I want to preface this by saying i am in a guild that progresses fairly quickly through content. we are usually finished with a tier within 5-6 weeks of its mythic release. I am making this thread to see people's opinions on how much consumable requirements for raiding cost at the moment. my guild went into this tier with nearly 5 million gold and now, on the fourth lockout since we killed jaina, we are hovering at about 300k gold left to use in crucible. people's personal expenses (particularly ring rerolls) probably also added another 2.5-3 million gold to that requirement. we provide pots, flasks and feasts for our raiders. I honestly think that even with the new items that make the alchemy proc chance high, the cost of potions is too high, whether this is caused by scarcity of resources or by the greed of herb/alchemists, i'm not particularly concerned.
Sales for mythic guilds are far, FAR down. People who have gold nowadays generally don't spend it on carries beyond +10 and 15 purchases, and we recieve far far less interest for sales (for extremely reasonable prices relative to the past) than we used to in legion and before. Basically if you are someone who wants to spend most of their time in raid, you will begin to hemorrhage gold, especially if you are purchasing your own consumables. one good attempt at jaina costed ~900 gold in pots per person, ~100 gold for a wipe, 50 gold eachish for the feast (assuming sanguicells are worthless), 3k for your vantus on pull 1, 300 for the augment rune you can't use on pull because of there not being enough of them. that's about 24k for a guild in costs per attempt. We did not perform the best on Jaina, taking about 350 pulls. if we had used potions before the last 100 or so pulls, we would have spent 8.4 MILLION gold just attempting to kill the boss. just rekilling all 8 previous bosses, assuming no wipes, is a guild cost of almost 175 thousand gold.
I think that either herbalism/alchemy needs to be buffed to the point that your time spent yields 5-10x the potions, or people need to be encouraged to purchase raid sales again. Raid sales right now are cheap compared to the amount of gold still in the economy, but the people who make money from herbing also need a gold sink to funnel that money back into a single person, who can then afford to buy raid sales and keep the economy circling. If you want to play any more than casually now you will soon have to invest nearly the time you spend in raid out of raid collecting herbs. what do you guys think of the state of consumables/what would you change if you could