I feel they could merge necro and dark ranger into a single class if they based it off Sylvanas and expanded the lore. Most of the other things listed are very minimally present in wow lore.
Tinker
Necromancer
Dark Ranger
Bard
Warden
Spellbreaker
Dragonsworn
Timewalker
I feel they could merge necro and dark ranger into a single class if they based it off Sylvanas and expanded the lore. Most of the other things listed are very minimally present in wow lore.
I don't think they're redundant, anymore than I think an Enhancement Shaman isn't redundant to a Fury Warrior, Rogue, or Windwalker Monk.
Holy Priest and Holy Paladin may have similar aesthetics, insofar that they are light based healers, but that's pretty much where the similarities end. One is a cloth wearing Priest while the other is a Plate wearing Holy Warrior. Their game play is unique and feels different, even if some of the spells are similar in design.
I get the rest of your points though, having some overlap has never been a deal breaker, but each class still is unique in how it plays and what it does.
Between Death Knight with it's actual literal necromancy being a part of the spec, aesthetic and lore and Warlock having the pet using caster thing going on, that's the vast majority of what a Necromancer would bring to the table both aesthetically and game play wise. I'm sure Blizzard could find a way to change things up enough to make a Necromancer class feel and play differently enough to be a unique experience, but that doesn't mean they should.
All that said, Blizzard can do whatever they want, and I'll probably play it regardless.
As much as I honestly don't like the idea of Tinker being a class (I think it might just be the name...it just doesn't invoke any kind of positive reaction to me,) that's about the only thing I think brings enough uniqueness to the table to be a fully fleshed out, unique class in both aesthetics and game play. The world has a ton of technology and a ton of people that can use it...why isn't there a class that is based on the use of technology? If they were to do that, I'd much rather them turn the class into an Engineer and make the profession the Tinker.
It really depends on how much lore we get within the next 5 years of WoW. I simply make the case that after the Tinker, there's really no restrictions to what constiutes a new class. We have everything we 'need'. That being said, Necromancer is not high on my personal list of classes.
My top three would be Tinker, Dark Ranger and Dragonsworn. Dragonsworn would be much higher had they actually given us any tangible Dragon lore for a class, rather than just faction-wide blessings.
Absolutely love it!!
But it looks like it's all going to be for the Heart of Azeroth. At the end of it all, it just talks about 'HEART FORGE ACTIVATION'.
It looks like the Dragons are going to lend their essence to the player, so everyone sorta becomes a Dragonsworn. I'd still prefer a full class :P
And again, Blizzard has proven via Xul, the D3 Necromancer, and Death Knights that you don't need to be an undead cloth wearing spell caster to be a Necromancer.
Just because 100 people want a Necromancer doesn't mean that the DK doesn't fulfill the Necromancer fantasy.A Death Knight does not fulfill the Necromancer fantasy, otherwise you must explain why there are ~100 people voting for a Necromancer instead of a unanimous 'Death Knights are Necromancers'.
True, the Demon Hunter was added because it was a hero class in WC3 and had connections to Illidan who in turn was connected to the Burning Legion. There was also demand for a Demon Hunter class, and with Metamorphosis and their general thematics, they added something unique to the game.Yes, because your entire basis for 'what can be a class' is 'what holes are there in the class lineup.
As the Demon Hunter has shown, this is not how Classes are decided. There was no 'hole' for Demon Hunters. They broke your concept of Class lineup to create a unique niche for themselves.
And the 14th class would be announced in 2023 considering they announce expansions at least one year ahead of time. That is, if they don't decide to throw us a loop and go for some Allied Classes type concept that breaks the mold.
You simply can't say the same about Necromancers.
Of course not. The DK not being a cloth-based Spellcaster means the DK doesn't fulfill the Necromancer Fantasy.
Sure I can. I can absolutely say there is a demand for Necromancers. There's at least 98 people on these forums who want a Necromancer class. I can only say there is no demand if that number was 0.True, the Demon Hunter was added because it was a hero class in WC3 and had connections to Illidan who in turn was connected to the Burning Legion. There was also demand for a Demon Hunter class, and with Metamorphosis and their general thematics, they added something unique to the game.
You simply can't say the same about Necromancers.
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I really hope this tease has something substantial to it. I would love some more meaty dragon lore!
I'm sure it's been said before in the previous 29 pages, but there's nothing that indicates there will be a new class. Blizzard does not have to hold to the every other expansion "rule." Just because you see a pattern in a small sample size doesn't mean that the pattern will continue. Is it possible? Yes! Is it likely? Nobody knows.
Why not?
I'd love to see a Necromancer that uses Orphea style shadowy abilities. This is exactly what the Guild Wars 2 Necromancer does. I hoped that the Shadow Priest would have done this, but they have their own take with Old Gods and Insanity. I liked it when Shadow Priests sent shadow clones at enemies, though they kind of overdid it in WoD I think.
Also, Lich form, Spider swarms and Plague Cauldrons are unique. In terms of Game mechanics, they're modified versions of spells that were culled from BFA pruning. Wild Mushroom -> Plague Cauldron, Insect Swarm -> Spider Swarm, and the Lich Form is your standard game mechanic that needs no explanation. Ideally, I would love to see a class that can create a Line of Sight blocker, like summoning this giant Plague Cauldron that not only spills toxins and spreads it out, but lets the Necro use it to LOS their enemies, forcing them to reposition. I don't know if that's even balanceable, but I would love to see them tackle something interesting like that. You got this frail dude who's not very mobile but has lots of tricks up his sleeve to fight his attrition war.
Another ability I could see that would work is a 'vacuum' type spell that sucks mobs together. You use it on pools of poison or to gather mobs for your explody/swarmy type minions. This would go great with a Corpse Explosion type spell.
Honestly you could make a whole class out of all the lost abilities that were culled in BFA and prior. Generally speaking, of course.
Last edited by Triceron; 2019-04-18 at 02:11 AM.
I still want a cowboy class, a mid-range, dual-pistol, gunslingin’ sonofabitch. Wears cloth, because denim isn’t an armor type, but can’t equip if it’s a dress... the dream, especially if Vulpera make it to the playable state.
Tinkers have a problem. New classes are expansion-themed (DK - lich, DH - Legion, Monk - Pandaria)... and Mechagon is right here, not in 9.0.
And for a future class, I want the GW2´s mesmer. An illusion caster and melee with portals, copies to distract enemies, so so fun.
I'd say Tinkers are the one class that doesn't need to be tied in to an expansion theme. Mech suits with explosives are going to be handy no matter what we're going to face next.
Yohohoho
What we need is a new Ranged DPS + Healer combo.
Every New class has a Melee DPS spec
Every New class has a Tank Spec
Two of Three New classes can heal
Assuming the Hybrid fetish continues, it should be a healer.
Personally I wouldn’t mind a new pure DPS class with 2 Ranged and maybe 1 Melee DPS spec. The Melee could be a hybrid Melee/Ranged i.e. 10-15 yard range on most abilities.
Tinker does sound likely, although not my first choice.