Back when HK's had diminishing returns any honor gained in a particular day was "Estimated Honor". In the middle of the night it would calculate the true honor gained and if you had farmed HK's off of the same people to the point of 0 honor your honor gained for the day would be lower than the estimated value. The was the case for instanced and world pvp as a whole.
Id argue that you really have no idea what people want. The amount of players that enjoyed the old version of AV and want to relive it could be alot higher than you suspect.
Claiming that everyone (or even the majority) want a fast on-rails streamlined alterac valley is a very dubious claim.
None of us really changes over time. We only become more fully what we are.
Had great memories with the old AV and a well equipped warrior from my guild. I was his pocket healer on my paladin with another priest, zerged through the middle. Great times.
I wish Blizzard would start with the old AV, if it doesn't work out they can still patch it to the 1.12 version, I see nothing wrong with that.
im not the one making a claim here. I dont need to prove anything, that burden falls on the person making the dubious claim that noone wants to do an 8 hour Alterac valley.
Hell, i dont think even i want to do that. But i wouldn't be so foolish as to claim my own opinion is everyones opinion.
None of us really changes over time. We only become more fully what we are.
This is the positive I see too. We may not have the best but we defiantly do not have the worst either.
Even back with 1.12 I remember those games still going on for a while. Sure they were not the epic days long AV's we know but you did get still get a good 4 - 6 hour long AV runs from them at most.
Hell, I have a screenshot of a 3 hour WSG match we had one time. Wish I could find it.. watch this space. :P
I love Warcraft, I dislike WoW
Unsubbed since January 2021, now a Warcraft fan from a distance
That's not exactly a scientific measurement. Even if other (vocal) people share your opinion doesn't mean it's a consensus. Regardless, the goal isn't expressly to what everyone's "representation of vanilla" is, which is an ill-defined subjective concept. They're emulating patch 1.12, the logic by which they decided on that content patch has been documented pretty thoroughly. Diverging on a subset of features or content is just so absurd I can't believe anyone even suggested it, but I shouldn't underestimate the classic community I guess.
Winning was more honor per hour than farming was. The Alterac Valley fast push from alliance was where it was at. Bring some rogues and a lock and get to the base, summon everyone else in and win in 10 minutes by split pulling the enforcers.
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1.5-1.12 was a straight turtlefest. That is all it was.
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That was why after the changes and the 10-15 minute alliance AV win was invented the PVPers came back to AV.
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Development time.......they are not wanting to put in extra dev time on trivial things.
This is fine, pre-1.12 AV always devolved into 1 thing and one thing only:
Everyone being stuck on the Alliance bridge until one side had enough people that got bored and quit for the other to push through.
1.12 wasn't nearly as zergy as people make it out to be.
Good decision. I don't want to play 8 hours and go to sleep without any conclusion.