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  1. #41
    Quote Originally Posted by dhru2 View Post
    You are living in a dream world. They have all the assets, effects and data/scripts. Because otherwise they would not be able to defend their IP if someone starts to use them like copy/paste from the Classic client into a new game...

    There are so many simple Jacks out there.
    No, there are too many wannabe armchair developer kids with no real experience.

    You don't know how complex their system is, if data can be changed from old format to new format, how many tweaks to modern client need to be done to make it work with old data, what it takes to make new engine emulate old rules. I'm sure it is very complex.

    They actually did some presentation a while ago showing how different data is and explaining why it can't be automated. When things can't be automated due to engines being completely incompatible, they require massive amounts of manual labor to test and tweak everything.
    Vegetarian is actually an ancient native American word, meaning "bad hunter".

  2. #42
    Quote Originally Posted by BoltBlaster View Post
    No, there are too many wannabe armchair developer kids with no real experience.

    You don't know how complex their system is, if data can be changed from old format to new format, how many tweaks to modern client need to be done to make it work with old data, what it takes to make new engine emulate old rules. I'm sure it is very complex.

    They actually did some presentation a while ago showing how different data is and explaining why it can't be automated. When things can't be automated due to engines being completely incompatible, they require massive amounts of manual labor to test and tweak everything.
    Yeah, they showed how poorly a lot of things were done back in the day. We have to remember that vanilla was made by a bunch of amatuers doing their first MMO ever, it was a mess

  3. #43
    To all the people that claim it shouldn't take so long blablabla. Look at their 2018 Blizzcon Classic panels, its really complicated.
    Also, they have switched from Legion core to BFA core with the latest builds.

  4. #44
    Quote Originally Posted by Cavox View Post
    I'm an IT engineer (not a software developer mind you) and I still say it's delay tactics. They have a 2005/6 build - just make it work on newer OS + bug fixes (which they know how to fix by now). Modders do shit like this all the time, not to mention gog.com. I don't believe they needed 18 months of development time to release classic. You could've make a new game in that time with resources Blizzard has. I understand the team is smaller, but still - they HAVE the build and the assets.
    The biggest challenge is that things like their interfaces between the model engine and the data have changed dramatically during Cataclysm's development. And their release system had to be reorganised so that they weren't delivering a Cata landscape as well as Classic. Simple things like the coordinate system being different such that they had to translate a bunch of stuff, and of course then painstakingly check that every tree was at ground level, and there was water in every pond etc.

    Likely a handful of people spent a week in every single zone just comparing the clients, let alone the time to fix all the issues they found. I *am* a software developer, and we still have parts of our codebase that are older than WoW. When it came to moving our product into the Cloud, we gave up trying to convert and are rewriting the entire product. I'd hate to have to do the work they've been gracious enough to do.

  5. #45
    The Patient
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    Quote Originally Posted by Bhanzai View Post
    Looking forward to it. Can't be bothered to play retail anymore. Bring back long grinds!
    I dunno.... you can't get much longer than almost endless, which is what retail's gear grind is.
    "Why has government been instituted at all? Because the passions of men will not conform to the dictates of reason and justice, without constraint." - Alexander Hamilton

  6. #46


    Also, there was an update, and the latest build is deployable.

  7. #47
    Quote Originally Posted by Deventh View Post
    Cmon guys. Release date has to be imminent.
    There is no release date. The beta is there to figure that out. They will let people play it and then if we find 435345 things that need fixing it will take longer. If people think its great again, it will release sooner.

  8. #48
    Quote Originally Posted by Villentretenmerth View Post
    There is no release date. The beta is there to figure that out. They will let people play it and then if we find 435345 things that need fixing it will take longer. If people think its great again, it will release sooner.
    Bah, they have a release date, and they'll release it that day regardless. It'll be out by end of summer no matter what

  9. #49
    Absolutely buzzing for this. People banging on about “oh they’ll be finished with it in 3 months when they realise it’s bad”.... There’s a reason there was a private server with almost a million players. It’s actually a fecking good game

    I really don’t like the “Classic” below the logo though. I think they should ditch that on the log in screen etc. Makes it look less clean

  10. #50
    Quote Originally Posted by schwarzkopf View Post
    Only software developers will understand. Back then it was a stand alone program running on Windows XP and installed from CD, since then things have moved on... the delivery of content, bug fixes, the way you sign on, the hardware and OS you run it on.
    You even explain it to them, and it still flies over their heads. But, I don't really blame them...until I started working in software development, I had no idea how messy and slow it can be. Basically, what they are doing is moving an application to a different platform => a lot of work

  11. #51
    Quote Originally Posted by Cavox View Post
    I'm an IT engineer (not a software developer mind you) and I still say it's delay tactics. They have a 2005/6 build - just make it work on newer OS + bug fixes (which they know how to fix by now). Modders do shit like this all the time, not to mention gog.com. I don't believe they needed 18 months of development time to release classic. You could've make a new game in that time with resources Blizzard has. I understand the team is smaller, but still - they HAVE the build and the assets.
    And this is why you are an IT engineer.
    They are not using 2005/06 build since it was full of flaws and the new client is much more optimized and better, also runs on current OS-s no problem, and server side for that version is long gone.

    Also, they are not only working on a client side but also on a server side. They ditched old algorithms long time ago, and now they face the challenge of recreating them, and try to not break something. They didn't even have a normalized database (lol) for the old client.
    And this is why, the process is taking "long".

  12. #52
    Quote Originally Posted by BoltBlaster View Post
    You got it backwards. One great thing about Classic is you don't play latest patch, there are no dailies, there is no fake progression at max level, so you can play at your own pace. It is much more casual friendly than retail. Classic proper MMORPG > Retail achievement/collections gathering emulator with few remaining RPG elements.
    Well you have a point and a good one No catch up mechanics so you can slowly progress through content. But I remember aswell that amount of consumable you needed to have for progression was enourmous, mana oils, mana regen food, potions were on 2 min cd and you could chain them ( I was using superior instead of major bcuz money ),buff regeants, blasted lands buff + flasks for tru progress. Now its easier, and classes are more balanced, I would rly love to try classic again but got a wife/kid and cant do it Cant play slowly, would probably nolife through content, and I would miss all the good things modern wow has like being able to summon in instances or lfg tool or even cross realm instances/raids, I played on low pop realm in classic

  13. #53
    Quote Originally Posted by Cavox View Post
    I'm an IT engineer (not a software developer mind you) and I still say it's delay tactics.
    Then you'd be wrong. They've done a whole explain on how complex it has been - remember they couldn't even get the original code to work at all. They are effectively porting the stuff to the current platform and reverse engineering how everything worked.
    Last edited by schwarzkopf; 2019-04-18 at 09:59 AM.

    Boycotting Blizzard is like a lactose intolerant person boycotting milk purchases to protest about cruelty to cows, then eating his hamburger whilst doing so.
    If you want to protest against China - then do something meaningful and protest against China

  14. #54
    Rather they do it right not fast and buggy.

  15. #55
    Such a small image can still generate so much excitement

  16. #56
    Quote Originally Posted by Cavox View Post
    I'm an IT engineer (not a software developer mind you) and I still say it's delay tactics. They have a 2005/6 build - just make it work on newer OS + bug fixes (which they know how to fix by now). Modders do shit like this all the time, not to mention gog.com. I don't believe they needed 18 months of development time to release classic. You could've make a new game in that time with resources Blizzard has. I understand the team is smaller, but still - they HAVE the build and the assets.
    "Just make it work on newer OS + bug fixes" and that's why you're not anywhere near such IT projects.

    I'd suggest actually diving into development and thinking about what has to be done for a project such as this. Small hint;

    1.) Completely different hardware
    2.) Completely different Operating Systems
    3.) Completely different launcher
    4.) Completely different patching system
    etc
    etc

    Let me guess, you're the type that updates a company critical piece of software without a test enviroment because "It just works anyway"

  17. #57
    Quote Originally Posted by Xemioza View Post
    But I remember aswell that amount of consumable you needed to have for progression was enourmous, mana oils, mana regen food, potions were on 2 min cd and you could chain them ( I was using superior instead of major bcuz money ),buff regeants, blasted lands buff + flasks for tru progress.
    That list is indeed huge, but it concerns only cutting edge guilds.

    Casual guilds didn't bother with most of that and if you remove big expensive stuff, its not a big list.

    I used to heal back then on priest in rather casual guild that was like 5th on realm. Mana potions were the only real concern. Oils and food were easy to come by because I did like fishing. Buff reagents were never an issue because they were cheap compared to other stuff.

    There is massive difference in mentality and game play back then and today. Today buffs are treated as mandatory, so Blizzard streamlined everything. It was streamlined to point that it no longer feels like there is any preparation to do. Potions and buff food are nothing today, flasks are easy to purchase with money game throws on players everywhere and that's it. Today all players have same preparation for raids, regardless of being casual or hardcore.

    Back then players had choice - be casual and don't bother with that or be hardcore and spend a lot of time preparing for raids. Vast majority of players played casually. Less than 1% were affected by long grind.
    Vegetarian is actually an ancient native American word, meaning "bad hunter".

  18. #58
    Quote Originally Posted by NoiseTank13 View Post
    I can't wait for the moment people realize that Classic servers won't give them the sense of magic and fulfillment they got on release.
    This is a strawman.

    No one expects this.

    We just expect a game that isn't a total dumpster fire like the game has been since Cataclysm.

    I expect to feel about it how I did in late Vanilla, but with the fact of having to start afresh bringing a tiny bit of that original magic back, however briefly.

    Whichever way you slice it, I'll play Classic regularly where you couldn't pay me to play BFA.

  19. #59
    It's coming! Bring it on.

  20. #60
    Quote Originally Posted by BoltBlaster View Post
    You got it backwards. One great thing about Classic is you don't play latest patch, there are no dailies, there is no fake progression at max level, so you can play at your own pace. It is much more casual friendly than retail. Classic proper MMORPG > Retail achievement/collections gathering emulator with few remaining RPG elements.
    Only five hours?

    Filthy casuals.

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