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  1. #421
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    giving wow insight daily - expert in wow

  2. #422
    At first, i came in here to eyeroll and tell you no because (insert reason here) but that is wrong and i feel like you are right, there is a LOT more room for improvement on solo game.

    EXAMPLE: Instead of lfr being the focal point; why not take the concept of pet dungeons, mage tower, and role challenges (bronze/silver/gold in MoP) and convert them into some sort of solo dungeons. The time, amount of deaths, your role and how well you performed could determine the ranking rather than time being the end all be all like it is in M+. You could even have 5-10 different dungeons for each role (tank, healer, dps) and let players work their way up for pride and achievement. Instead of looking at someones ilvl or gearscore; you could see that the tank has beat the 8th (out of 10, again just examples) rank of the solo dungeons so you know he's a badass and can be invited.

    there's room for improvement on all fronts solo, group, world, and guild content currently. Much room for improvement, we just need to toss around ideas and suggestions to inspire them into existence.

  3. #423
    Quote Originally Posted by Pua View Post
    And that's enough.

    You experience 'everything' doing exactly this. Raids, dungeons, battle grounds, islands, scenarios... Being part of a community, or even group, is completely and utterly unnecessary.
    How is it enough if the content that you can do solo is inappropriate for all the different kind of solo players? Do you believe there are no solo players that would sub/keep subbing if the game had more engaging and challenging solo content other than braindead WQ? I don't really consider LFR to be a solo activity anyway, in the end you are relying on others, especially if you are DPS and depend on heal and tanks. I believe developing more actual solo content that fits casuals and also delivers to more hardcore solo players would make WoW better. The MMO side of WoW is fine and doesn't need further development. For example islands are completely wasted as a Multiplayer feature, islands was a way better opportunity than the legion weapon challenge ever was. They could have put NPC island companions that you can level up and equip and even implement quite challenging modes for solo islands. But they didn't. Honestly, I think Blizzard is not following the trends very well anymore. FF14 is starting to overshadow WoW when it comes to catering to what players want and what the current MMO players crave. (Hint: it's not raids anymore) Obviously older generations of MMO players (which I am part of, 33 years old here) will not agree with my philosophy but in the end I want WoW to be successful and not die away because of washed up philosophies made in 2000. My conclusion is: WoW needs to become focused on actual solo activities, games as a service, an online game with optional multiplayer content, think of it like Monster Hunter: World. And yeah, I am aware that to some degree this is already true, but it caters to the absolute lowest possible difficulty, it should and does not need to. More content like Weapon challenges and the brawler's guild.

    Other than that, I agree with your post regarding the solo content that was already in the game but removed.
    Last edited by Qnubi; 2019-04-24 at 01:46 PM.

  4. #424
    Quote Originally Posted by Greyscale
    I personally think this is going happen, sooner of later and regardless of our forum-opinions. It wouldn't surprise me too much if the next expac announcement contained "AI Followers".
    We had the Bodyguard system for the last two expansions that was abruptly removed at the start of BFA; however, surprise...it's coming back with 8.2.

    Quote Originally Posted by justandulas
    EXAMPLE: Instead of lfr being the focal point.
    Unpopular opinion - Don't have raids be the primary source of the expansion's narrative! Let the story play out through open world content, 5-man dungeons, scenarios and perhaps culminate with a single LFR style story boss. Have the organized raid content be a side story, like MC, Ony, or BWL.

  5. #425
    Quote Originally Posted by grandgato View Post
    Unpopular opinion - Don't have raids be the primary source of the expansion's narrative! Let the story play out through open world content, 5-man dungeons, scenarios and perhaps culminate with a single LFR style story boss. Have the organized raid content be a side story, like MC, Ony, or BWL.
    If the group players cant stand to lose a little bit of exclusivity, lets remove all stories told from dungeons and raids, and move them to quests instead. And lock up those players into their niche content.

    I think noone loses anything if a solo player NPC dungeon and raid implementation was added. Instead, players would win a lot of gameplay with followers being full fledged companions you could take to whatever adventure you deem fun.

  6. #426
    Quote Originally Posted by Greyscale View Post
    Right - looks like Blizzard might be going down the AI NPC Helper path sooner than I thought.
    It is very likely limied to the new quest zones only.

  7. #427
    Quote Originally Posted by Greyscale View Post
    Most likely. What I meant to say is that they're testing the waters with small incremental improvements.
    I really wish the final destination is what we talk about in this thread.

    I have no idea what blizzards big plan is. Ion Hazzikostas recently wrote that he cannot imagine to make bot battlegrounds a permanent feature. Seems our arguments and ideas and wishes stop at the brickwall of a design bias.

  8. #428
    Literally like 90% of the stuff in the game you can already do without being in a guild or talking to people through random LFG and random battlegrounds.

    If by solo you mean literally do a LFR or random BG with everyone except you being an AI Bot, I don't think that could ever happen mostly due to the massive amount of computational resources that would require.

  9. #429
    Seems i got him wrong, actually Ion Hazzikostas said this about AI battlegrounds:

    Quote Originally Posted by Ion Hazzikostas
    Hazzikostas: We're looking at where we might take the AI battleground idea next. There are certainly other battlegrounds we could apply that brawl technology to. I could see a Warsong brawl in the future for example. But it's been really fun to see how it played out over the last week. It got enough quite a number of people who wouldn't ordinarily do organized PvP, who wouldn't do Arathi Basin, into Arathi Basin.

    It's a lot of the same thing that we see looking at MOBAs like League [of Legends] or Heroes [of the Storm]. Plenty of people just like playing against AI. It's a bit less stressful, just knowing there's not another player on the other end, even if you're mechanically doing the same things. Those are all interesting avenues for us to explore. I look forward to seeing what we come up with as team.
    Source: https://www.forbes.com/sites/hnewman...-pvp-and-gear/

    I remember i read something about that they wanted to make them time limited brawls only but i cannot find the source.
    Last edited by Fred Skinner; 2019-04-24 at 05:24 PM.

  10. #430
    Immortal Pua's Avatar
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    Quote Originally Posted by Greyscale View Post
    I think the popularity of the Mage Tower has probably made them think about this. They've mentioned this couple of times in the Q&As. Their competitors are moving towards single player/small group challenges together with AI helpers.

    I personally think this is going happen, sooner of later and regardless of our forum-opinions. It wouldn't surprise me too much if the next expac announcement contained "AI Followers".
    To be clear, I don't support it - I just accept the reality where we are.

    I mentioned the mage tower earlier, and what I believe was the legendary quests that got you into challenging stuff, but I think (and am happy to be corrected) that the very first iteration of "challenging" individual content was actually the Mists of Pandaria scenario where you went into the temple zone in order to prove your ability at a spec. It wasn't very challenging, as it was only to prove that you were good enough to join a dungeon queue, but there was still a Gold achievement that was set up to be a lot more difficult than the basic Silver that was required.

    That's ultimately saying that the content orientated around individual challenges is over half a decade old.

    It's meaningful to bear this in mind, because it was something that was wildly unpopular due to being considered necessary for skilled players who complained that they didn't need to waste their time on it. The legendary quest and mage tower, on the other hand, was wholly optional - and, thus, saw precious little bitterness. What's important to note is that complainants, on forums like this, are nowhere near a majority in anything.

    It's wholly possible that the Bronze/Silver/Gold achievements were popular and enjoyed by newer or lesser skilled players.

    Also, poster @Qnubi, I hope this clears up where I stand (I read your post #450).

  11. #431
    Quote Originally Posted by duselsteiner View Post
    WoW could be way more successfull probably if it would focus on the solo player part more than it does now.

    What do you think?
    is it not already?

  12. #432
    i played the first guild wars and i enjoyed controlling a few characters at once so solo play can be fun, i find myself playing solo more in wow due to the difficulty of finding groups. i can spend 20-30 mins forming/finding groups when i would rather play.

    I think id prefer a better matchmaking system to play with others over better solo play
    Signature not acceptable (e.g. too large), read http://www.mmo-champion.com/general-discussions-22/important-signatures/ - Regards, Olison

  13. #433
    Quote Originally Posted by Pua View Post
    I mentioned the mage tower earlier, and what I believe was the legendary quests that got you into challenging stuff
    Yes, the legendary questline in MoP had some challenging aspects to it for solo play. The fight against Wrathion for certain and there was another one you had to do on Isle of Thunder, but Wrathion was definitely the best time they put some actually difficult (depending on your ability, of course) solo content into the game (until Mage Tower). I think the game would be well served by more of the Wrathion-style of solo content for those who don't care for grouping with strangers ... difficult, but not impossible nor intolerable.
    Shut your goddamn mouth, Gene!

  14. #434
    Quote Originally Posted by oldgeezer View Post
    The thing about WoW is that it's one of the best single player RPGs out there. It's an endless videogame. This is a good thing.

    First, it isn't the best not at all......
    Next it is a MMORPG, not a RPG (Every single player RPG outclass WoW in any case)

  15. #435
    I would rather say that WoW as a MMORPG is a better single player RPG than most single player RPG, simply because most single player RPGs are just pure shit.

  16. #436
    Play Sen no kiseki or Valkyria and say that again^^
    WoW is in case of single player 1000 times worse.
    WoW has a terrible class design, a boring world since MoP garrosh and a very bad daily routine

  17. #437
    Quote Originally Posted by Yagyu4k View Post
    First, it isn't the best not at all......
    Next it is a MMORPG, not a RPG (Every single player RPG outclass WoW in any case)
    I'm aware of the MMO aspect. How else would I sell my junk on the AH?

  18. #438
    I would like to see them make a proper follower system that is a feature of an expansion with less focus on mission tables and more on the actual followers and their skills and abilities. They could use that as a base to make mini dungeons that can be done with just followers and maybe one other person and each follower could have mini specs to choose from as well as being able to gear them up within said mini dungeons to make them more powerful.
    Super Mario Maker 2: Maker ID 8B7-CTF-NMG

    - let's get real everyone, classic needs #somechanges get over it.

  19. #439
    Legendary! Flurryfang's Avatar
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    Quote Originally Posted by Unholyground View Post
    I would like to see them make a proper follower system that is a feature of an expansion with less focus on mission tables and more on the actual followers and their skills and abilities. They could use that as a base to make mini dungeons that can be done with just followers and maybe one other person and each follower could have mini specs to choose from as well as being able to gear them up within said mini dungeons to make them more powerful.
    That would be quite cool actually. While i am very much against making large features in the game soloable, making 2-3 man dungeons, where you fill the rest of the roster with followers would be very cool, especially with their improvement in AI tech.

    On topic, for solo content, i would love for them to just make the original Garrison idea come to life: a feature, where you are a raid manager, keeping a large number of followers, that you can gear out, send into dungeons/raids for you and bring back cool cosmetic items and improvements for your base. It could be a nice closed system, that would add fun for people who really put energy into it, while still allowing people to ignore it if they don't like it
    May the lore be great and the stories interesting. A game without a story, is a game without a soul. Value the lore and it will reward you with fun!

    Don't let yourself be satisfied with what you expect and what you seem as obvious. Ask for something good, surprising and better. Your own standards ends up being other peoples standard.

  20. #440
    Quote Originally Posted by Unholyground View Post
    I would like to see them make a proper follower system that is a feature of an expansion with less focus on mission tables and more on the actual followers and their skills and abilities. They could use that as a base to make mini dungeons that can be done with just followers and maybe one other person and each follower could have mini specs to choose from as well as being able to gear them up within said mini dungeons to make them more powerful.
    Yes. Maybe they could do it like this: you can use your alts as followers. That way you can gear them, enchant / gem / whatever, select talents. Maybe even put the spells you want them to use while they are being followers onto some special action bar.

    Then you could do:

    * instances, including mythic+ - to whatever level you will be up to,
    * raids in the current expansion - there will need to be a separate difficulty mode for that,
    * PVP! 1v1 except we are talking team vs team!

    It could add *a lot* of depth. You'd be able to compose your own small team, choose specs for synergy, etc.
    Last edited by rda; 2019-04-30 at 01:22 PM.

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