The same people that bet on eSports, or buy excessive amounts of "gems" in f2p games, they are called whales and gamblers. They have no longterm "efficiency" for their investment, just the quick adrenaline rush when gambling or buying something and have instant satisfaction. Blizz can feast on whales with their system, previously an audience they couldn't access really.
I didn't post in this thread because i dont see the gearing system as a problem...at all.
Therefore i didnt see a reason to post here.
Once someone gets the gear they want they either stop playing or decide to "flex" in random groups on damage meters.
Obtaining gear was since classic a reason to flex your power to others.
Gear scaling is a thing now in PvP so you can no longer flex there.
Thats the only difference
I dont see the problem...
Even if gearing was more fun...in the end it wouldnt fix any major thing in the game.
Same thing for titanforging.
People talk about that a lot.
Who cares?
Removing titanforging would NOT acomplish anything relevant to the game.
I just dont see the point in this discussions.
People think the problems with the game stem from RNG and gear. That is only the icing on the cake - the problem is a lack of engaging content. Blizz needs to focus on introducing fun systems outside of just raiding, then focus on the rewards. Too many people on this forum think the game would be "fixed" if titanforging was removed and class design was reverted to MoP, but the problems go much deeper.
What the actual fuck. you cannot be serious. Yes i know it was "EPIC" back in the day but not becuase the game played so well but because everything was so new and shiny. You say it played better. Yeah right look at the people that is on the Classic forums if you come in in the BiS thread for Classic and ask, "where is the BiS list for Boomies or Ret?" You will be laughed out of there, with the comment. "Those classes plays healer/buffbot" Also the BiS for holy Pally is filled with clothpieces wich feels so wrong in so many ways and totally removes the immersion and feel for the class. I have no doubt Classic will be popular but lets be real it wont be the massive success some people think it will be.
Also i read Forums every now and then and sure there are alot of complaints but it is jsut the way it always has been. People that are satisfied dont write on forums, they generally play the game.
we're talking about gear though and how that extra "clout" is there because gear is worthless.
never within a week, that's a flat out lie, it would usually take at least a month or two.
it definitely started way before legion and was definitely a thing a problem in legion, which has been amplified in bfa with the addition of warfronts
Last edited by ToxicFlame; 2019-03-20 at 05:37 PM.
Let's assume that wow isn't getting new players and it's all just current players
My mage represents Jimmy who let's say has played BfA since launch
Does anything change?
The systems remain broken
I still have no reason to do anything outside of daily emissary and invasion
The world bosses outside of darkshore are dead gear wise
I can get better gear from a world quest than the last raid tier
The only reason to repeat content is RNG
I have to do content I don't enjoy to stay caught up
He puts a lot of effort into making his voice heard yes, doesn't make it a good voice though. And yeah, I have an opinion, and so does everybody else. My main issue with Preach is that he seems to think that his opinion carries more weight, and he's just very negative in general. He lacks nuance and goes for hyperboles because he knows it will get him more views. I hate people who are like that.
Normal of a new raid tier has to reward higher itemlvl then heroic of the previous tier.
Any guild that raids normal will sooner or later clear it, and even if they don't clear heroic, will progress a decent junk through it. As there's generally a piece for most slots on the early bosses (you need variety in loot, as in more then one option per slot), they'll get heroic itemlvl by the end of a raid tier - even if you remove all of the other heroic itemlvl sources (i.e. m+ or worldbosses).
The casual raid of my guild is now at ~403 average itemlvl 12 weeks in. They very rarely do their weekly mythic+, and they spent a lot of time on normal, they killed 6 heroic bosses by now. Yet they're still on 403 itemlvl - with mostly a single source of gear (= raids) - and we're half way through the raid tier duration.
If you look back to WoD - you had normal hellfire (at the early bosses) award 690, while foundry heroic was 685. That was also the case for MoP (normal SoO was +5 itemlvl from heroic ToT), and also the case for Cataclysm. (it wasn't in WotLk as 10/25 was different then)
There's only a 10 itemlvl room to move down from the current system, as normal of a new tier always has to be higher then heroic of the previous tier. It's been that way since the probably the creation of normal (but we look
Frequency at which you get gear is a totally different topic, yet it's equally difficult, especially with Mythic+.
Mythic+ is it's own progression path. It is also it's own competition. You can't have mythic raiders with their superior itemlvl dominate mythic+ rankings. That's not a competition. To keep the mythic+ competition as a competition, mythic+ has to award an equal itemlvl to mythic+ at an appropriate level of difficulty (you can argue that this is currently not the case) in an appropriate amount of time. The randomness and frequency of the weekly chest hardly fits that requirement, the randomness and titanforging of doing many, many runs, will eventually reach it.
-- but at the end of the day... i fail to see how the system is suddenly so broken in BfA when it existed since forever.
Last edited by Alkizon; 2019-03-21 at 07:32 AM.
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That's where my suggestion from the original comes out. There is a way to put m+ on roughly the same gear acquisition as raids by using upgrade tokens.
* At the end of the week you get a number of upgrade tokens based on your highest completed key. These could be of varying quality with some normal, some heroic and maybe one mythic on occasion.
* M+ always drop the same iLvl loot regardless of your key, it could be the same as heroic dungeons or whatever, it doesn't really matter.
* You keep the pieces you are interested in for the duration of the week or in a GUI or something if bag space is precious.
you argument is flawed in the point that it speeds the way of consumption.
i disagree strongly - it doesnt speed it up it allows it to be consumed in the first place.
because intoduction of normal/flex all those people were not doin raiding at all .
they dont consume content faster - only at their own slow pace.
We (exactly with you) have already argued on this topic and didn't come to a clear agreement: I cited all possible arguments, and you simply continued to deny them without refuting. I see no point in continuing this process anymore, just a lot of wasted time. Think what you like, but you're wrong (I'll do it same way as you = didn't see your desire to communicate, only need for attention, with now being the same situation).
ps. Start for example from explaining concepts of "content" and "progress" in your head (I did this, see links above (where also other proofs you requested are actually located), but you didn't).
Say this more often to yourself, since self-complacence system is mostly proven working one. I can only welcome this, good luck Opposite action, probably, will be even mannerless in this particular hopeless case.
Last edited by Alkizon; 2019-03-21 at 12:11 PM.
__---=== PM me WHERE if I'm unnecessarily "notifying" you ===---__
you dont want to argue because you have 0 arguments . only flawed vision that every players dream is to wipe countless times on all bosses.
its been proven multiple times by blizzard themselves that people will not raise to chalenge - that why they put both lfr and flex into game
to counter vision of people like you .
but be my guess - keep whining that your way is correct - and blizzard will keep doing something completly opposite - because you are simply wrong.