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  1. #281
    Old God Vash The Stampede's Avatar
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    Quote Originally Posted by vkpush View Post
    So you really think Google just spent millions of dollars developing a platform that nobody will use? I think you're being a bit delusional here, sorry.
    With the gaming industry today, lots of businesses are delusional when it comes to what the consumer wants. Especially lately with Games As a Live Service, DLC, and micro-transactions. Besides Nvidia's, Sony's, and a plethora of existing cloud gaming services that hasn't even scratched the industry, why would Google succeed? Because it's Google? Have you see their track record of failed multi-million dollar... things?









  2. #282
    Moderator Remilia's Avatar
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    Quote Originally Posted by LazarusLong View Post
    I'm telling from the first-hand experience. Tools like Ookla are useless here because they don't have servers behind the Great Firewall. So inside China everything works blazing fast, but not when you try to connect to service outside China - the "Golden Shield" throttles connection.
    So... just trust you? That... doesn't work. Either use data or not.
    It's even weirder you refuse to acknowledge Ookla's number cause they actually paint China's internet in a decent light.
    Last edited by Remilia; 2019-06-08 at 09:31 PM.

  3. #283
    They literally haven't rolled out 5g anywhere in China yet. The Chinese Gov't just issued permits on Thursday. You can have good 4g bandwidth but that's still not 5G.

  4. #284
    Quote Originally Posted by Remilia View Post
    So... just trust you? That... doesn't work. Either use data or not.
    It's even weirder you refuse to acknowledge Ookla's number cause they actually paint China's internet in a decent light.
    I'm an analyst, I can't accept Ookla numbers since I know that the research methodology is wrong. Just like pretty much every single other western analytics - since China's internet is, unfortunately, centralized and behind the wall.

    There are few reports that are done from the inside. I believe China cache CDN company is doing them, for example. Chinese internet center (.cn) is another one.
    Also Chinese broadband alliance

    http://en.people.cn/n3/2019/0222/c90000-9548800.html
    https://cnnic.com.cn/IDR/ReportDownl...1069195909.pdf
    http://www.chinabda.cn/article/252696

    As of the end of March this year, the proportion of fiber-optic broadband users in the country reached 91%, and the proportion of 4G users reached 75%. Average speed exceeded 30 mbit/s

  5. #285
    Quote Originally Posted by Vash The Stampede View Post
    With the gaming industry today, lots of businesses are delusional when it comes to what the consumer wants. Especially lately with Games As a Live Service, DLC, and micro-transactions. Besides Nvidia's, Sony's, and a plethora of existing cloud gaming services that hasn't even scratched the industry, why would Google succeed? Because it's Google? Have you see their track record of failed multi-million dollar... things?
    Google+ could have been good but it entered the market too late. Self-driving cars can't be deemed a failure yet, bit early to tell. Nothing wrong with Google fiber. There is no big competitor on the cloud gaming market, there are some smaller companies (Shadow?) on the market but its open goal for Google.

    Also there's one thing failing with delivering a concept and if that concept will be successful, there is definitely a market for cloud gaming, you can quote me on that in 2 years.

  6. #286
    Old God Vash The Stampede's Avatar
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    Quote Originally Posted by vkpush View Post
    Google+ could have been good but it entered the market too late.
    Is Stadia early in the market? I already said that Nvidia, Sony, and a plethora of other cloud gaming services already exist and have been given a good deal of attention to make them work. The reason Google is excited is because the market this is aimed towards are people under the age of 20 who have access to their parents credit cards and see the Stadia button next to their favorite YouTuber who's playing a game. Google has a good amount of knowledge of how effective this is in the mobile market where children often get a hold of their parents credit cards and spend what seems like endless amounts of money. But this is also why Blizzard asked the all important question, "Don't you all have phones"? Both Google and Blizzard are aiming at a market that depends on underage people steeling their parents credit cards.
    Self-driving cars can't be deemed a failure yet, bit early to tell.
    Google was ahead with this technology but now they seem behind and doing nothing with it.
    Nothing wrong with Google fiber.
    Except they stopped expanding it and are even pulling out of certain cities.
    There is no big competitor on the cloud gaming market, there are some smaller companies (Shadow?) on the market but its open goal for Google.
    Playstation Now
    Geforce Now
    Parsec
    Playkey.net
    Paperspace
    Vortex
    Liquidsky
    Simplay

    And yes, Shadow.

    Also there's one thing failing with delivering a concept and if that concept will be successful, there is definitely a market for cloud gaming, you can quote me on that in 2 years.
    What market? Who wants this? Everyone from every forum and YouTube video I've ever seen agrees that cloud gaming is not for them. I'll quote you in 2 years and 10 years when nobody is interested in cloud gaming. As much as people want to harp on the data bandwidth, that isn't the main issue. The main issue is latency and that requires Google to break the laws of physics. In fact, here's a list of issues that cloud gaming will never fix.

    #1 Latency
    #2 ISP bandwidth restrictions
    #3 Ownership rights to said games.
    #4 Loss of image quality due to compression. You thought you're getting a high end PC for $10/month right?
    #5 No mods
    #6 Limited choice of where to buy games, and therefore higher prices.
    #7 No Net Neutrality, so expect some ISP's to throttle that Stadia connection.

    That's the stuff I can come up with at the top of my head. For what, to avoid buying a $600 PC or buying a Playstation 4 for like $250? I can find used PS4's for $180 off Ebay, which is like a tiny bit more than the Stadia's $130 required starter pack. Plus you can buy used games to save some money.

  7. #287
    Quote Originally Posted by Vash The Stampede View Post
    Is Stadia early in the market? I already said that Nvidia, Sony, and a plethora of other cloud gaming services already exist and have been given a good deal of attention to make them work. The reason Google is excited is because the market this is aimed towards are people under the age of 20 who have access to their parents credit cards and see the Stadia button next to their favorite YouTuber who's playing a game. Google has a good amount of knowledge of how effective this is in the mobile market where children often get a hold of their parents credit cards and spend what seems like endless amounts of money. But this is also why Blizzard asked the all important question, "Don't you all have phones"? Both Google and Blizzard are aiming at a market that depends on underage people steeling their parents credit cards.

    Google was ahead with this technology but now they seem behind and doing nothing with it.

    Except they stopped expanding it and are even pulling out of certain cities.

    Playstation Now
    Geforce Now
    Parsec
    Playkey.net
    Paperspace
    Vortex
    Liquidsky
    Simplay

    And yes, Shadow.


    What market? Who wants this? Everyone from every forum and YouTube video I've ever seen agrees that cloud gaming is not for them. I'll quote you in 2 years and 10 years when nobody is interested in cloud gaming. As much as people want to harp on the data bandwidth, that isn't the main issue. The main issue is latency and that requires Google to break the laws of physics. In fact, here's a list of issues that cloud gaming will never fix.

    #1 Latency
    #2 ISP bandwidth restrictions
    #3 Ownership rights to said games.
    #4 Loss of image quality due to compression. You thought you're getting a high end PC for $10/month right?
    #5 No mods
    #6 Limited choice of where to buy games, and therefore higher prices.
    #7 No Net Neutrality, so expect some ISP's to throttle that Stadia connection.

    That's the stuff I can come up with at the top of my head. For what, to avoid buying a $600 PC or buying a Playstation 4 for like $250? I can find used PS4's for $180 off Ebay, which is like a tiny bit more than the Stadia's $130 required starter pack. Plus you can buy used games to save some money.
    Yea it might be bad in certain countries. But half of those negatives doesn't even apply in Sweden (where i live). Also the other "competitors" in the market isn't exactly made for cloud gaming, except for Shadow.

    We'll see in 2 years ish, the mobile gaming market is similar. People say there's no market for it, yet it's the most profitable by far (gee i wonder why).

  8. #288
    Moderator Remilia's Avatar
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    Quote Originally Posted by LazarusLong View Post
    I'm an analyst, I can't accept Ookla numbers since I know that the research methodology is wrong. Just like pretty much every single other western analytics - since China's internet is, unfortunately, centralized and behind the wall.

    There are few reports that are done from the inside. I believe China cache CDN company is doing them, for example. Chinese internet center (.cn) is another one.
    Also Chinese broadband alliance

    http://en.people.cn/n3/2019/0222/c90000-9548800.html
    https://cnnic.com.cn/IDR/ReportDownl...1069195909.pdf
    http://www.chinabda.cn/article/252696

    As of the end of March this year, the proportion of fiber-optic broadband users in the country reached 91%, and the proportion of 4G users reached 75%. Average speed exceeded 30 mbit/s
    Since you're an analyst you should know that using the same methodology should be paramount to comparing then.
    You should also know that Ookla has servers in China. You can manually select quite a few if you want. So your accusation for crossing firewall speed isn't true.

    Either way, this is off topic at this point. 5G (where for some reason this initially started) is not a magic bullet for streaming. If you hate the US, that's fine, but at least know some information about 5G and hell even the deployment details before commenting on it.

  9. #289
    Quote Originally Posted by kaelleria View Post
    They literally haven't rolled out 5g anywhere in China yet. The Chinese Gov't just issued permits on Thursday. You can have good 4g bandwidth but that's still not 5G.
    Has anyone to date even fully implemented the full 4G standard?

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