Page 6 of 8 FirstFirst ...
4
5
6
7
8
LastLast
  1. #101
    Quote Originally Posted by goriander View Post
    It's the perfect design choice. If you want an easy boss, try normal or heroic. If you want a hard boss, try mythic. The raid benefits all the guilds that have had BoD on farm for months and want something to progress on. If you want to kill the bosses in the first few weeks of a new raid, you should apply to Method.
    Considering the ignorance in this statement, I'd say you fit in the "doesn't even play the game" category.

  2. #102
    Quote Originally Posted by antelope591 View Post
    Considering the ignorance in this statement, I'd say you fit in the "doesn't even play the game" category.
    Nope, been on Uu'nat for more than a week now. Phase 3 is not easy but entirely doable with enough pulls, exactly what mythic should be.

    You must be in the "getting upset over someone else's behalf" category, because you're not even progressing on the boss.
    Last edited by goriander; 2019-05-07 at 02:25 PM.

  3. #103
    This is what happens when everyone is already near max item level before content is even released. Most of BoD was brute forced easily by top guilds since we had titanforged Uldir gear and and a week of m+ spam to get ready. Then a bit of optimizing to gear for Jaina and it was done. (And by done, I mean either you kill her or you spend weeks/months failing, depending on your skill level). It felt like a raid where they expected people to go in with much worse gear and then progress, but instead there were no real dps checks until the final boss.

    Crucible drops now, and it's sort of the opposite. It's on the border of being numerically overtuned and there is no room to progress. Crucible gear is mostly sidegrades. 2 weeks and less than 100 guilds have killed the first boss.

    I think the current standard of releasing things deliberately insanely hard and then slowly nerfing them is the wrong way to do it. There's absolutely a sense among most cutting edge guilds that there's no reason to even go attempt it right now because further nerfs will happen... especially if you can't bring a roster full of shields/dispels/multi dots. Aside from severe outliers, the raid should not be nerfed. Instead, actually put raiders in a position where gearing and learning strategies (or even stuff like valor points) allows us to get stronger until we can handle it. Stop giving free heroic raid gear from 5 different weekly quests. Put some sort of limit on how much gear you can loot from m+. Make the item level difference between raid tiers bigger if needed.
    Last edited by Sxq; 2019-05-07 at 06:20 PM.

  4. #104
    Mythic Jaina still needs nerfs let alone this fight.

    There's nothing worse than your raid wiping due to pure RNG that you physically could not have countered.
    See me for the stick up your arse, when applying for moderator. The stick is gratis.

  5. #105
    honestly M jaina is pretty easy once people learn what to do

    I think half the reason most people dont kill it is a lot of dps turn off their brains because of so many 4 minute p1/1st intermission wipes where they barely do anything and you just have to reset because there were 2 deaths or absurd bombard rng resulting in too many burning ballistas.

    That and the fight is actually really hard on a few non-mobile classes like dk, shaman, and priest, but pathetically easy on every other class.

    Once people know what to do while keeping up dps in p2 though, it really should be a lot less trouble than it is for most guilds.

  6. #106
    Quote Originally Posted by ryklin View Post
    honestly M jaina is pretty easy once people learn what to do

    I think half the reason most people dont kill it is a lot of dps turn off their brains because of so many 4 minute p1/1st intermission wipes where they barely do anything and you just have to reset because there were 2 deaths or absurd bombard rng resulting in too many burning ballistas.

    That and the fight is actually really hard on a few non-mobile classes like dk, shaman, and priest, but pathetically easy on every other class.

    Once people know what to do while keeping up dps in p2 though, it really should be a lot less trouble than it is for most guilds.
    A lot of the guilds working on Jaina now have notably worse dps than the top 500 that've killed it. As it stands most of them will probably muddle through p1 and p2 learning it eventually then hit a hard wall on p3 dps.

  7. #107
    The hardest part of Mythic raiding is forming a group of 20 players who don't expect to be carried. If you can somehow manage to NOT get People in your Raid, all of the content is ridiculously easy.
    “The weak are always anxious for justice and equality. The strong pay no heed to either.” ― Aristotle
    Your signature is pending verification.

  8. #108
    Quote Originally Posted by Philosophical Launderer View Post
    The hardest part of Mythic raiding is forming a group of 20 players who don't expect to be carried. If you can somehow manage to NOT get People in your Raid, all of the content is ridiculously easy.
    Yeah sure that statement is true if the year is 2005.

    The best guilds in the world spending 500-800 pulls on mythic Uu'nat and you're saying it's ridiculously easy.

  9. #109
    Quote Originally Posted by Marrilaife View Post
    -snip-
    Smaller raids can be a gold mine - imagine something like Obsidian Sanctum, only with heroic mode, but with a trigger to make it harder (3D) and with some cool exclusive reward if you do so (mount). These type of raids will be basically a bit of bridge content between raids, rewarding exclusive rewards via a non-mythic mode.

  10. #110
    As for all content, it will be gradually available for all players, regardless the skill.

    - Hotfixes meant to lower the difficulty ( bosses hp, lower the dmg, etc ).
    - More equip for the players ( the more you play, the better your equipment ).

    So it will be affordable, but ofc not the real deal.

  11. #111
    There isn't any gear to farm, unless average cutting edge guilds decide to ignore it for now, just farm Jaina mounts, and come back with gear from the next raid. No point really trying for it before nerfs if you are random top 500 guild.

  12. #112
    The bigger question is why bother? It isn’t like there’s mythic only gear or legendary that only drop in mythic. No tier and whatever go get us worthlrss in 8.2

    Never have there been a less interesting or more pointless raid

  13. #113
    Quote Originally Posted by Philosophical Launderer View Post
    The hardest part of Mythic raiding is forming a group of 20 players who don't expect to be carried. If you can somehow manage to NOT get People in your Raid, all of the content is ridiculously easy.
    Such a dumb statement. You either have to be the person who blames everyone else for their own mistakes or you don't even raid mythic and you're just talking out of your ass. Those are the only two possibilities.

  14. #114
    And we have another wave of fixes, nerfs across the board!
    Bears, Beets, Battlestar Galactica.

  15. #115
    Quote Originally Posted by Nitros14 View Post
    A lot of the guilds working on Jaina now have notably worse dps than the top 500 that've killed it. As it stands most of them will probably muddle through p1 and p2 learning it eventually then hit a hard wall on p3 dps.
    Agreed with both of you two. Would be nice if they didn't wait till May for those guilds, but it seems like it's intentional do several waves of nerfs

  16. #116
    Quote Originally Posted by Nitros14 View Post
    Yeah sure that statement is true if the year is 2005.

    The best guilds in the world spending 500-800 pulls on mythic Uu'nat and you're saying it's ridiculously easy.
    Vanilla/TBC raiding: Best class balance, excluding BFA. Most raiding is actually done outside of the instance; collect branches, shells, fire elemental silk shirts, whatever trash you need for buffs; bosses will go down as long as you have the consumables.

    2019 raiding: Bosses telegraph the same attacks they did back in 2005, like insecure morons. 99% of the fights can be done in one night using memorization and addons, as long as you have a processing power above that of a drunken peasant. High-level vidyagaming is a story for youngsters.

    Quote Originally Posted by Trend View Post
    Such a dumb statement. You either have to be the person who blames everyone else for their own mistakes or you don't even raid mythic and you're just talking out of your ass. Those are the only two possibilities.
    Such a dumb statement. You either have to be the dogmatic monkey who obviously can't see the shortcomings of his opinion or you don't even have two hands to play with and you're just here because you skipped disability class. Those are the only two possibilities.
    Infracted;
    Last edited by Sonnillon; 2019-05-11 at 08:52 PM.
    “The weak are always anxious for justice and equality. The strong pay no heed to either.” ― Aristotle
    Your signature is pending verification.

  17. #117
    Bloodsail Admiral rogoth's Avatar
    Join Date
    Feb 2011
    Location
    in the land of killer unicrons
    Posts
    1,151
    Quote Originally Posted by det View Post
    That is a very skewed view on "average". https://www.merriam-webster.com/dictionary/average


    Even if it means "average mythic guild".

    If we consider that 20 000 guilds killing 1/9 HEROIC bosses account for 70% of guilds raiding - we are looking at at least 30 000 raiding guilds....of which under 2% have killed Mythic Jaina. So...yeah...that are...I guess 524 "average" guilds and 28 476 "below average" guilds...or should we come out and call them "shit" guilds? And somewhere in those 524 "average" guilds, I guess there is at least one "sort of okay" guild...being the one who beat her first?


    https://www.wowprogress.com/rating.tier23



    ...and that is all that needs to be said.

    People need to remember what is currently happening, next time they cry how Method or Limit or whoever clears a mythic raid in 2 weeks, demanding "harder" encounters - because that only means that everybody who comes after them will take endlessly longer.

    Is that good or bad...I don't have an opinion. Well..I do....when content at the highest difficulty can only be beaten by a tiny amount of guilds, for almost intangible rewards, eventually (IMHO) people will just give up in frustration and leave.
    the part of your statement i highlighted is interesting, because that's EXACTLY what happened with kil'jaeden, there were around 20 guilds progressing him who could have 'easily' killed him from a pure numbers perspective but would never come close due to the sheer rng shitfest of the mechanics involved, so to avoid them burning out they sat at 8/9 cleared and waited for major nerfs to come in and went in and one shot it after that happened, that's when we saw the first major drop off of guilds with no replacements coming through, and it's the same this time around, there's no reward for this raid outside of the usual 'title/achievement date', the gear isn't an actual power increase over what is currently equipped and in some cases is worse due to having to sacrifice stats for these new effects, the difficulty gap between bosses and between raid zones is so big now it's in a state where if you aren't at the top end you will never see the end boss before a new tier is out and i'm not saying everyone needs to kill everything but they have taken some of the 'make fights harder' crowd shouting too far at this point, and it needs to be dialled back and made a bit more inclusive of more people otherwise why bother having mythic difficulty at all if only lets say 10,000 people will ever clear it out of 1-2 million total players (just a guess at player numbers but you get the idea), unless there has been a significant philosophy shift they said openly they don't want another 'kel'thuzad' issue where in naxx 40 less than 1% of total players saw the boss nevermind beat it, and we are getting dangerously close to that being a thing again because of these obviously overtuned and waste of time boss fights that are 'hard' for the sake of being 'hard'.

    retired march 2013 RIP - returned january 2016, purely because paladins finally get Ashbringer!

  18. #118
    Quote Originally Posted by rogoth View Post
    the part of your statement i highlighted is interesting, because that's EXACTLY what happened with kil'jaeden, there were around 20 guilds progressing him who could have 'easily' killed him from a pure numbers perspective but would never come close due to the sheer rng shitfest of the mechanics involved, so to avoid them burning out they sat at 8/9 cleared and waited for major nerfs to come in and went in and one shot it after that happened, that's when we saw the first major drop off of guilds with no replacements coming through, and it's the same this time around, there's no reward for this raid outside of the usual 'title/achievement date', the gear isn't an actual power increase over what is currently equipped and in some cases is worse due to having to sacrifice stats for these new effects, the difficulty gap between bosses and between raid zones is so big now it's in a state where if you aren't at the top end you will never see the end boss before a new tier is out and i'm not saying everyone needs to kill everything but they have taken some of the 'make fights harder' crowd shouting too far at this point, and it needs to be dialled back and made a bit more inclusive of more people otherwise why bother having mythic difficulty at all if only lets say 10,000 people will ever clear it out of 1-2 million total players (just a guess at player numbers but you get the idea), unless there has been a significant philosophy shift they said openly they don't want another 'kel'thuzad' issue where in naxx 40 less than 1% of total players saw the boss nevermind beat it, and we are getting dangerously close to that being a thing again because of these obviously overtuned and waste of time boss fights that are 'hard' for the sake of being 'hard'.
    That's why we have 4 raid difficulties now so that won't be a problem. Mythic is supposed to be hard. They went way too far with the Uu'nat nerfs.

  19. #119
    Scarab Lord
    Join Date
    Dec 2010
    Location
    Poland
    Posts
    4,473
    Quote Originally Posted by goriander View Post
    That's why we have 4 raid difficulties now so that won't be a problem. Mythic is supposed to be hard. They went way too far with the Uu'nat nerfs.
    You are aware that both raids are becoming irrelevant in 8.2, right? Doesn't matter if Uu'nat CE stays until 8.3 or not - no one will be going there for gear and essences will trivialize the boss anyway. That means there's basically two months to get few hundred kills if they want CoS to fit "lower than average but not horribly so" numbers. So if you couldn't cut it before the nerfs, I guess "true" Mythic isn't for you, either.

  20. #120
    If CE doesn't stay in 8.2 it definitely will surpass Sha of Fear with the lowest amount of players to get the CE.

    multi glad
    2x R1 glad

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •