i think you will find that those that do high m+ are actually far into mythic raids which has a base 415 ilvl
just because someone does m+ doesnt mean they get ALL of there gear from there, i know a lot of people that have some nice items from pvp weekly chest too.
Raiding has to be more rewarding, period. Sure, this whole idea of having alternative progression paths sounds nice and all, but in reality this will just kill off raiding, especially for non-mythic raiders and pugs.
You aren't, most mythic raiders are 418+ right now. Also they have acces to a reliable source of azerite gear and trinkets you never will. Mythic raiding is no longer the focus in high end pve but it is still by far the most profitable activity in regards of time consumption/reward.
The problem is that for many people there motivation to do any kind of content is closely linked to the reward and the acquisition of gear.
I do both because I enjoy doing both M+ and raids. Of course I like getting a nice TF from a M+ or raidboss but it is a bonus not the goal. I've come to the point where gear is merely a tool to do content I enjoy, especially as my guild is not competent enoug to progress past the first few mythic bosses even with the weekly M+chest boost, it gives me something challenging to do.
And anyone that thinks that doing a +20 is easier then mythic raiding has never done any M+ besides the weekly +10.
"El Psy Kongroo!" Hearthstone Moderator
You're wrong though. Getting Mythic gear from warfronts and normal/heroic is much less common than you think. As per Ion it's about once per tier for normal on average. Less so for anything lower. Us Mythic raiders still outgear everyone else. The only people who come close are ones who are very hardcore about M+. Nobody is trivializing anything.
Now you're getting into the argument of logistics versus difficulty of content. Which by the way, no, a heroic raid still isn't harder. You put a group up in the group finder with requirements set, you invite people who meet those requirements, off you go. Explaining a fight in Heroic is as simple as explaining 2-3 mechanics at most in a chat message or on discord or whatever. Heroic raiding is a pug raid / casual guild difficulty. If you're doing 6-10 +10s in 2 hours you're definitely better than Heroic and should be doing Mythic tbh.
Again, raiding Mythic is still going to give you better gear overall.
I raid Mythic because it's fun. High end raiding hasn't been prestigious since BC tbh when it was a full time job just to raid. Hate to break it to you but raiding has been on life support for a very long time. Do you know why we have LFR and Normal and puggable heroic? Because the number of people that ever set foot into raids prior was tiny. The number of people that have ever done Mythic difficulty since it's inception is pretty tiny in the grand scheme of things. We're like 5ish percent of the playerbase.
AchaeaKoralin - Are you still out there? | Classic Priest
I’m not surprised by this. Endgame rewards are not designed around normal. I really need to go back and find where this was stated (maybe someone will have it readily available?), but Blizzard has said, when they restructured to the current LFR/normal/heroic/mythic model, that normal is meant to be puggable and isn’t what they envision organized guilds raiding. That’s what heroic is meant to be. As such, endgame rewards tend to be based around the ilvl of heroic. M10s and up, for example, drop the same ilvl loot at the end as heroic, with the weekly chest awarding a little better (but isn’t spammable of course).
I really think you don't do M+.
You can't spam for residuum by the way. To get a ton of residuum you'd have to do a really high key, which if it's so easy to do why aren't you? A +10 even isn't exactly a walk in the park.
And that's like saying you can get 410s from normal so normal shouldn't drop gear even close to that. A vast majority of the time, all you get from a +10 is a 400.
"El Psy Kongroo!" Hearthstone Moderator
"El Psy Kongroo!" Hearthstone Moderator
You can also buy Heroic Raid boosts, or even Mythic Raid boosts. The system is not designed to be pay to win, but there are enough players willing to sell their services for gold. When you're a fully geared player, selling runs for gold becomes very profitable.
Heroic is flex. You don't need to run 25 players. Just any amount between 10 and 40. It's suddenly not so difficult.
High level keystones are actually harder to clear than Heroic level raid bosses (especially the first few raid bosses which are usually really easy). So the gear they drop isn't particularly crazy.
Gear doesn't equal skill. And since you mentioned raiding, you can do Heroic raids with as many as 10 people. Subjecting yourself to the stress of managing a larger roster is entirely your choice.
Mythic+ has a time limit, even if you get gear regardless of the time, you still need to complete some of them quickly to up your keys to get the best gear (aka there's no rinse and repeat as there is in raiding, so less room for mistakes). Lastly, there's nothing wrong with selling boosts, it's within the game economy. This is also not pay to win since you still required the selling group (assume 4 people) to perform flawlessly in order to finish the dungeon.