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https://www.wsj.com/articles/sony-cr...d9c45e41d3ec17
tldr; waa waa #metoo waa
I'm not though, I'm well aware of his comments and how he's said he doesn't see much of a future for the series as it exists now.
Again - Takaki isn't gone, he's still making games and they'll still have pretty anime ladies with big boobs. And the SK franchise isn't confirmed to be dead either, we don't know what else Honey Parade will be working on following the release of Seven.
Sometimes streaming on Twitch.tv, leave me a follow or a message if you like!
It doesn't though.
They eventually reverted this, but the fact that they decided to do this in the first place should ring a bell in people's head, and there is nothing saying that they will stop there.
It's gone past "Hentai" games already, and it's mostly japanese developers being targeted, with no way to fight back at their policy, the last quote in the picture i posted is extremely important.
https://cogconnected.com/2019/04/dev...ship-reversed/
Thankfully they reversed course on that bit of censorship, at least in NA.
Member: Dragon Flight Alpha Club, Member since 7/20/22
I'd like to remind people here that the $375 Potato Masher is still playing games after 7 years without issue, and probably better than a PS4. This is probably the only time it lost to a console.
https://www.youtube.com/watch?v=8HPIja3SxiU
I'd like to know what's going to happen to the PS4 Pro and Xbox One X users once these new consoles are released? Do games still support them or do they become yet another Sega 32X? Especially the Xbox One X since the Polaris GPU in it is actually very capable. I see developers supporting the PS4 and PS5 but the PS4 Pro is probably left for dead.Most people didn't upgrade to the pro or the X, so that's a big factor too. The original Xbone's hardware was EXTREMELY low comparatively. You say it's too soon, I say hardware was come around just enough.
Games don't need "native" support for Pro/One X, both can use some of the extra horsepower to smooth out things like performance hiccups to a limited extent, and games are all playable on them regardless of support for the higher spec machines or not.
So while I wouldn't be surprised to see support for the Pro/One X specific features dwindle as more priority is put on the new hardware, both consoles will still be totally functional and provide benefits over the base models of both.
There already isn't that much work that go's into Pro and X versions of games. They literally bump the res as high as they can get it while still targeting the same framerate and/or offer a mode that still plays at 1080p but has a higher framerate.
That isn't much effort at all, and highly unlikely they stop doing it for cross gen games.
I like the broad overview specs of it all (still would prefer more detailed stuff later that Mark Cerny typically does) but I still don't like their new censorship policy. While I haven't bought any games recently, personally would be looking at Switch alternative provided the policy continues to be in place.
Price with an SSD though will definitely make it go to the higher side, especially NVMe ones as it seems to be hinted at. Assuming $100 APU like last time and potentially $70-100 for a 1TB SSD (assuming prices will continue to go down at 2020+). At $400 it's definitely pushing it for not selling the device at a loss. At $500 though it'd probably be more doable.
Which is exactly the point. Capcom reverted it, so it was clearly a mistake. The guy working on the scene likely misinterpreted the policy(which would be due to poor communication on Sony's part I can give you that) but it was clearly targeted and changed back after the fact, showing it was a mistake.
The only cases of "Sony censorship" outside of this has been with characters that look underage(regardless of if their back story is they're 1000 year old demon )
Sexualizing loli characters is weird shit, don't care who tries to say otherwise and therefor I have a hard time giving a shit about it being censored. This reminds me of when someone tried to scare tactic people into claiming Catherine would be censored... low and behold been out in Japan since feb and it wasn't censored. Why? Because all the characters are adults, and look like adults. Not lolis.
Last edited by Tech614; 2019-04-16 at 08:28 PM.
That is the thing behind any censorship in games, especially certain ones from Japan. Due to how laws work in the US, if there is a chance a reasonable person can't tell if someone is a child or an adult due to looks, it doesn't matter the reported age, it will turn out bad. That is one reason why having some subtypes of hentai can be legal trouble(ones that feature adults but look like children). That is another reason why anyone going into porn has to show proof of their age so there is evidence that they are 18 or older. If there is any ambiguity, it can be very bad for both the person who produces it and the person consuming it.
Do people forget about inflation? The PS2 was $299 on release way back in 2000. That's $440 today.
Except inflation doesn't quite work that way with tech, tech gets cheaper to make over time so really you end up seeing a lot of similar prices or even price drops for equal LEVEL equipment.
Like there's very little difference in release price of a 2500k vs a 8600k/9600k (regardless of numbering they're basically same level of cpu). We're talking like 12% or less increase for huge performance increases.
That is exactly what inflation is. It is the devaluation of currency. The fact that X tech thing get cheaper to produce Y years down the line is quite irrelevant.
Every playstation console are being developed with new systemdesigns and tailor made hardware. That in turn leads to the consoles early on being quite expensive in order to not sell at too high of a inital loss. Every generation of playstation consoles are selling at a loss in the beginning of their life cycle just because Sony wants to push for a larger base of potential software buyers.
It should be noted that the specs they touted will require much more powerful hardware than is currently in use for consoles.
The 0.8 second load time they gave us isn't possible via SATA, even with an SSD. I've got a Samsung 2 TB 860 EVO in my PS4 Pro. Load times aren't that tiny. Not by any stretch of the imagination. In order to get that kind of speed, you need NVMe, and if they aren't using PCIe 4.0, they'll need at least an internal x8 link width for the bandwidth necessary to accomplish such a low load time. So that $500 price tag is likely on the conservative side considering that NVMe at a minimum will be required for such performance, possibly proprietary internal SSD tech otherwise. A 3.5" bay using a U.2 connection would likely be the best compromise to allow high capacity and/or greater speed (U.2 is equivalent to NVMe x4). This will be especially necessary to maintain drive speed during gameplay, as M.2 NVMe drives thermally throttle far sooner than 2.5" or 3.5" drives do, and 2.5" SSDs can incorporate as much or more than M.2 drives in terms of capacity for a much lower cost.
It sucks that Sony's sticking with AMD for the GPU (the CPU is fine - Ryzen excels at multicore-aware tasks, something consoles make great use of). nVidia's hardware is just so much more superior to AMDs, and has more capability at the same power point than AMD's lineup does. 8k upscaling will require significant brute force with AMD's architecture, and unless the console has sufficiently overkill cooling, expect thermal throttling to kick in during such scenarios. nVidia would have provided for a much more powerful and lot cooler solution than Navi will. The Polaris GPU in the PS4 Pro damn near cooks itself to death already.
And I'll believe Sony can get it all done in a console when I see it. Right now their demo unit was inside a PC chassis, which has far better cooling and spatial solutions than consoles do, and a plethora of modern I/O interfaces. Call me when they get it into their console chassis and have it working without hitting thermal constraints.