Given how the Horde effectively gets no choice at all and people actually loyal to the Horde will continue "playing along" until they help Baine and the rest of traitors put Sylvanas' head on a spike, are you really trying to pretend there's an actual difference between the factions here?
I'm not saying what would or will be- just what should be.
Blizzard would never call the full weight of the Horde's sins as an evil faction down upon them, the rest of the world sans the Alliance would just treat them as if they were a faction of honorable underdogs like they do now.
Yes. One faction got to have some semblance of choice after nearly eradicating a species before Blizzard realized it was untenable to have the Horde be Scourge 2.0 yet at the same time pass them off as underdogs who mean well.
The other faction waltzed into Undercity, let a genocidal warmonger who considers life a curse and hope a disease sashay her way up to that dumb boy-king character so that she could "REEEEEEEEEEEEEEE," in his face, fly out of a window that didn't exist before and nearly kill them with the blight. And when the expansion is over with, they'll get to have the scraps from killing Sylvanas and be told to play nice and forgive and forget because the Horde was actually really sad about nearly killing the entire Night Elf population, so it's okay.
No, I just don't suffer egotists who think they "know how to make the game the best" when all they do is offer halfbaked/poorly thought up ideas. Idea guys give legitimate creative conceptors a bad name; there's a difference between the two. Having an idea you think would be cool is fine, but having an ego about it is crossing a line and turning you into an asshole.
What happens when a guildie needs some help with something but their other guildie can't come to their location because they picked different factions? The answer is that you can only make this decision so 'deep' until it's to the point it's going too far, and that doesn't take long to get to. In the end the best you'd be able to really have is an Aldor/Scryer thing, which is to say: pretty shallow.The 3rd faction would be limited to the world. We're not going to break up guilds because the players have a different in-game political opinion.
I don't think what's in the game right now is very good, but there's not much of an alternative to it because the story is ultimately railroaded anyways, which means you can only offer shallow and ultimately pointless decisions. Entering into a logistical nightmare of making a "third faction" (that only one faction has access to and that would elicit deep complaints of WTF WHY MY FACTION BREAK UP BUT ALLIANCE NOT) just to dress up what is ultimately a railroaded story with "third faction specific cities" and "world-based third faction stuff that doesn't extend to guilds and instances" is not a good concept. You are not a critically minded/forward thinking developer, you are a classic 'idea guy' who thinks he knows everything.
Yeah, I'm sorry to break it to you, but only one of us is unable to comprehend greater concepts here; and it's not me.I know your brain may not be able to comprehend a complex political situation where people can fight people that hold a different belief then show up to work with another group of people that they also disagree with but that's been happening in Israel for decades.
It doesn't change the main point, the warsong was a skirmish. Garrosh and Varian are the ones that drove the factions to all out war over a few years, they constantly poked each other and drove their people, using any excuse to go at each other. Once the ball was rolling it was nigh impossible to stop. So yeah Varian played a massive role in the whole scheme of things.
What game are you playing? Baine is the single most consistent character in the entire game. He's consistently shit, but he has a spotless track record of being shit.
And at this point you're misrepresenting the criticism of Anduin. Other than you no one said a word about whether Anduin is consistent or not. What is being said is that other characters react nonsensically to everything Anduin is doing. Which contrary to what you're saying here, is 100% on Anduin.
Because the writers are treating Anduin as the perfect being. That's why they make everyone else kowtow to him no matter how little sense it makes for them. Because, in Blizzard's mind, why would they react in any other way to the perfection that is Anduin, the first of his name when he's oh so amazing?
So, in typical Blizzard fashion, they contort the story in a way that makes Anduin look loved and respected by all without paying any attention to how shit they are writing Anduin himself. Sacrificing other characters on Anduin's altar to prop him up instead of writing Anduin in a way that'd actually warrant him getting respected and praised is a fault of his character. He's the story-telling equivalent of a black hole, sucking everyone else into him and shredding their characters apart.
Weird, I can't recall ANY non-NE military camp in the entire freaking Kalimdor (other than Theramore) before Cataclysm. As for pre-Cata questing, you are NEVER asked to go to Kalimdor to lend a hand to NEs, except that one lowbie dungeon quest from Gershalas in SW park. So no.
Like that time he said the only solution was to kill Sylvanas and a week later in Undercity, instead of barging into the throne room and immediately filling a defenseless Sylvanas with arrows, frostbolts and claw marks, he told her she needed to come with him alive, let her walk her way up to him so she could be snarky at him and then scream in his face before flying out.
This. I don't even give too many fucks about Sylvanas. What I hate the most is this supposed "moral high ground" we must abide while the PC murders thousands of living beings in cold blood. Moral lessons make me puke. Why do series like GoT make such success? Because no one likes forced shitty moral lessons. In WAR everything goes, with good rationale behind.