Originally Posted by
Kralljin
No, because that is not what i meant.
The problem is rather than attempting to make a good game for a certain audience, they attempt to please both audiences and thus fail because their vision is diametrically opposed to each other.
That's like trying to cook for two people, one of them wants some kind of sugary dish, the other one wants something with salt.
You cannot cook the same dish for both people unless you want to create some weird hodgepodge.
It is possible to reach different audiences with one game if their goals are not in opposition to each other, however if they are, then it becomes extremely difficult to make something good that works for both audiences.
No, the problem is that the game is not fun to both parties, because neither of them have the experience they want.
Personally, i do not believe that a game has to necessarily cater to a broad audience in order to be sucessful, but it has to be a good game in itself.
However, If the developers worry too much about avoiding certain "no" areas for a huge array of audiences, i think they sometimes forget to put fun in the first place.
To go back to the cooking example, if you want to cater a single dish to a broad variety of tastes, that becomes really difficult because anything that might taste good or add some flavor, might cause some people to instantly not like the dish.
And that is my complaint over the scaling mechanic, if you believe that PvP should have its primary engagement out of the competitive, skill based experience, then the power progression aspect of an RPG is inherently difficult to work into.
If you however believe that due being an RPG, the character / power progression should still be a part of it, then the competitive, skill based aspect is by default tarnished.