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  1. #1

    So many spec's left out of Mythic plus

    I have been playing a lot of classes and specs. I really enjoy running keys only a 17-19 plus player around the 1.8k skill but I really enjoy it. The problem I am seeing is there are so many classes that don't even come close to Rogues, Demonhunters, Windwalkers a Protection Warriors. I am really speaking about Arcane, Fire, Sub rogues. The fury and arms warriors and survival hunters of the world.

    I just wish they would stop nerfing classes that are fun and maybe help the classes that are underachieving. Honestly if mythic plus is going to be as popular as it seems going forward every class and spec should have options to help a group achieve whether through traits or talents to compete.

    What you all think, I am suggesting fix what's lacking and leave what is good as is just give options for every class and personal spec a chance.

    Let me know what you think.

    Thanks

  2. #2
    Quote Originally Posted by Hallaster View Post
    I have been playing a lot of classes and specs. I really enjoy running keys only a 17-19 plus player around the 1.8k skill but I really enjoy it. The problem I am seeing is there are so many classes that don't even come close to Rogues, Demonhunters, Windwalkers a Protection Warriors. I am really speaking about Arcane, Fire, Sub rogues. The fury and arms warriors and survival hunters of the world.

    I just wish they would stop nerfing classes that are fun and maybe help the classes that are underachieving. Honestly if mythic plus is going to be as popular as it seems going forward every class and spec should have options to help a group achieve whether through traits or talents to compete.

    What you all think, I am suggesting fix what's lacking and leave what is good as is just give options for every class and personal spec a chance.

    Let me know what you think.

    Thanks
    I think if you go for competitive gaming you have to pick what's best. Same goes for super high ranked mobas. That's the way it is. You either play for fun or for beeing competitive.

    And doesnt matter how closely balanced the specs are there will always be the best ones. Just accept it.

  3. #3
    Quote Originally Posted by Clozer View Post
    And doesnt matter how closely balanced the specs are there will always be the best ones. Just accept it.
    There is such a thing as getting reasonably close enough to where differences in potential don't matter nearly as much as differences in skill, though. I'd say 10% or better spread from best to worst is acceptable. 5% is ideal. WoW devs have been historically and colossally incompetent in this matter, though.

  4. #4
    Quote Originally Posted by BeepBoo View Post
    There is such a thing as getting reasonably close enough to where differences in potential don't matter nearly as much as differences in skill, though. I'd say 10% or better spread from best to worst is acceptable. 5% is ideal. WoW devs have been historically and colossally incompetent in this matter, though.
    They also can't realistically do that for BGs, Arenas, Raids, and M+ simultaneously. Most classes, if not specs, have at least one place they shine.

  5. #5
    Quote Originally Posted by Hallaster View Post
    I have been playing a lot of classes and specs. I really enjoy running keys only a 17-19 plus player around the 1.8k skill but I really enjoy it. The problem I am seeing is there are so many classes that don't even come close to Rogues, Demonhunters, Windwalkers a Protection Warriors. I am really speaking about Arcane, Fire, Sub rogues. The fury and arms warriors and survival hunters of the world.

    I just wish they would stop nerfing classes that are fun and maybe help the classes that are underachieving. Honestly if mythic plus is going to be as popular as it seems going forward every class and spec should have options to help a group achieve whether through traits or talents to compete.

    What you all think, I am suggesting fix what's lacking and leave what is good as is just give options for every class and personal spec a chance.

    Let me know what you think.

    Thanks
    Kinda weird to throw sub rogues in there when rogues are so brokenly overpowered.

    Need to go back to the TBC days where having 1 viable spec is enough. We're in a place where some classes have 3 viable specs and others have none.
    Snarky: Adjective - Any language that contains quips or comments containing sarcastic or satirical witticisms intended as blunt irony. Usually delivered in a manner that is somewhat abrupt and out of context and intended to stun and amuse.

  6. #6
    I hear you about accepting it and I do I just feel bad for the other specs that really cannot complete for higher keys.

    I mention sub rogues cause there 0.3% played in mythic plus dungeons.

  7. #7
    Blame Blizzard for designing specs that do 0 AoE damage, or specs that have their AoE damage capped 4-6 targets.

  8. #8
    Quote Originally Posted by pay928 View Post
    They also can't realistically do that for BGs, Arenas, Raids, and M+ simultaneously. Most classes, if not specs, have at least one place they shine.
    They could if they would completely shift their design philosophy, or had exclusive rewards tuned for that content that they could use as knobs (like resilience gear).

  9. #9
    Anything that could help would be awesome IMO.

  10. #10
    Just a few months ago people were talking about how "useless" prot warriors are for m+, that alone should tell you a lot.

  11. #11
    People doing 17+ keys must represent like 0.01% of the player base.

    Pretty sure they won't balance the game around 36 specs being balanced, especially when it's utility that is the issue here... if you try to balance utility, you will make the game boring removing spec identity.

    If people don't play sub it's because the nice role of Outlaw shines, if people don't play Survival is because that spec should have never changed from ranged to melee.

    That's a problem of modern wow though.. the only way to fix that would be to remove class specialisations for classes with multi-dps spec and go back to the way things were before Cataclysm.

  12. #12
    Quote Originally Posted by Hallaster View Post
    I hear you about accepting it and I do I just feel bad for the other specs that really cannot complete for higher keys.

    I mention sub rogues cause there 0.3% played in mythic plus dungeons.
    And how exactly are you going to fix that? Sub is much harder to play than the other two specs. It would need to perform accordingly much better to be taken into consideration. Not equal - better. Much better. At this point, players would be expected to play Sub to get into dungeons and the players who are either not good enough or simply don't want to play Sub are shit out of luck. So you would go from 2 specs that have a chance to get into a dungeon down to 1. Is that an improvement? I don't think so.

    Outlaw and Assassination are quite close in terms of simplicity. To make Sub equal you would have to nerf the difficulty of the spec hard. You would need to make dance easier to use, more forgiving energy management, easier combo-point management. If you go that route the players who currently like Sub will shit on you, too.

    As long as specs are not identically easy to play, it really does not matter how close their maximum performance is. If a blind monkey can pull off the maximum performance of Spec A while doing mechanics and a good player cannot pull off the maximum performance of Spec B while ignoring mechanics...then everybody will flock to Spec A.
    Last edited by Nathasil; 2019-05-01 at 05:13 PM.

  13. #13
    Blizzards fault. They want classes/specs to be different but then they design all content to cater to one strength, with M+ that's generally burst damage. Some classes get in M+ down to utility etc. or maybe for a specific dungeon if they have some niche that's strong there, but you have a lot of specs that don't burst, have strong enough utility or a niche and they're not even remotely competitive.

  14. #14
    Bloodsail Admiral Misuteri's Avatar
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    There have always been viable specs and then stuff that gets you tossed.

    I have years of raiding specs I didn’t enjoy for DPS; we all have world/farming specs, PVP specs and raiding specs.
    The most persecuted minority is the individual.

  15. #15
    Scarab Lord Leih's Avatar
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    There are already nerfs on the PTR for some of fotm MDI specs.
    Looking for laid-back casual raiding on EU?
    Our community is looking for more players: Take a look and hit me up for info!

  16. #16
    Quote Originally Posted by Hallaster View Post
    I have been playing a lot of classes and specs. I really enjoy running keys only a 17-19 plus player around the 1.8k skill but I really enjoy it. The problem I am seeing is there are so many classes that don't even come close to Rogues, Demonhunters, Windwalkers a Protection Warriors. I am really speaking about Arcane, Fire, Sub rogues. The fury and arms warriors and survival hunters of the world.

    I just wish they would stop nerfing classes that are fun and maybe help the classes that are underachieving. Honestly if mythic plus is going to be as popular as it seems going forward every class and spec should have options to help a group achieve whether through traits or talents to compete.

    What you all think, I am suggesting fix what's lacking and leave what is good as is just give options for every class and personal spec a chance.

    Let me know what you think.

    Thanks
    People need to stop conflating "Ideal for the hardest content like cutting edge mythic raiding and super high keys" with "viable".

    Guys who want world top 50 and keys above and beyond the best rewards are gonna stack the classes that give them the biggest advantage, no matter how slight. People need to stop looking at them and going "Oh, Method didn't take X for their world first kill, it must be a dead spec."

  17. #17
    Quote Originally Posted by cparle87 View Post
    People need to stop conflating "Ideal for the hardest content like cutting edge mythic raiding and super high keys" with "viable".

    Guys who want world top 50 and keys above and beyond the best rewards are gonna stack the classes that give them the biggest advantage, no matter how slight. People need to stop looking at them and going "Oh, Method didn't take X for their world first kill, it must be a dead spec."
    That comment used to be true, and it still would be if classes and specs were somewhat balanced.
    I even said it multiple times in the past myself.

    That is not today's WoW though.
    If you are just having some bants, sure. Every class/spec can do a 10-15 in somewhat decent hands. But the reality is that if your group likes pushing, which is a significant part of the M+ content, then you quickly run into a situation where your class and spec choices have an enormous impact on the ease and the success, and if you play off-meta, your guildies will eventually become less patient with accommodating your choice.

  18. #18
    Quote Originally Posted by Misuteri View Post
    There have always been viable specs and then stuff that gets you tossed.

    I have years of raiding specs I didn’t enjoy for DPS; we all have world/farming specs, PVP specs and raiding specs.
    Just because it has been done that way doesn't mean it is right. What Blizzard should do is homogenize all of the specs in M+. Tank, Melee, Healer and Range. This is for anything that is above the dungeons that give maximum gear. This way it will be truly "competitive". Normalising the player will make skill important, not FotM.
    Quote Originally Posted by Nizah View Post
    why so mad bro

  19. #19
    Dungeons should never have been made into highly competitive content. You can't fit enough classes let alone specs into them so most of the game's specs rot.

  20. #20
    AoE damage has always been the most rewarding part of playing a DPS. Good dps could use their buffs and trinkets to pull some really hectic numbers and it is fun to see how creative you can be. Over the years, Blizzard has tried to niche aoe, and one of the big tools they use is target caps. Target caps are like frozen yogurt. NOT a valid substitute for Ice Cream.

    Every DPS should have access to an AoE niche path for their dps. Especially since now AoE is more important than ST due to mythic+ and seeing as how raiding is doing poorly, and considering how prevalent trash is in BFA. No one should be stuck with a ST only dps, because it is actually niche(while the need for aoe is mainstream).
    Last edited by Zenfoldor; 2019-05-01 at 09:02 PM.

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