Do you guys think there will be some other healer than druid in 2019 Seasons?In 2018 i clearly remember one really good Disc priest.
In Western Cup for some reason Naguura is not irritating anymore.Has she improved a bit?
Do you guys think there will be some other healer than druid in 2019 Seasons?In 2018 i clearly remember one really good Disc priest.
In Western Cup for some reason Naguura is not irritating anymore.Has she improved a bit?
It begins with absence and desire.It begins with blood and fear.It begins with....
I assume you are talking about healers.
If there will be a different healer in the next MDI depends on if the meta will include another battle rez class. Perhaps with the damage nerf of prot warriors we will start seeing the rise of DKs once again, then there is more flexibility for the healer spot.
Or depending on the class changes and seasonable affix perhaps wl/dk/dps druids are taking the place of the rogues. Who knows.
You need at least 1 class with Crez. If you can't bring a DK tank, and can't bring warlock/DK/Druid dps, you need a druid healer.
Healers are a bit more flexible to begin with, but if it's the only slot that can bring a combat rezz, well.. You're kinda forced into druid
Method EU vs NA 2nd game.So many deaths by the EU branch.WTF???Is it on purpose?
It begins with absence and desire.It begins with blood and fear.It begins with....
It's been very boring to watch actually. Legion MDI was stomachable.
They need to force diversity in this tournament.
If you use a class in one dungeon you should be locked out of using it on others in that round of 3. That will add some strategy into this and save us from watching 2x rogue and 1x monk.
Siege of Boralus banned because it's different for two factions. ToS orb keeps despawning every tournament. Dungeons designed with M+ in mind btw.
Never watched this before, but how on earth do they justify this crap?
These two teams right now abra and 40k....40k was doing sooo much better than abra, 2 deaths to....12? Leading the dungeon, and then they get the orb glitch and everything is reset for both teams.
So now on this run it's almost dead even. It just seems like a load of crap. Your team plays well, the other team plays makes a bunch of mistakes.....oh oops, bug happened, reset everything and give the other team a do-over.
It's business as usual by now. First Tournament ended with a reverse sweep after a remake.
https://raider.io/mythic-dungeon-inv...ls/grandfinals
I've watched every Legion MDI. After not having played for a while there's suddenly divisions, cups and time trails alltogether. I have no idea what's going on To reach a broader audience MDI needs to become less complicated and not gain additional complexity.
I would like to see a bit more of competition complexity, such as: Grand finals should be a Bo5 not Bo3 and maybe allow teams to pick maps and affixes combinations. It can be like:
Team A picks the map.
Team B picks fortified or tyrannical & level 4 affix.
Team A picks level 7 affix.
Whoever is considered at a disadvantage is allowed to see what the enemy locks as a team and then picks their team after.
Then just take turns doing this through the maps.
This will allow teams to one-up eachother, bring in a bit more depth to the competition rather than just running the maps. Map and affixes will become more and more important once we move on to +20s and higher at Blizzcon.
The only thing you could do in Legion was map choice. In the system I mentioned (which can be improved upon ofc), the players will actually be competing against each other, not just speed running. The issue with speed running is there is no Team vs Team competitive element. The only opponent of each enemy is the dungeon itself, which is boring. Blizzard should only provide an equal playground, e.g. full gear access and the level of the dungeons, which they have done well so far.