I don't know what the whole comversation is about, but his statement was quite general and controversial (conventional formality to fill void between two specific statements). Generally speaking, this requires proper servers organization firstly (specific game rules and conditions required), and they obviously aren't going to go for that, which ultimately means that they aren't going to change anything. Empty words
Lazy will just invent some kind of "poop" to ease (automat) this process for themselves again... khmm. I just had a strange simple thought, that seemed seemingly stupid (not directly related to current discussion theme), but... here: it seems that because of paid subscription system and heap of secondary systems (in form of "collecting"/achievements and other nonsense which being tied to CD/timer (and with only increase in their amount after next portion of "content", but with period remains fixed): easy(ily accessible), but time consuming stuff), prevailing subscription base (such were before, but insignificant amount) has become something like "over-greedy for time" (this is like big city disease, where everyone in a hurry somewhere and nobody cares about anything, because "time = money"), which naturally led to need in watching at optimizing your game pastime and ultimately led entire gameplay to be similar to work, which contributed to loss of ordinary people and onlookers/rubbernecks (not sure in correct terms use), for whom it was enough even just staying in game and communicating with others (without any distant and big goals: 1) already reach own usual limit in terms of progress, which means that “maintaining” oneself at same level doesn't require much time and effort; 2) for which social part is main and only game content and gameplay). After all, you must agree that it's difficult to socialize with people who're busy, hurrying and thus angry at anyone who detain them, since they can afford to be selfish in case of absolute public impunity and (self)independence. Don't you think But, understand me correctly, I'm not so much blame paid subscription, but rather game design and gameplay factors, ie it (first one) just being as a secondary factor in diseases that body can easily cope with, when person has healthy and strong immune system.