Originally Posted by
Nymrohd
Ultimately the reward structure is the biggest current problem of WoW, yes bigger than class design. There is an absolute glut of gear because they have added too many new forms of content and the only thing that incentivizes people to run content is gear. So when you need to reward people with gear to run World Quests, Dungeons, Emissaries, Warfronts, Raids and PvP and all of those are reasonably accessible, people will gear up very fast and then only depend on the rare TF proc to get an upgrade. And honestly unless you are in the WF race, I don't think that is ever worth it. Blizzard will need to complete change their reward system come 9.0. And to add something controversial, one of those changes has to be removing loot from M+ outside the chest. You cannot have repeatable content that offers so much loot in the game.