am. WoW classic didn't have seasons at all, nor did WoW in general until well into Cataclysm, and it was never as obvious as it is today. In the early days of WoW Blizzard just unleashed content when people were just about done with the current content, and they only expected people who had completed the current content to go into all the new content. Some content was made for a broader audience though, but it seemed to basically come out at random.
Blizzard have admitted this multiple times, and even today the Classic team can't quite figure out how to put the original release cadence into seasons, try as they might. They just gave up and batched things into 6 patches.
Last edited by Ishayu; 2019-03-15 at 01:38 PM.
Your supposedly amazing games crumbled to dust because they were a decrepit shit with ancient gameplay and backwards goals.
WoW destroyed them all exactly because it put forward a casual game that had sensible goals.
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Every current expansion "will be remembered as the worst expansion in wow history"
You don't impress me with this hyperbole, I hear it for good 12 years now since TBC. Literally same shit every time only to hear how it was "best expansion evah" 2 expansions afterwards.
I’d rather get a system like old conquest currency : grind to get all gear can take almost a full season but it gets faster if you’re good as rating increases your weekly cap
There’s no reason to bake in RNG; a currency with higher costs for high item levels but higher income as you’re better in the game, balanced in a way that there’s always to something to work for if you don’t get it through the regular ways like m+/raiding/arenas/rbgs. No such amount of RNG should have made it to the game. With a bit of polish valor was fine, especially in mop where you could improve your items and you couldn’t get set items from it
Never had there been a wow expac as bad or divisive as bfa. If you wanna live in denial and think bfa is better than classic or every other iteration of wow go ahead; but the vast majority of woe players walked away from bfa more than any other expac.
Go ahead and look at the road ahead from previous expacs and current on YouTube and spend time to read comments. Other expacs had much more love than bfa. Bfa is the worst and it isn’t debatable by any reasonable gamer
Lmfao.
Yeah, everybody completely forgot about Battlefield, Call of Duty, Starcraft, Diablo, Warcraft the RTS series, DotA, Counter-Strike, 4-party RPG games, Half-Life, etc. etc.
Also, GoG doesn't exist, Valve doesn't exist, Bioware doesn't exist, and everybody in the entire world loves WoW compared to every other game, which of course perfectly explains why WoW is now a tiny fraction of the total gaming market. /s
The only decrepit shit around here is what you're spewing. It's actually difficult to imagine how to put more incorrect statements into a post than you just managed. You're basically on the same level as flat-earthers.
I am clearly talking about MMOs, pal.
I understand reading is not your strongest suit, but if you wipe that saliva for a moment and absorb the context, it may help.
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I heard that line too. You know what? Let's play your hyperbole game for a moment.
You genuinely want to tell me BfA is worse and more divisive than Borelords of Snorenor - an expansion that had absolute 0 casual content? Because fucking lol if you say yes. Please say yes, so I can laugh.
Want to hear my take on things? BfA is considerably better than WoD and is better than Cata. That already makes it far from "omg worst most divisive expansion" and we're not even half xpack in.
Classic and modern WoW have very little in common other than the name, the best proof being how most Classic haters love BfA, and viceversa. And BfA no doubt caters to a few demographics, namely the <4 hours a week casual and the mythic raidlogger. For both of these groups, BfA might be the greatest thing since sliced bread, even if I find it meh at best.
Implying that people who play MMORPGs cannot play any other type of games whatsoever.
And I was obviously referencing back to this, which you responded to:
Honestly, I'm out of patience with you. You're so utterly deluded and lost that there is no hope, and any attempt to convince you is just glossed over and not even read.The nearest competitor to WoW is still Final Fantasy (then it was 11, now it's 14, I believe?), and literally the same guy that made Dark Age of Camelot also made The Elder Scrolls Online. Whereas then there was Everquest, today there is Neverwinter. How direct and obvious does it have to be?