This entire attitude like they have to justify themselves to anyone for just about everything lately is ridiculous.
This entire attitude like they have to justify themselves to anyone for just about everything lately is ridiculous.
Subarashii chin chin mono
Kintama no kami aru
I know, that is why I am waiting for the rework of the heart of azeroth which is going to be akin to the legion artifacts as far as design and progression, also Nazjatar is going to have a proper currency and vendor like the broken shore/argus had, the rng is not going anywhere unfortunately.
Why exactly is "BFA failing" again?
They are forced to revamp it because it is BROKEN and never should have gone live. It is 100% obvious they did not even read the forums or listen to any of the feedback which is why Ion is crying about Alpha/Beta PTR testing.
Ion can cry all day that it did not get enough testing but the fact is there was NO COMMUNICATION at all about the any of the feedback they were getting until subs completely tanked after this horrible system launched.
Blizzard seriously needs a commonsense person position title where they bring in a human being and have them do something once. Doing Islands, warfronts or messing with Azerite once any normal human could have told you they sucked hard.
THE GCD CHANGE!!! Who in christ name is playing these classes as developers who thought this was good to go live? Who!! It felt horribly slow, clunky and broke/still has broken a lot of classes.
Game is not free to play and making constant promises with a history of failing is not going to fly anymore. They need to kick up the transparency to 1000% ASAP.
Last edited by Puremallace; 2019-04-08 at 07:17 PM.
BFD made me optimistic again, as it turned the raiding scene around and keeps me engaged.
I can tell you the prime working theory behind the GCD change, which I think holds a lot of weight in explaining why they made this decision. Basically put, there has been a substantial among of interest in Classic WoW and a return to its systems, and one major aspect of Classic WoW is that class APL/rotations in Classic are really, really slow. There's an element of deliberateness and micro-management when it comes to the use of your abilities. They likely wanted to adapt this into BfA to give it a bit more of that Classic "feel" in the Live model - and well, it didn't work very well. Ability pruning is probably another element relating to this - getting rid of clutter and reducing rotations down to a handful of impact abilities for each class, just like the signature abilities back in earlier iterations of WoW.
The problem here, and what they themselves found after a few iterations, is that the underling gaming systems that once supported this style are gone or retooled. As a result the model feels more janky and clunky than it ever did, and far from giving the player license to make impactful decisions as part of a given encounter it simply serves as a kind of automatic brake on the flow of combat, feeling more like an inhibiting factor than one that accentuates ability choice.
"We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see." ― Tom Stoppard, Rosencrantz and Guildenstern are Dead
you have to understand that most of these people are delusional.
i'm not saying bfa is failing really, but from the way they speak about things, they're just absolutely in this delusion that they're doing no wrong in any way. especially in the story department.
it's like someone warned us long ago "he won't see what you're doing till you kick him in his ass. until you crush his balls."
I don't know, their last interview seems like they knew they screwed up some aspects of the game, and they're trying to fix it.
I ask myself the same question sometimes. The expansion has issues that must be sorted out, but some people here seem to really take gameplay decisions they don't agree with as a personal insult.
Ion spent a few interviews saying they were wrong and are fixing things, that's more than good enough for me, so long as they actually fix things afterwards obviously.
because they don't give a single f8ck about how many play, as long the fat whales buy the new mount or zepplin 6 month offer, which is the game right now
wow in general in term of revenue is not that lower from for example in MoP days (surely nothing like wrath, but that is a different story), that because while they lost over 80% of their playerbase, the 1% whales buy any sh8t from market, pay for boosts and race changing every season and so on
U have a guild who faction changed their entire rooster prior to the last raid, this guild alone probably gave blizz more money than half of the sub they get
They don't give a single f8ck about longetivity, check what they did to Destiny, a game that was published with exact words of 'you won't need another game for 10 years', 3 years later destiny 2 out, and still sh8t
CEOs care only to increase their fat bank accounts, and when blizz is sucked dry and turned to corpse they will throw it and buy new studio to cannibalize it, ppl blame EA for doing that and like to forget that Activision is far worse than EA can even be
no they don't, pruning is universally hated and there isn't a single wow player who likes it, yet they never even suggest revert back that decision
The beginning of wisdom is the statement 'I do not know.' The person who cannot make that statement is one who will never learn anything. And I have prided myself on my ability to learn
Thrall
http://youtu.be/x3ejO7Nssj8 7:20+ "Alliance remaining super power", clearly blizz favor horde too much, that they made alliance the super power
Yet when people ask them they constantly go back to these god awful NICHE cases from Classic or TBC to justify these dramatic changes. They fail to mention that sub went up in a straight line during those phases of the game.
Also Ion was not even working at Blizzard during that time period. This authority they use when speaking of Vanilla/TBC is so condescending to people who played at that point who just look at these guys as idiots. They constantly complain that players chew through their content but that is because it is not gated via in game methods that can be unlocked.
Why is flying time gated vs achievement gated? Once I get the achievement I need to wait for our lord and master Ion to press the button. It gives people literally nothing to work for in game when you tell me the game is incomplete and in a beta phase until 8.2
Well guess what 8.2 better be the greatest patch in WoW's history the way they have acted right now. It better damn near be another expansions worth of content at this point because they act like 8.2 will make people forget about this current RNG fest.
They know they can't salvage BFA. BFA's Core Mechanics are fucked and NOTHING can change that. If I were them I would have cancelled 8.2 and 8.3 and moved the Devs to Classic and a new Expansion.
Acting like it's fine???
Dude they are fixing (admittedly very slowly) the biggest problem with the games systems
Azerite armor is no longer unlock the same traits over and over
M+ cache got fixed
Slowly we are getting the crap changes reverted and they are waking up