No "AoE" looting;
Far fewer graveyards;
Far fewer flight points;
Mailing takes an hour when sending to alts or guildmates;
No more shared gathering nodes (you take it, it disappears for everyone);
Having to mine ore veins more than once to get all the ores/stones within;
Having to stop leveling to go train new abilities and/or ability ranks;
Your favorite race (draenei, goblin, blood elf, etc) is not available;
Older graphics;
Having to keep an eye on spell reagents (including warlock soul shards);
Horde/Alliance/neutral auction houses no longer linked;
No 'dual spec';
Fixed raid sizes;
Cannot create characters of opposite factions in PvP servers;
Hunter pets need to be kept happy, i.e. feed them specific food often;
No transmogrification;
No mount/pet collection tab. Each occupies one item slot in your bags;
No PvP arenas;
Mounts can only be trained at 40 and 60, and much more expensive;
Other - please specify in your post.
"What if"
heh, I don't think as many people are going to like classic enough to make it to BWL as some people seem to think.
The grind is long and boring, everything is fragmented and has a large time investment built into it, there is very very little emphasis put on mechanics and almost entirely on rotation, even loot from raids is super slow to come by. Gold management is important and if you're a tank you spend a lot of it on repairs with casters having the smallest repair bills. Even your char ends up being super specific....high end raider? then you're not doing high end PvP (which was also was mostly based on time invested and not skill)
Speaking with friends of mine that raided with me in vanilla and are still playing, none of them are actively planning to play it and only 2 of them are even entertaining the idea of playing it.
You must've used a different Joana's guide than the rest of us, because the Joana guide I used in Vanilla and TBC included a fair bit of grinding (only in TBC it wasn't necessary because of the exp nerf).
Here's an excerpt that took me about 20s of looking in the guide to find.
And these are early levels where grinding isn't as required because there's plenty of quests. It's the 45+ levels that have a more substantial amount.04) Do "Kolkar Leaders": grind your way to Barak Kodobane (43.24), and kill/loot him. NOTE: "Centaur Bracers" does not need to be completed now.
05) Go NW to The Dry Hills and do "Harpy Raiders": kill/loot the harpies (around 41.19). Watch out there is an Elite that wanders around in the area.
06) Grind your way west (at 35.28 in the Barrens) and accept "Goblin Invaders" and "Avenge My Village".
Last edited by Segus1992; 2019-05-04 at 12:55 PM.
I don't mind about half the things listed, the other half are pros instead of cons
Lol I'm not trying to start an argument on definitions of "grinding", but in my eyes, and the eyes of people I've played with, killing things on your way to objectives isn't "grinding". As I stated, it was a general rule of thumb to kill mobs in between you and wherever you needed to go to stay ahead of the curve.
I think you'll find that to most people, grinding's more relating to sitting in an area and killing mobs for the sole sake of getting experience from them. E.g some guides (quite fairly) had you sitting in a high-density area that wasn't too heavily camped and killing mobs for 1-2 levels at a time. Common examples of this would be the Naga camp in the Isle of Dread in Feralas, or the satyr in Felwood, or the bandits in Tanaris.
Killing centaurs because they're in between you and a quest mob or a quest giver is, in my opinion, not in any way, shape or form a "grind". It's doing a quest, lol. Or does killing mobs in general instantly equate to grinding? Because if that's the case, you've got a fair point.
Last edited by Constraint; 2019-05-04 at 02:15 PM.
Had to tick so many of em and you forgot to add multiple people bein able to tag same mob, thats probably my biggest peeve together with missing abilities nonstop.
Originally Posted by Blizzard Entertainment
As Horde on an Alliance dominated server, shared mob tagging has never really existed.
Named mobs, the important ones for quests. Those are actually shared, and I'll miss that as I wait 30 minutes for the respawn. With 8 other people camped out, all with itchy trigger fingers.
Grinding is grinding. The reason you grinded between quests and questgivers was solely to avoid the big chunk of grinding you'd otherwise have to do later. Do you grind on live? No, because it isn't needed.
Also like I said, these are the low levels, it's at 45+ quests start to become scarce. It took me 20s to find that, I'd find more substantial grinding with more time.
Probably that the max lvl conjure food spell for mages only makes 4 at a time
Deal breakers:
- No transmog
- No barber shop
Dislike:
- No AoE Looting
- No shared nodes (at least with your faction)
- No instant mail.
- Older graphics.
I dont really mind that mounts arent shared, but i can see how one would dislike that.
And i can see how the addition of pet battles would please some others as well.
As for the rest that you specify on the poll, i think it is good they are missing.
The two things i welcome are:
The lack of LFR, and the old day/night cycle.
Most of my teammates and myself, have very rarely seen WoW during the day. (it is far more gorgeous)
Because it follows the RL cycle since (i think) Cata. Or was it WotLK?
As for the LFR, i could see a version of it being implemented.
But nothing like the current one. More like an add board at the city.
Custom description, manual whisper, manual invite.
So people will HAVE TO TALK to each other.
Bonus: My dwarves will walk normally with the old graphics, and not prance around like in a pixar movie.
Last edited by Alex86el; 2019-05-04 at 05:14 PM.
The graphics. I think retail WoW is beautiful, especially since I just built a new PC.
I am looking forward to all of these things. I like the slower pace they bring. So tired of current WoWs focus on very difficult, tightly tuned content and go, go, go crap. I can't wait to play the MMORPG version again.
That one is actually a list of things i don't like in the retail version!
Only a couple of things i wouldn't mind having and that's AoE Looting, better graphics and an arena option but i don't mind not having them either and they don't belong to a recreation of the original game!
There more "features" that i don't like at all, namely LFD, LFR and pet battles, but if they were to include them all, they wouldn't fit in a single screen!
I'm personally gonna miss the ability to reorganize your characters on the character select screen.
so you liked, EVERY part of vanilla? So you dont use any addons that didnt exist in vanilla? personally my biggest issue is the raid frames of Vanilla, no Range indicator etc was fucking aids.
I also hate the original Macro system, not only was it explotative, but insanely complicated, which once again, is fixed with addons like Super macro, not being able to use /startattack macros without it was fucking dumb. especially since there was a shit ton of bugs for warriors, such as charging bugging out ur auto attack, any charge macro breaking ur auto attack, where u need to /startattack, or de-target and retarget it again in order to fix it.
What about downright broken farms like warlocks being able to make thousands of gold an hour in Diremaul through "clever use of game mechanics" that every private server fixed but was a thing throughout vanilla since diremauls launch, hopefully thats fixed in classic, not that the mage farm isnt still insane for money making.
You liked vanilla how it was, how about the changes then? the sharding they have pretty much confirmed at launch for example?
Like what ur saying is paradoxical, if you like EVERYTHING about vanilla, then theres things u don't like about classic because it won't be the EXACT same. even if the game is the same, it would still be different simply because of the playerbase.