Poll: Do you support challenging solo-content?

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  1. #101
    Quote Originally Posted by Daikoku View Post
    I did only Prot and Druid.

    Druid was a nightmare especially because I hadn't the chest.

    Pala I got the legs and stomped it.
    I almost had the Paladin one, got him to 3% twice with no leggos at all but then the pre-patch hit. I had the cloak and chest for the druid, got really lucky early on. Still took a while to master it.

  2. #102
    Immortal Pua's Avatar
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    Quote Originally Posted by kamuimac View Post
    they tried with mage tower as failed horribly because nobody was doing those untill last 2 weeks of expansion .
    This comment is, I'm afraid, rubbish.

    Complete, and utter, rubbish.

    Quote Originally Posted by Daikoku View Post
    Where it is still a challenging content, that you do in group, but is still showed on you.
    That's a fair enough preference, but it's essentially the opposite of what I'm asking about in this poll.

    This is the request about who wants pure, solo content that only needs a commitment from that player.

  3. #103
    Quote Originally Posted by Pua View Post
    This comment is, I'm afraid, rubbish.

    Complete, and utter, rubbish.


    That's a fair enough preference, but it's essentially the opposite of what I'm asking about in this poll.

    This is the request about who wants pure, solo content that only needs a commitment from that player.
    So as I said, Epic Quest like Class Quest from Vanilla?

  4. #104
    I think a good place to do something like this, would be a Class questline. You could continually be doing more difficult phases of the quest as you progressed, giving good gear or weapon for each phase completed.

  5. #105
    I enjoyed a lot Mage Towers. It was the first time in many years that I didnt notice how much time passed in WoW.

    It was like crazy trying to get the weapon.

    Also, it motivated me to try new specs and classes.

  6. #106
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    Yes. There is literally no reason not to. I get that the game is an MMO and they want people to group for things but adding something for a solo challenge only give people more content. Just make everything tied to it cosmetic and call it a day. The Mage tower was such a good idea and the idea that they don't want that as a permanent fixture is baffling to me.

  7. #107
    Blizzard already did design challenging solo content. In Classic when if you pulled 2 mobs you might not survive it... pull 3 and you were dead. Some groups you just plain skipped because it was ighly likely you would die and corpse runs were very punitive timewise.

    They moved away from this little by little as the socialist concepts were being adopted. The game now makes the statement that everything in game SHOULD be achievable by everyone. It should not matter how skilled they are, it should not matter how much little play.

    If you can only play 2 hours a week.. fret not... you will get everything from the game... just like those that play 20 hours a week... in fact, due to a huge amount of RNG, you might even get more.

    If you are lower skilled, worry not, we have catchup mechanisms where you can get get the same iLevel items raiders got by simply clicking on squirrels and nuts for a world quest. This due to iLevel scaling we do with each patch.

    What they accomplished was to make the game no longer capable of sustaining any meaningful amount of playtime each week. Thta's why people leave game so quickly... you don';t play an MMORPG for a couple hours a week.

    An MMORPG should have so much to do that whatever hours you CAN play is not enough. You prioritize what you like the most and skip what you like the least.

    Now you do it all because you can... in an hour of playing.

  8. #108
    I see a ton of chat about the Mage Towers in this thread. They're something I particularly enjoyed and had a great deal of fun with. I don't know that I'd rank the legendary questline stuff in MoP to that specifically, but meh. Brawler's Guild is something I enjoy seeing, and while I do enjoy seeing a lot of people there, the queue system almost always has me looking to jump to a quieter realm so I can get more fights/attempts in.

    While the Mage Tower faced the whole "only up for a set period of time, every "x" time" ordeal, it was pretty much unlimited, provided you had the nethershards to retake. Outside of some old raid boss kills where you were so close to killing it, I have to say that getting the holy priest challenge (the last class/spec I needed for all of them completed) was among the highest that my nerves have ever been shot. I wasn't as comfortable with the holy priest as I was with the other healers, so it took me a fair bit to get it underway. I woke up with the servers going down in an hour that day, and I had only a few attempts left to achieve it. Otherwise, I'd be left with 35/36 and I knew it'd be a bit upsetting as a completionist in certain areas.

    Nevertheless, the first attempt went almost flawless until nerves tripped me up at the final phase where you dealt with the nightbane mechanic and poison floor mechanic on the boss. Second attempt I once again tripped near the finish line on the adds going into the boss, and ended up being completely overwhelmed. Third attempt was a wash on the first phase, and I had to stand up and shake the willies out. xD Fourth attempt, with only barely 20 minutes left until server shutdown. I was a complete wreck of nerves, last chance, last hope. When I topped everyone up and the boss was within the margin to be killed by the group, I went into Spirit form after dying to a leap right after the nightbane mechanic, once again topping them off, and watching them finish him off. Rezzing and running back to Dalaran as the clock ticked was like heartpounding and insane. I turned it on, got my screenshots while doing the little cinematic pose and logged off with 2 minutes to spare. Easily the highest amount of self-respect for an in-game achievement based on pure persistence I've ever had.

    I would definitely love for some form of those challenges again. Tank challenges were my absolute favorite. (I did an extra 2 warriors and 2 paladins for this out of curiosity of gear scaling since I was bummed you couldn't redo the challenge later after completing it.) I think Warcraft used to excel heavily in the "something for everyone" aspect. So I'm 100% behind more solo content. I wouldn't want it to come at the cost of group and raid content, but it's a lot of fun for the extra visual flair.

  9. #109
    Yes. Mage Tower got me to level every class and stay subbed to Legion.

  10. #110
    Immortal Pua's Avatar
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    Quote Originally Posted by Daikoku View Post
    So as I said, Epic Quest like Class Quest from Vanilla?
    Yeah, I get what you're talking about.

    I think it's hard to say.

    The individual Classic quests (for solo players) weren't that hard, but they were certainly exclusive due to the other aspects that were required. I generally like the concept of mixed achievements, like you're describing, but I think it could alienate and frustrate a lot of people who view it differently.

    As hinted, though, I think it's hard to say.

    Quote Originally Posted by Laelius View Post
    I see a ton of chat about the Mage Towers in this thread.
    Ultimately, I think that's because it's the most obvious example of solo-related achievements and rewards.

    I'm guessing, though.

  11. #111
    Quote Originally Posted by Pua View Post
    Ultimately, I think that's because it's the most obvious example of solo-related achievements and rewards.

    I'm guessing, though.
    You're probably onto something, but I could be reading into it wrong.

  12. #112
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    Quote Originally Posted by Laelius View Post
    You're probably onto something, but I could be reading into it wrong.
    I think your view is about right, really. I forgot about the Brawler's Guild, which is embarrassing for me, but others have covered my arse.

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