Of course, things like Mage Tower were great. Didn't matter if everyone and their mother was able to beat the bosses by the end of the expansion, being able to get it early and having people message you for tips was a good feeling. They said they would like to bring it back, but only if it made sense, which seems like a bit of an excuse not to do it much considering you can just make up some noname bosses and create a short story about it.
Fact (because I say so): TBC > Cata > Legion > ShaLa > MoP > DF > BfA > WoD = WotLK
My pet collection --> http://www.warcraftpets.com/collection/FuxieDK/
Yeah sure. Why not?
Optional and more challenging content like mage towers would be welcome in my book. I feel there should always be an outlet to let players push themselves.
Moderator of the General Off-Topic, Politics, Lore, and RP Forums
"If you have any concerns, let me know via PM. I'll do my best to assist you."
It's good to see that the vote to get more personal content is still utterly dominating, and it's interesting that a majority wants to see it developed as a proper content delivery.
Of course. The whole, "No solo content" mentality hurts the game more than anything else.
We already have a plethora of group content, so some challenging solo content could be nice for when I want to just kick back and and do something on my own time. Reward-wise, though, I'd say cosmetic only.
I don't think anyone is "no solo content", I think they're more just "there's already enough" as far as they're concerned.
Which, while I disagree, I get; it's a fair enough stance given that solo content already exists, it's just very simple and guaranteed to see success within. My other comment about solo participation in group content is another aspect that people are generally cool with.
Well, discussion here is clearly not about “balancing” this content (I mean, that it's not about that game design should “revolve” around this process), just about its availability. But! how it will turn out from initial MMORPG requirements' point of view (since it have explicit exclusive priority), absolutely shouldn't worry neither devs, nor "beggars in need".
Anyway, this is how I see the whole topic.
Last edited by Alkizon; 2019-04-29 at 08:15 AM.
__---=== PM me WHERE if I'm unnecessarily "notifying" you ===---__
I think things like the Mage Tower work relatively well when they're an occasional occurrence. It does fit a similar niche to the Brawler's guild but I feel the big difference is that the Mage Tower encounters weren't constrained by the short enrage timer aspect that ends up making a fair number of the Brawler's guild encounters feel like filler. Though I personally like when solo encounters are around the 6-8 minute mark. I do personally wish Blizzard would allow the replay of completed Mage Tower challenges with set level scaling and locked item level conditions.
As long as they allow players to outgear, or outscale it through other means of power creep it'll be widely accessible to everyone who actually wants to try it which is perfectly fine, and there will always be some sort of reward because a designed-to-be-completed solo challenge with no incentive would not be very popular with the majority of people who might have eventually tried it if it did have something that might even interest them slightly.
Blizzard hasn't really done very many exclusively solo challenges but the times that they have the rewards have always been cosmetic/aesthetic though the only exclusively solo challenges I can think of are Green Fire, Proving Grounds: Endless/Wrong Role and the Mage Tower, but most of the well remembered "solo challenges" have actually had power tied to them though they also required you to do at least some form of group content/raiding so that is probably the line between cosmetic and power. Mainly Rhok/Lhok'delar, Anathema/Benediction come to mind as the best examples I can think of and maybe parts of Dragonwrath or Fangs of the Father though calling those last two well remembered or a challenge might be a stretch.
Challenging solo content with some awards to show off, like the Mage Tower had unique artifact appearances.
Titles, unique weapon models, but not mounts and pets.
A bit every expansion as a prestige achievement of skill and mastery of your class.
Although I should point the Mage Tower challenge difficulty varied vastly between classes and specs. Some class toolkits made it much easier to complete the same challenge compared to another class.
Warlock soloing https://www.youtube.com/user/Firedemon012 (old & abandoned)
99% of players are just lazy incompetent that even irl need to get boosted towards goals
I mean just release ez pet dungeon every month and new mounts, make retard-proof content and classes and people will pay and stay subbed.
Why wasting time doing challenging solo content?
More than solo content, the game needs a way to give player a sense of progression.
You can add solo content a la Mage Tower but then you strip away the "MMO" part or you can add something like " Completing all M+ 15 in time will have you a special xmog set ( like mop cm) "
Where it is still a challenging content, that you do in group, but is still showed on you.
So you still have the solo reward even if it is a group challenge
And I got my BM skin the day Tower Mage launched since it was no brainer.
Problem was that some where basically LFR difficulty and others where so hard you could just wait to brute force them with 40extra itm lvl.
The only way to make it relevant is to make the challenge scaling so you can't really cheese it and still need to Git Gud or get wasted.
---------
I rather prefer Class Epic quest like vanilla ones that awards some nice, not BiS forever, weapon or stuff.