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  1. #141
    Quote Originally Posted by KaPe View Post
    Are you aware that the kill was with 417 ilvl? 'Course you are. Whether you agree with CoS nerfs or not, you can't deny that there won't be any gearing up for guilds who are anywhere near Uu'nat kill.
    Most guilds progressing were in the process of gearing more shamans and locks to make the fight easier but now they're not really needed. I didn't even make the argument that gearing would make a huge impact on the boss anyways.

  2. #142
    Quote Originally Posted by goriander View Post
    Most guilds progressing were in the process of gearing more shamans and locks to make the fight easier but now they're not really needed. I didn't even make the argument that gearing would make a huge impact on the boss anyways.
    It's kind of funny after Club Camel killed it with 1 warlock and 1 ele shaman.

  3. #143
    Quote Originally Posted by Argorwal View Post
    It's kind of funny after Club Camel killed it with 1 warlock and 1 ele shaman.
    It's not like stacking them is absolutely needed but currently ele and affli are the best dps specs for Uu'nat. Both have great boss dps and affli has good p3 survivability and ele has ankh so you don't have to sac people in p2.

  4. #144
    Bloodsail Admiral rogoth's Avatar
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    Quote Originally Posted by goriander View Post
    That's why we have 4 raid difficulties now so that won't be a problem. Mythic is supposed to be hard. They went way too far with the Uu'nat nerfs.
    please tell me you aren't being serious here?

    lets assume that 8.2 hits around the end of june or close to it, based on previous boss kill numbers there would be less than 150 guilds WORLDWIDE that cleared this raid, that's just unacceptable from a resources expenditure POV, and honestly would leave ion open to great scrutiny as to why he would allow the waste of such resources on such a mediocre piece of content that could have been used elsewhere, i would suggest getting some perspective before commenting again on this topic.

    - - - Updated - - -

    Quote Originally Posted by Osmeric View Post
    This should be a screaming red flag for the developers. There's only a short step from "raids not worth doing" to "game not worth playing", given how raid centered the game has become.

    I'm also vastly amused that even higher end mythic raiders are now complaining the content has been tuned beyond them. Welcome to where the game was for the thundering herd of average players.
    here's something people are either forgetting or neglecting, the overall worldwide playerbase is at such a low point now, there simply isn't enough skilled players left anymore to fill the rosters of guilds that would have downed this kind of content in the past in a much larger volume, even looking at the 'cataclysm' era of player drop off there was still several million players in the world with hundreds of thousands in high end raiding, now i would bet a large sum of money that number is barely in the 10's of thousands at this point, blizzard have slowly killed off their cash cow thanks to years and years of bad design choices, and the cracks that were once bandaged up are so blatant to see that there's nowhere to hide from them, and it shouldn't require a major patch to save the game consistently every expansion, it took 7.2 and the mage tower to 'save' legion after the stale none content of the same world quests for almost a year, it took 5.2 to 'save' MoP after the utter shambles of mandatory dailies and rep gated content for anyone looking to get into raiding or pushing high ranks etc, even in wrath, which imho is the best expansion we have ever had was requiring of ulduar to 'save' the expansion thanks to how easy naxx was and how boring OS/EoE were alongside the terrible VoA which was heavily skewed based on server faction balance, it's not a new phenomenon and needs to stop.

    retired march 2013 RIP - returned january 2016, purely because paladins finally get Ashbringer!

  5. #145
    Quote Originally Posted by rogoth View Post
    here's something people are either forgetting or neglecting, the overall worldwide playerbase is at such a low point now, there simply isn't enough skilled players left anymore to fill the rosters of guilds that would have downed this kind of content in the past in a much larger volume, even looking at the 'cataclysm' era of player drop off there was still several million players in the world with hundreds of thousands in high end raiding, now i would bet a large sum of money that number is barely in the 10's of thousands at this point, .
    Easy enough to check let's see wowprogress.

    BDA: 20,648 guilds killed a boss.
    Uldir: 29,992 guilds killed a boss.
    Antorus: 24,640 guilds killed a boss.
    Tomb of Sargeras: 27,116 guilds killed a boss.
    Nighthold: 30,803 guilds killed a boss.
    Emerald Nightmare: 39,705 guilds killed a boss.
    Hellfire Citadel: 29,017 guilds killed a boss.
    Blackrock Foundry: 32,638 guilds killed a boss.
    Highmaul: 42,070 guilds killed a boss.
    Siege of Orgrimmar: 45,571 guilds killed a boss.
    Throne of Thunder: 50,054 guilds killed a boss.
    Mogu'shan Vaults/Heart of Fear/TerraceOES: 48,649 guilds killed a boss.
    Dragon Soul: 62,648 guilds killed a boss.
    Firelands: 65,516 guilds killed a boss.
    Blackwing Descent/BoD/Throne of the Four Winds: 71,186 guilds killed a boss.
    Icecrown Citadel: 84,136 guilds killed a boss.
    Trial of the Crusader: 86,187 guilds killed a boss.
    Ulduar: No data for 10-man, 53,004 25-man guilds killed a boss.


    Not high end but does give a snapshot of the raiding population as a whole.
    Last edited by Nitros14; 2019-05-12 at 06:06 AM.

  6. #146
    Quote Originally Posted by Nitros14 View Post
    Easy enough to check let's see wowprogress.
    Make sure you're looking at the number of guilds that killed a boss while the tier was active, not afterwards.
    "There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
    "Almost every time I have gotten to know a critic personally, they keep up with the criticism but lose the venom." -- Ghostcrawler
    Q: Why was the anti-vaxxer's 4 year old child crying? A: Midlife crisis.

  7. #147
    Quote Originally Posted by rogoth View Post
    here's something people are either forgetting or neglecting, the overall worldwide playerbase is at such a low point now, there simply isn't enough skilled players left anymore to fill the rosters of guilds that would have downed this kind of content in the past in a much larger volume, even looking at the 'cataclysm' era of player drop off there was still several million players in the world with hundreds of thousands in high end raiding, now i would bet a large sum of money that number is barely in the 10's of thousands at this point, blizzard have slowly killed off their cash cow thanks to years and years of bad design choices, and the cracks that were once bandaged up are so blatant to see that there's nowhere to hide from them, and it shouldn't require a major patch to save the game consistently every expansion,
    Well what do you expect, every expansion is "reinventing the wheel", change for the sake of change, class balance starts in shambles, usually 1st major patch is already lined up so no big changes there, so x.2 is usually the first hope that some feedback is processed and worst blunders fixed or at least covered. Why the heck do they have to waste a year of every expansion (that lasts 2 years btw) on some stillborn ideas, no clue.

    Raiding used to be one of the selling points differentiating wow from all the other MMORPGs (that usually didn't have the playerbase to sustain raiding population so could only go into pvp / exploration / grind mode route with success, or challenge wow and join the parade of "failed wow clones"), but slowly and surely Blizzard chopped away at raiding by giving more and more rewards outside of it, while increasing demands (time / skill / planning) for top raiding without adding appropriate distinctive reward, and dumbing down everything below mythic to the point people pug "curve" week 1, maybe 2, then unsub until next patch. Gearing can be done in 1 week of spamming m+, and every patch is a reset anyway so no point staying and farming titanforges when you just sub next patch and insta replace everything.

  8. #148
    At this current time, I can say without a doubt that Cabal is more difficult than Jaina (and has more extreme comp requirements than your guild is willing to accomodate). Don't waste your time with it until you're done with BoD. And even if your guild has had Jaina on farm for a couple of weeks, I'd give them a break. New raid in less than 2 months. Farm some mounts. That's each guild's individual decision to make of course but if CoS was easier in general and on comp it'd be more of a discussion for these guilds. You likely won't enjoy CoS either. Expect some ToV-level PTSD. Knowing how close AEP is just makes CoS a big turnoff.
    Last edited by MrExcelion; 2019-05-18 at 07:50 AM.

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