Originally Posted by
Sliske
Really it shouldn't exist for any, for a few reasons.
1. Class and spec diversity. This speaks for itself really. The reason casters are so boring to me is that all of them play exactly the same. They all have a filler spell that they mash (incinerate, shadowbolt, frostbolt, fireball, arcane blast, wrath, lightning bolt, mindflay) they all have a big spell that they use on cd (chaos bolt, unstable affliction, glacial spike, lavaburst, mind blast, etc) and then they all have an instant cast (conflagerate, shadowbolt procs, ice lance, fireblast, arcane barrage, starsurge procs, lavaburst procs, etc) and then they all have a proc for their big cast making it instant or more powerful.
Compare this with DPS classes, where some have energy and dots, some just have energy, some have combo points and energy, some have just combo points, some have a rage bar, some have a rage bar that is filled by using spells not auto attacks, they have cleave built into a lot of their spells, they have the ability to do instant burst aoe and cleave and ST and steady dps for all of those too.
Melee are just way more diverse than ranged.
If you start making all the melee the same, they'll end up as boring as ranged characters.
2. This game is meant to be played with other people. You should have to rely on a healer if being 2v1'd. If being 1v1'd, you should lose to classes that counter you. You easily stomp through a shadowpriest or warlock for instance because they also rely on a healer but have less upfront damage.