well warfonts dont need ilvl buff, they already give 400 ilvl.. also there is a world boss that can give you 400 ilvl item as well
there is also titanforging and warforging.. so with moderate luck you can be 400 ilvl(heroic raid lvl) in less than a month after this bump..
Last edited by Craaazyyy; 2019-04-20 at 09:58 PM.
yeah, have you tried helping people? they dont want to listen and call you angry for just pointing out that they're doing something wrong
i leveled from 20 to 120, did like 40 dungeons along the way and out of 40 dungeons in like 20 of them people were doing something wrong and maybe 2 out of 20 times people listened to what i had to say
My guild only raids Heroic.
I haven't had a single WF/TF drop this Tier.
I hate Mythic +
My raiding mains ilvl is 400
This means I can gear my Alts to the same ilvl as my Main.
Love it.
Ever killed a boss and realized that you (or your raid) doesn't actually need any items from it?
Yeah, killing bosses feels cool and all, but you still want some tangible reward.
There's a difference between helping players to accomplish something and just giving them what they get for accomplishing that.
Yeah, let's remove any gear from raids and see what happens, by your logic, this wouldn't affect people's motivation to raid at all.
The point is, progression is an important element of this type of RPG, it's what drives this game.
The entire problem is just, this type of change undermines this progression, efficient catch up is fine and all, the issues come from the fact that you're feeling like an idiot by putting additional effort into if you could just wait until Blizzard kicks in the catch up and you can get the same reward at a fraction of the time.
Previously, this happened only rarely, like new expansion releases, even just a new raid didn't mean some Daily quest would give loot close to heroic items.
This change doesn't affect my main character in any shape or form.
And to be honest, if i'm the playing the game solely for gear, i would've left after the introduction of War / Titanforging.
Let alone the introduction of personal loot.
I think it hurts those that care about their progression.
I mean the point is, why invest a modicum of time into the game if Blizzard just offers equivalent in like three months from a way easier source with less time investment?
Expansion releases were rare enough to not trigger this feeling, but if this happens within a single year multiple times, you just nuke any sort of feeling of making progress - because that progress feels meaningless within months due the rewards being offered from a far easier source.
Presumably one of the reason why Blizzard released progressive nerfs for raids originally, which didn't affect gearing progression but allowed people to overcome walls.
Last edited by Kralljin; 2019-04-20 at 10:08 PM.
The dumpster fire that was Guild Perks completely demolished what a guild was and thought of to be permanently. I think people forget that, especially as a new player, you need a guild that will run things with you. You need to make actual friends with people in game to expect to consistently run high-level things as a new, undergeared, or inexperienced player. Raider.io is nothing new. Before that it was Gearscore. Remove it and someone will just make something else.
People who have Mythic+ on farm have absolutely no incentive to take someone who is unprepared on a PUG.
Oh man ain’t that the truth. It is rare to find someone that actually listens to advice these days. I figure leveling dungeons are there to help you learn but so many people would rather yell at each other than learn to play better.
Heck, I have been kicked from a dungeon after offering someone a tip lol. Guess they felt threatened?
what months? i have 3 characters that have like 2 days played combined and all are 390+(warrior is almost 400) without doing any dungeons or raids.. if you get lucky with drops early on then its a cakewalk towards 390+
i leveled to 120 in january and stopped playing like maybe 1.5 months(March 10th is when my sub ran out iirc) ago and i wasnt even doing warfront/world boss every week.. same with incursions and daily wq chests etc.
Last edited by Craaazyyy; 2019-04-20 at 10:21 PM.
Honestly, the reason that this is being implemented is so people can actually get gear instead of stagnating. There are so many groups in the LFG listings that expect you to have insane ilvls for things like normal and heroic that it's hard as fuck to actually experience the content or get gear. So I think this change is fine in light of all the people in LFG expecting pugs to carry them and their friends.
Hasn't this been the system since at least wrath? (a decade+). Not saying it's good, but there is no surprise to be had here.
Last edited by varren; 2019-04-20 at 10:31 PM.
Imagine queueing for a random dungeon and everyone still has ilvl 300 gear or whatever you got at the start of the expansion. I'd rather they were a little more geared.
Well, yes, that's to be expected. But the whole itemlevel increases all over the game, and you get the same reward for completing a m+10 dungeon as you get for completing four world quests, then obviously something is not right. So simply put, the raid gets a 5 (or rather 5 to 10) level increase, so I expect m+ getting a 5+ level increase (accordingly with adjusting the difficulty), too.
There is certainly an issue with how rapidly people might replace gear, we say this when they added the new ring on Azerite gear. Once they did that lower item level gear with the extra ring was better than the high level gear without it in many cases. So instead of us slowly going from gear from patch to patch it was in the length or a week or 2. This is also hits people harder that are used to farming for their tier gear for 2 or 4 sets for a few weeks to swap 2 or 4 items on at the same time and holding on to their older gear until they can do that. Luckily this tiny item level jump isn't very big and in most cases wont be noticed by people at all. The only big jump is the azerite gear going to 400 for some folks, but that will be few and far between and 400 azerite isn't exactly all that high now much less down the line.
"Privilege is invisible to those who have it."