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  1. #61
    The Unstoppable Force Kelimbror's Avatar
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    Quote Originally Posted by Kralljin View Post
    *snip*.
    Completely ignores the fact that Pyro mages play with comps that allow them to totally shut down the other team while they use said ability. If they use immunities or counters to break the first set, the opposing team has now wasted anything possible to compete with the additional CC and teleporting pyros. In top tier play, it's basically play perfect until you have nothing left and then pyro wins by default.

    The only comp I've reliably shut down R/M/x is with W/W + DH in 2s at low ranks only. At higher ranks, the same mobility just leads to being kited to death. It's also laughable to claim mages have no 'passive reduction' and 'low armor' when they take less damage than plate wearers and heal for more than any other dps can via self sustain. That's the problem is that mages and to a lesser extent locks have been given every single tool in the wow kit, with no downsides in arena. Godly heals? Check. Endless mobility? Check? CC that spans the DR spectrum by itself? Check. Immunity, disengage, combat drop, damage reduction, ability to damage out of line of sight preventing skillful los play? checkcheckcheckcheckcheckcheckcheck
    BAD WOLF

  2. #62
    Quote Originally Posted by Kelimbror View Post
    Completely ignores the fact that Pyro mages play with comps that allow them to totally shut down the other team while they use said ability. If they use immunities or counters to break the first set, the opposing team has now wasted anything possible to compete with the additional CC and teleporting pyros. In top tier play, it's basically play perfect until you have nothing left and then pyro wins by default.
    If i lose to RMP, that may attribute to many things, but Greater Pyro is rarely among them.
    Like seriously, if you have at least one class on your team that can reasonably screw casters (such as Shaman) greater Pyro is not a big worry, Meteor combo is a much bigger deal.

    Quote Originally Posted by Kelimbror View Post
    The only comp I've reliably shut down R/M/x is with W/W + DH in 2s at low ranks only.
    That doesn't make any sense to me.

    Quote Originally Posted by Kelimbror View Post
    It's also laughable to claim mages have no 'passive reduction' and 'low armor' when they take less damage than plate wearers and heal for more than any other dps can via self sustain.
    Okay, what kind of passive damage reduction does fire mage have?
    There are only two PvP talents, Netherwind Armor and Dampened Magic (which doesn't help against burst at all), which you generally do not favour because there are better options like Greater Pyro, Temporal Shield.

    Now, that leaves Mages with their Absorb Armor and if you've taken it, Temporal Shield.
    Both are dispellable, meaning that unless you play with a Resto Druid, they'll be gone pretty quickly.

    Outside of that, Mages are quite squishy and nowhere near the level of something like a DK, who is pretty immortal in Arena right now.

  3. #63
    why does sniper shot have a cooldown and greater pyro doesn't

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