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  1. #81
    Stood in the Fire Whistl3r's Avatar
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    Quote Originally Posted by Namalia View Post
    I think you overestimate Classic's appeal.
    I think you underestimate it

  2. #82
    Quote Originally Posted by BoltBlaster View Post
    There are many reasons why players wouldn't play on those servers:

    1. Legality. That's an issue for many people, especially who aren't tech savvy.

    2. PvP realms. Many players like PvE realms.

    3. Outdated software. Client doesn't run on OSX and runs like crap on Windows. It doesn't have frame rate limitation, so it hogs all GPU and causes overheating.

    4. Vast majority of target players don't even know about their existence.

    5. Gold/XP/character sales. That shit is happening all over those servers.
    That's true. There's also the fact that private servers are temporary at best (Blizzard has legal obligation to take them down, according to Ythisens). With Classic, players will actually have something official.

    I remain skeptical that 10 million people will be playing it, though; at least consistently over a long period of time.

  3. #83
    Quote Originally Posted by Theoris View Post
    That's true. There's also the fact that private servers are temporary at best (Blizzard has legal obligation to take them down, according to Ythisens). With Classic, players will actually have something official.

    I remain skeptical that 10 million people will be playing it, though; at least consistently over a long period of time.
    True, but even few million should be enough to keep maintaining it. Saw estimate of current BfA population somewhere, its about 2-3 million players. If Classic gets that many players to stay after initial rush, it can be considered successful.

    10 million? Probably unrealistic.
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  4. #84
    Quote Originally Posted by Theoris View Post
    That's true. There's also the fact that private servers are temporary at best (Blizzard has legal obligation to take them down, according to Ythisens). With Classic, players will actually have something official.

    I remain skeptical that 10 million people will be playing it, though; at least consistently over a long period of time.
    Used to play on these servers for a while - constant lags, ddos, server downs - terrible

  5. #85
    Stood in the Fire Piesor's Avatar
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    It does not matter where the players go as long they remain battle.net users and pay their sub. I could even imagine a scenario where Blizzard keeps their current server pool size. Instead of playing two clients (classic & retail) every client / xpac is available, but there are way fewer server per client. You could transfer your main to the next expansion once you hit levelcap ($$$) and just keep on playing.

  6. #86
    The best thing about classic is that it will (hopefuly) remove unhappy, sad and salty old farts from the main game (and these forums too, hopefully) so they can bath in their toxic cesspool of demented nostalgia aka classic wow servers. Can't wait!!

  7. #87
    While I will enjoy classic it still doesn't have the time investment retail does and never will.
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  8. #88
    Pandaren Monk Gungnir's Avatar
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    Quote Originally Posted by melzas View Post
    The best thing about classic is that it will (hopefuly) remove unhappy, sad and salty old farts from the main game (and these forums too, hopefully) so they can bath in their toxic cesspool of demented nostalgia aka classic wow servers. Can't wait!!
    That's the most skewed, demented and farfetched theory I've seen in my entire life.
    Are you somehow saying that the ONLY people that are unhappy with BfA are the people that want Classic?

    What the fuck even is this comment?
    Why would you even post something as inane as this?
    Congratulations, you've considerably lowered the IQ of everyone unfortunate enough to read that shit.

  9. #89
    Quote Originally Posted by Gungnir View Post
    That's the most skewed, demented and farfetched theory I've seen in my entire life.
    Are you somehow saying that the ONLY people that are unhappy with BfA are the people that want Classic?

    What the fuck even is this comment?
    Why would you even post something as inane as this?
    Congratulations, you've considerably lowered the IQ of everyone unfortunate enough to read that shit.
    Yup. No sane person would want to dedicate to a flawed, 15 years old game when far more polished product comes at the same price. Having a fun, laid back nostalgia trip to relive old memories is cool (that's even how blizzard themselves are advertising the game), but people like OP, who think the game will draw players from retail or players who plan or hardcore play the shit out of the game are mostly toxic lunatics and I can't wait to get rid of them.

  10. #90
    Pandaren Monk Gungnir's Avatar
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    Quote Originally Posted by melzas View Post
    Yup. No sane person would want to dedicate to a flawed, 15 years old game when far more polished product comes at the same price. Having a fun, laid back nostalgia trip to relive old memories is cool (that's even how blizzard themselves are advertising the game), but people like OP, who think the game will draw players from retail or players who plan or hardcore play the shit out of the game are mostly toxic lunatics and I can't wait to get rid of them.
    I mean, with that type of logic I'd make a solid argument that you're even more of a toxic lunatic than anyone like that.
    Seeing as you're somehow equating people disliking a game to be not only toxic, but also a very specific group of individuals.

    It's almost like you're extremely delusional, but who knows eh?
    Last I checked, people are allowed to dislike a game.

  11. #91
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    The fact that Classic is available to anyone paying a sub for retail should be considered a mutual win. People can check out Classic during content lulls; Blizzard can see what's working well in both over long periods of time, using Classic as the control group, and take those lessons moving forward.
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  12. #92
    Classic will open BIG which everyone knows at this point. The drop off after couple of weeks to a month is gonna be BIG aswell, likely in the 80% or higher range. then it will stabilize for the people who are specially interested in classic. The private server people are gonna treat this as any other private server, play for abit then go and join some other new private server thats opening (TBC/WotLK servers) cause "fresh" is the cool thing.

    then you are stuck with people who dont play private servers but wants to play classic, which wont be that many (after a couple of months)

  13. #93
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    Quote Originally Posted by BoltBlaster View Post
    True, but even few million should be enough to keep maintaining it. Saw estimate of current BfA population somewhere, its about 2-3 million players. If Classic gets that many players to stay after initial rush, it can be considered successful.

    10 million? Probably unrealistic.
    I don't think you need 'millions' to keep Classic profitable. I read in an interview once that they designed the game to be profitable at about 500k players and they were totally unprepared for the multiple millions it ended up pulling in. They caught lightning in a bottle with the release timing.
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  14. #94
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    Quote Originally Posted by Thage View Post
    I don't think you need 'millions' to keep Classic profitable. I read in an interview once that they designed the game to be profitable at about 500k players and they were totally unprepared for the multiple millions it ended up pulling in. They caught lightning in a bottle with the release timing.
    Lightning in a bottle is an understatement, having a 12 million concurrent player peak on a subscription model is fucking astronomical in the gaming world.
    Likely won't ever happen again with a subscription based game.

  15. #95
    Quote Originally Posted by jonatron View Post
    I was wondering if once classic is released and everyone and their mothers will be playing it.. won't it have a negative effect on current wow playerbase and ingame activity ?
    Not likely. The error in thinking here is the assumption that only (or mostly) current players will play Classic. Blizzard (like any other corporation) has done the analysis, and the reason that they are releasing Classic is because they will likely only lose a relatively small percentage of current players, but will likely increase new players (or, more accurately, old players that don't like the current state) by a million or two.

    Now, a million or two may not sound like a lot since everyone touts the 12 million figure not realizing it hasn't been that high for nearly a decade, but the reality is that current WoW is likely below 4 million subs. So the gain would be 25% to 50%...well worth the effort at this time.

  16. #96
    The Insane Thage's Avatar
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    Quote Originally Posted by Gungnir View Post
    Lightning in a bottle is an understatement, having a 12 million concurrent player peak on a subscription model is fucking astronomical in the gaming world.
    Likely won't ever happen again with a subscription based game.
    I agree. You only see numbers like that anymore coming out of free-play games, well, because they're free. WoW hit the perfect storm of releasing as EverQuest was trending downward, the other 'big name' MMORPGs were flagging, a well-known company and IP, smart marketing, a markedly more casual-friendly approach to design (no risk of item loss or losing levels on death, possible to solo the entire level grind in theory, and entire server pools where you could quest without the threat of PvP interaction unless you wanted it), and rapidly-spreading word of mouth allowing it to cross into pop culture at a time when MMORPGs were largely considered the realm of 40th-level internet wizards with arcane digital knowledge, helped along by celebrity endorsements both in commercials and off-the-cuff interviews unrelated to Blizz.
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  17. #97
    Quote Originally Posted by Maudib View Post
    I think Blizzard knows very well that Classic will outshine BfA... especially since it will release in a winding down time for BfA.
    Only in the minds of true believers can the impossible be truth.

    Classic will get a 'baby bump' but after a few months will be populated only by those for whom nostalgia is not just a temporary draw. As this is a population not much larger than those who raid mythic, then it won't be exciting.

  18. #98
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    Quote Originally Posted by unbound View Post
    Not likely. The error in thinking here is the assumption that only (or mostly) current players will play Classic. Blizzard (like any other corporation) has done the analysis, and the reason that they are releasing Classic is because they will likely only lose a relatively small percentage of current players, but will likely increase new players (or, more accurately, old players that don't like the current state) by a million or two.

    Now, a million or two may not sound like a lot since everyone touts the 12 million figure not realizing it hasn't been that high for nearly a decade, but the reality is that current WoW is likely below 4 million subs. So the gain would be 25% to 50%...well worth the effort at this time.
    It doesn't even really need to be a million. Keep in mind the team doing this is pretty damn small, nothing compared to needing entire teams dedicated to content, so the overhead is probably not bad at all. It is really a small project that they sure as hell know will have good returns.

  19. #99
    Pandaren Monk Gungnir's Avatar
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    Quote Originally Posted by unbound View Post
    Not likely. The error in thinking here is the assumption that only (or mostly) current players will play Classic. Blizzard (like any other corporation) has done the analysis, and the reason that they are releasing Classic is because they will likely only lose a relatively small percentage of current players, but will likely increase new players (or, more accurately, old players that don't like the current state) by a million or two.

    Now, a million or two may not sound like a lot since everyone touts the 12 million figure not realizing it hasn't been that high for nearly a decade, but the reality is that current WoW is likely below 4 million subs. So the gain would be 25% to 50%...well worth the effort at this time.
    It's essentially a win-win for Blizzard.
    Sure, the development/adjustment for a 7.3.5 core with 1.12 data will take some money invested but it will pay back several times higher than they invested.
    It's already a complete game, it doesn't need more development and maintaining servers are cheap as hell.
    On top of that, they have the potential as you said, to grab a lot of older players back and also gain great PR for supplying those servers.


    Quote Originally Posted by Thage View Post
    I agree. You only see numbers like that anymore coming out of free-play games, well, because they're free. WoW hit the perfect storm of releasing as EverQuest was trending downward, the other 'big name' MMORPGs were flagging, a well-known company and IP, smart marketing, a markedly more casual-friendly approach to design (no risk of item loss or losing levels on death, possible to solo the entire level grind in theory, and entire server pools where you could quest without the threat of PvP interaction unless you wanted it), and rapidly-spreading word of mouth allowing it to cross into pop culture at a time when MMORPGs were largely considered the realm of 40th-level internet wizards with arcane digital knowledge, helped along by celebrity endorsements both in commercials and off-the-cuff interviews unrelated to Blizz.
    Made me chuckle.
    But yeah, they really struck at the perfect moment since it was also around the time where the internet in itself really took off with younger generations.
    I think that if anything's going to top that, it's likely going to be WoW topping itself. I don't see any other type of MMO coming close when the genre has been so defined by WoW and what WoW has to offer that any up-and-coming MMO is always compared to WoW and tends to always lose in that comparison.

  20. #100
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    Quote Originally Posted by Gungnir View Post
    Made me chuckle.
    But yeah, they really struck at the perfect moment since it was also around the time where the internet in itself really took off with younger generations.
    I think that if anything's going to top that, it's likely going to be WoW topping itself. I don't see any other type of MMO coming close when the genre has been so defined by WoW and what WoW has to offer that any up-and-coming MMO is always compared to WoW and tends to always lose in that comparison.
    Aye. As much as one will catch me hustling for FFXIV (it's a genuinely-enjoyable game, IMO), and as much as Blizz seems to be treating them quite seriously as competition (to the point of mirroring their 77-day patch cycle to Blizz's best effort), and as much as they're really the only other big dog in pay-to-play at the moment, it still tops out at I think 1.5-2mil registered accounts. FFXIV didn't have the perfect storm opportunity and it's still fighting the negative impact 1.0 had on its reputation.

    Meanwhile, a post-BFA expansion that marries the best concepts of Classic and retail, I think, could see a return to form. Almost definitely not a 12-million return to form, but a resurgent audience nonetheless. And that's what's really got me happy Classic is happening. It's a control group, a static snapshot of the game where you can study and see what holds the test of time over years, something you can't really get with a two-year expansion cycle and large systems changes every expansion. Well, that and historical preservation--the game had a huge impact on the gaming industry and helping push games as social hubs and games as art as concepts. Anything of historical significance needs to be preserved, and WoW 1.X is no different.
    Be seeing you guys on Bloodsail Buccaneers NA!



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