Unreason and anti-intellectualism abominate thought. Thinking implies disagreement; and disagreement implies nonconformity; and nonconformity implies heresy; and heresy implies disloyalty — so, obviously, thinking must be stopped. But shouting is not a substitute for thinking and reason is not the subversion but the salvation of freedom. - Adlai Stevenson
It doesn't even really do that; the original Tier 3 pieces are available on the Black Market AH other than the rings. There's actually no way to really prove that the character did or did not kill any bosses back then any more unless you have screenshots or videos of it these days. It's obviously a character that was played back then, and you're also correct there's no evidence of a boss kill past one of the easiest bosses of the raid, which is also the only one I ever completed at level 60.
Here is world first Loathab kill, which I was a part of. Number 1 dps after going in 15 seconds after everyone else because I was afraid to pull aggro: https://www.youtube.com/watch?v=2GPRS31bvl0&t=245s Human wariors are #1 Dps, human rogues fight mages for 2nd place usually. If you don't roll human, you are a fool.. really all there is to it.
Cool, I'll definitely use that video in some of my threads. Any idea what the DPS numbers are? It's pretty blurry and was set to actual damage done.
Raid bosses will always be very similar so long as encounter design requires DPS to always be pumping 100%.
You're saying that it happens every time.
I'm saying, no it fucking doesn't
LOL
Good for them. I've never used a "1 side" strat and never had an issue with iceblocks.
So...use your brain and move away from it
difficult tactic I know
There is literally no boss-related ground effect that happens "instantly" as soon as it spawns.
Shoo, troll.
0 proof that this is you.
Now what, troll?
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The difference between human and non-human is like 50dps in absolute bis gear.
Shoo, minmaxer.
Remember how cherry picked the data is though:
—Very, very short boss fights
—Consumables and buffs in vanilla were crazy
—BiS everything
—Just plain old luck on crits
So I can believe a 1200 DPS fury war under those circumstances.
Raid bosses will always be very similar so long as encounter design requires DPS to always be pumping 100%.
I remember seeing a fury warrior with every single buff in the game doing over 1200-1300 DPS right before TBC came out. Consumables are retarded in Vanilla and if you put the extra time into going around and getting every world buff, the DPS can get pretty stupid.
I routinely playing as combat daggers (not-BiS, we only cleared to 4HM) was around 800 DPS on my rogue on a boss like Patchwerk. My guild didn't use world buffs either because it really wasn't well known until the end of Vanilla (and not really needed until the later bosses in Naxxaramas, like Loatheb and beyond). Rogues scaled well, just not as well as fury warriors. With every single buff imaginable my DPS could have been higher, but it's not going to be 1200-1300 like I listed above.
Numbers are strange though especially if you're running a full group of world buffed people. Encounters start lasting such a short amount of time to the point that the few DPS CDs that are in the game have pretty high uptimes, in addition to crit RNG not really having time to even out over a standard length encounter.
It's not really a surprise that a 70 character is going to do less damage than a fully optimized 60 character. Those 60 characters are fully buffed, with insane consumables and world buffs, with inflated crit and hit percentages compared to somebody at 70.
I don't think people fully realize the amount of power characters in Vanilla WoW can actually achieve outside of raids. There were so many quirky buffs and potions in Vanilla in addition to a vast amount of alchemy potions, world buffs and things like DM tribute runs that could probably account for nearly 50% of your characters overall power (or more, depending on the tier). Whether you like this approach or not is entirely up to you, but being dedicated to getting every consumable possible for your class is the most important aspect in Vanilla from a raiding perspective.
15 Warriors who bitch at each other after every single bosskill about who and why was someone dps#1 and who deserves this and that itemTrue, but warriors often manage #1 on parchwerk too. I wish we had a dps set in Vanilla, imagine what it could have been.
As a BWL/AQ40 raider in vanilla as (rogue, hunter) I only saw warriors (in videos) doing 1100+ on HORDE (windfury) and allways very close of getting aggro. In my casual raiding guild the warriors were cool players, most did R13-R14 and played a lot (80+ days /PLAYED in vanilla only) and they played very well but it was so sad to watch them die from aggro so many times or they had to hold back forever to even stay alive while doing mediocre DPS.
As a rogue it was super chill to play and keeping DPS high even in sensitive fights for aggro was a reason many guild stacked rogues for first kills. But Hunter was a dream come true for raiding. Even less aggro issues, similar DPS to full combat dagger and chilling at range was beautiful.
And when I think about naxx geared players, I really only see those broken trash-loot servo arms dualwielding rogues destroying everything in the game pvp/pve with its broken (thunderfury like) armor ignoring proc. There are some cool pvp warrior videos with naxx/R13 geared warriors killing everything with the backup of 3-4 healers. (5vs1) And then you have those solo combat rogues using servo arms and using blade flurry and win 1vs7+ fights against R14 teams - hilarious. Those 5k+ ambush crits with naxx daggers were allready fun to watch (burn videos) but servo arms broke the game - basicly dual thunderfurys with naxx ilvl.
As for PvE all I saw were dead warriors all the time, doing at best rogue/mage/hunter like dps at best but many times just died short after pull or midfight. Not the DPS class you wana stack for progression to be honest.
If I had to choose 1 class for ending up in naxx gear I would allways go for a rogue. Zero aggro issues, highest DPS without windfury and broken naxx items way beyond anything a warrior could do with those in pvp or pve.
Last edited by Ange; 2019-06-07 at 04:48 PM.
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Our 2Hand Fury Warrior started a fight with /dance for about the first 20% of Bosslife, then he got into it and at about 50% he used his Soulstone. BWL/AQ40 loot, R13 stuff and Ashkandi were a nasty combination.but it was so sad to watch them die from aggro so many times or they had to hold back forever to even stay alive while doing mediocre DPS
Common numbers for T4 were between 600 and 700 DPS, with freakish numbers being there via quirks depending on the encounter.
Claims that typical numbers were higher through Classic just aren't true, but it's ignorant to suggest that todays players will won't be better; therefore, expecting general increases is reasonable.
“Listen... Strange women lying in ponds distributing swords is no basis for a system of government. Supreme executive power derives from a mandate from the masses, not from some farcical aquatic ceremony.” – Dennis
I'm not sure what the point of arguing about this is tbh, if the patch progression rate is as it should be then naxx won't be coming out for almost 2 years , it's safe to assume that a large portion of the people basing their class decisions on whatever consensus this thread yields will never even set foot in naxx.
There's also a few things to consider before basing decisions:
- The most popular P.servers have harder bosses ( increased damage/hp/armor) to compensate for everyone knowing everything about the game, classic won't have that so expecting fights to last longer because there won't be as much world buffs/flasks probably won't happen.
- Classic wow won't be vanilla either, there are already a shitton of bugs and differences in classic so anyone expecting it to be a true vanilla will be disappointed.
This is especially the case with layering exploits directly countering the flask/pots argument since it'll mean more lotus/herbs = more flasks/pots so it might end up exactly the same as P.servers in that regard.
- World buffs having gcd won't stop the top guilds from rotating buffs on a timely basis , most likely there will be a "raid time" that most servers will follow where everyone will expect world buffs to roll out at that given time, as most of the good guilds will probably be saving their world buffs for specific timetables and just a heads up, I've seen a lot of hardcore raiders log off for days to save their world buffs for an upcoming raid, pretty sure that mentality won't fade from the hardcore scene if there is ever a lack of world buffs.
- Don't base your decisions on the final content of the game, who knows if you'll end up playing that long or even have time to raid naxx tbh.
Rereading this thread now is quite funny, people arguing you can hardly (or can't) reach 1k dps in full naxx gear.
Meanwhile, with only tier 1 gear now, some people are already doing more than 1k dps (even reaching 2k on some fight)
https://classic.warcraftlogs.com/zon...=dps&class=DPS