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  1. #101
    A lot of you will be surprised how easy the content will be. People will clear MC (except Rag) on the day they hit 60. Nef will fall the day BWL will open.

    People will know how to perfectly play their characters, how to itemize them, and every single quirk and secret about the boss mechanics. Also you have to keep in mind that "Look yo, that boss makes fire on the floor, and you must walk out of that." was like the craziest mechanic for raiders in those days (and sometimes the only mechanic the boss had), while today this is just one minor mechanic of basically every boss that usually isn't even mentioned when discussing tactics because just everyone knows what to do.

    Considering that you have to understand that gear that time was made for people who know nothing, can't play their char, have no plan and can't avoid shit. So the stuff you loot from 60's dungeons will make MC a cake-walk, Dire Maul gear will make BWL easy, and so on, simply because even the worst LFR raider today will still play better than the the average raider in classic.

  2. #102
    This is my preferred option. Old itemisation is just a set of problems in Classic that Blizzard noticed and addressed within its lifespan. I don't think players should have to wait between patches for fixes to the game. Sure, that's less authentic, but it's much better for the game. It'd also be pretty annoying to get information about something online if it's going to change every patch.

  3. #103
    Quote Originally Posted by munkeyinorbit View Post
    There is no hypothetical. What you are talking about is nonsense. Sit back down.
    I'm sure it looks like non sense to someone that has no idea what progressive itemization is. The amount of imbeciles revealing themselves keeps increasing.

    A correlation seems like a hard concept to grasp, donut brains

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    Quote Originally Posted by Nexx226 View Post
    All you've literally done is bitch about them not having progressive itemization. You haven't made a single argument about why that's bad.
    Go back and read my posts, stop trying so hard to look like a half wit searching for pointless conflict

  4. #104
    This team knows what its doing. Unlike the BFA team, I actually trust these guys.

  5. #105
    Quote Originally Posted by tikcol View Post
    I'm sure it looks like non sense to someone that has no idea what progressive itemization is. The amount of imbeciles revealing themselves keeps increasing.

    A correlation seems like a hard concept to grasp, donut brains

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    Go back and read my posts, stop trying so hard to look like a half wit searching for pointless conflict
    Or, and hear me out on this, you could stop being so damn cringe worthy and explain.

    I get that not following the original patch design for items will definitely throw a curve into how the fights were originally designed (warlocks gonna be scary), but theres no need to name call and insult.

    I, like others, mostly worry about what PvP items will do. Those wanting to do the top tier raid on a top tier schedule will for sure have a PvP focus for the "BiS" gear.

  6. #106
    I fully endorse this itemization policy in classic.
    If every item had multiple stages where it is trash or where it is BiS, this would be a clusterfuck.

    And everybody would need a big list and basically look up every item ever looted, because it might become great a few months later.

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    Can anybody enlighten me, why developers back then thought warrior setpieces could use spirit or rogues need intellect?
    Was this just a bug, a mistake in stat allocation or was there some intend behind that decision?

    If I remember correctly every stat did something for everybody or not?
    Intellect gave spellpower and spellcrit right? So, did a rogues' poison benefit from int for example? I played one in vanilla but I don't remember.

  7. #107
    Quote Originally Posted by G3 Ghost View Post
    Or, and hear me out on this, you could stop being so damn cringe worthy and explain.

    I get that not following the original patch design for items will definitely throw a curve into how the fights were originally designed (warlocks gonna be scary), but theres no need to name call and insult.

    I, like others, mostly worry about what PvP items will do. Those wanting to do the top tier raid on a top tier schedule will for sure have a PvP focus for the "BiS" gear.
    I've already explained this countless times, the problem is that people don't know what progressive itemization is and for some reason correlating progressive itemization with non-progressive itemization seems like a hard concept to grasp. Others just have no idea exactly how better some gear becomes. We're talking about gear that is sometimes 2x, 3x better than it should be at the start of the game.

    The blue pvp sets are a good example to exemplify this, the non-upgraded pvp blue set for mages has like 60 spellpower, most pieces don't have it.

    The upgraded blue pvp set has got substantially better raw stats, more crit, some hit and around double the amount of spellpower. The upgraded blue pvp set is better than bloody non-upgraded full t2

    A mage with pre-raid bis on a non-progressive server has got better gear than a fully mc geared mage on a progressive itemization server. This makes raids which are already easy, too easy.



    Telling me "oh raiding in vanilla is easy anyway" isn't an excuse to making it even easier
    Last edited by tikcol; 2019-04-27 at 11:40 AM.

  8. #108
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    I have always been very indifferent to the whole progressive items thing, but I totally see why some people will be disappointed.

    Progressive itemization is a very slippery slope, where does it end? Progressive skill trees, progressive zones, progressive mobs? So many changes were made so many things over each patch that I am sure it'll be murder to institute everything to be exact. It;s still vanilla it's juts not one of the major concerns for me.

    Quote Originally Posted by Kallor View Post
    This team knows what its doing. Unlike the BFA team, I actually trust these guys.
    me too. Constant updates and interacts with the community, already 2 above the current team :P
    I love Warcraft, I dislike WoW

    Unsubbed since January 2021, now a Warcraft fan from a distance

  9. #109
    Quote Originally Posted by tikcol View Post
    I've already explained this countless times, the problem is that people don't know what progressive itemization is and for some reason correlating progressive itemization with non-progressive itemization seems like a hard concept to grasp. Others just have no idea exactly how better some gear becomes. We're talking about gear that is sometimes 2x, 3x better than it should be at the start of the game.

    The blue pvp sets are a good example to exemplify this, the non-upgraded pvp blue set for mages has like 60 spellpower, most pieces don't have it.

    The upgraded blue pvp set has got substantially better raw stats, more crit, some hit and around double the amount of spellpower. The upgraded blue pvp set is better than bloody non-upgraded full t2

    A mage with pre-raid bis on a non-progressive server has got better gear than a fully mc geared mage on a progressive itemization server. This makes raids which are already easy, too easy.



    Telling me "oh raiding in vanilla is easy anyway" isn't an excuse to making it even easier
    As far as I see it, let people suffer. When they realize that guilds will force them to PvP and when they get stomped by people in PvP gear on meters/PvP they'll come complaining en masse.

    The truth is that private servers handle these things really well because it's well worth to avoid the final itemization.

    People who have no clue will always believe otherwise until they have to face the messed up itemization themselves.

  10. #110
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    Quote Originally Posted by Onikaroshi View Post
    And I'm saying I agree with them.
    I appear to have quoted the wrong person lol

  11. #111
    Quote Originally Posted by BoltBlaster View Post
    Yes, there will probably be such guilds. Guilds full of try-hards hardcore wannabes who are stuck in BfA mentality. If guild forces players to PvP, that guild won't survive long because leaders and members clearly have different goals. I wouldn't want to be in such guild.

    Good thing is Classic is not about playing latest patch, progression can be done at your own pace and there will be guilds for everyone's pace.

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    You are wrong. "Not knowing" and disagreeing with you are two different things.

    If you aren't aware, majority of players didn't start at very beginning of vanilla. Most started later at some point during vanilla. Even then only tiny minority got to raiding before final (or close to final) itemisation became available. Having latest patch item stats is much closer to vanilla experience than you think.

    Progressive itemisation is clusterfuck waiting to happen. Knowing that item that sucks will not suck few months later makes massive difference. That alone guarantees that classic will be nothing like vanilla. People will have to look up every looted item to check what stats item will have in next patch. Its terrible idea all around.
    You seem to disagree with me, those guys up there didn't disagree with me, they were talking about something they didn't understand. All your points are valid points, I just think you're underestimating the impact 1.12 itemization will have on early raids at least up until AQ

  12. #112
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    Quote Originally Posted by RoKPaNda View Post
    I don't even really disagree with this approach but with every single update they give us I get less excited about Classic. I spent years arguing that it would happen someday and when they finally announced it I was stupidly excited for it. Now I don't even know if I'll try it. If it was JUST this I wouldn't have too much of an issue with it, but literally everything great about playing a warrior or rogue was patched out by 1.12.

    1.12 warrior PvP wasn't nearly as fun as warrior PvP prior to that, but it was worse for literally everyone fighting against the warrior. Incoming chain mace stuns. People who didn't play a warrior in vanilla will never know the joy of rage generation before Blizzard screwed with it. Rogues will never know the barman shanker grind and that satisfying feeling of one-shotting a cloth wearer after. The things that I actually enjoyed about Vanilla (Earlier unadulterated PvE/PvP and un-messed with classes) are gone forever.
    You weren't going to play from the beginning, you are only around the classic forums to shit on the game. Good riddance.
    Last edited by Dergiab; 2019-04-27 at 02:27 PM.

  13. #113
    Quote Originally Posted by Nexx226 View Post
    I did read them. Again, all you've done is whine about this being a bad thing. You've never made a single argument as to why it's bad.
    You might be reading your own posts

  14. #114
    Quote Originally Posted by Nexx226 View Post
    If you actually made an argument, I don't know why it would be so hard for you to just quote it.

    Not sure how you expect me to make an argument when you haven't made one in the first place. What do I argue against? It's like someone telling me "X is bad because I said so". How do I argue against that?
    You need to try harder this time

  15. #115
    Quote Originally Posted by Nexx226 View Post
    Alright well clearly you're just talking out of your ass and have no argument at all.
    If you didn't start by saying I had no argument from the very first post I presented one I could take you seriously

  16. #116
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    Quote Originally Posted by Dergiab View Post
    - - - Updated - - -



    You weren't going to play from the beginning, you are only around the classic forums to shit on the game. Good riddance.
    Try reading sweetheart.

    I don't even really disagree with this approach but with every single update they give us I get less excited about Classic. I spent years arguing that it would happen someday and when they finally announced it I was stupidly excited for it.
    I like how having realistic expectations about the popularity of it after its launch is "shitting on it." I went from excited about it, to I'd probably see what playing it casually was like this time around, to completely indifferent to it. Sorry you don't want to hear opinions different from your own.
    AchaeaKoralin - Are you still out there? | Classic Priest

  17. #117
    So from the very beginning (for the most part) classic was going to be on patch 1.12...and then they confirm that its going to be 1.12 for gear and people are really bitching about it?

    Ridiculous.

  18. #118
    Quote Originally Posted by RoKPaNda View Post
    Try reading sweetheart.



    I like how having realistic expectations about the popularity of it after its launch is "shitting on it." I went from excited about it, to I'd probably see what playing it casually was like this time around, to completely indifferent to it. Sorry you don't want to hear opinions different from your own.
    Save yourself and mine the trouble and don't play at all. Indifferent tourists are a waste of time.

  19. #119
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    Quote Originally Posted by Dergiab View Post
    Save yourself and mine the trouble and don't play at all. Indifferent tourists are a waste of time.
    Gaming in general is a waste of time, what's your point?
    AchaeaKoralin - Are you still out there? | Classic Priest

  20. #120
    Quote Originally Posted by RoKPaNda View Post
    Gaming in general is a waste of time, what's your point?
    That you will be a waste of digital space if you roll on Classic servers that is the detriment to those who are at least somewhat interested to play.

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