View Poll Results: Which do you prefer?

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  • Dailies

    135 33.50%
  • World Quests

    268 66.50%
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  1. #201
    Legendary! callipygoustp's Avatar
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    Weird, I thought world quests were the new improved version of daily quests. WQ >>>>>> DQ.

  2. #202
    What I liked about daily : They would, most of time, be in group of 3-4 quests in the same area, making it a better reward for the time traveled.

    What I like about WQ :
    -Emissary, you can either no minimal stuff and get most of the reward, or non-life them and get about 50% more rept then someone who only do Emissary.
    -You can choose which type of quest and/or reward depending what your prefer

    What I dislike about WQ : The damn % base quest. They could either give us more info on what give % and/or divide the amount needed by 2 or 4 so they are not as bad.
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  3. #203
    Quote Originally Posted by Maudib View Post
    Oh and in 8.2?


    So cool huh? 430 ilevel gear from just doing WQs and exploring the zone.


    No thank you.
    After literal tons of farming since it doesn't TF and the only way to upgrade said gear is via currency. And by that time the TF cap will be 455 anyway (Mythic is 445 and the cap is 10 ilvls above that) so you're still not getting amazing loot.

    Do you want achievable, set goals or not? Make up your mind, sheesh.

  4. #204
    Quote Originally Posted by FuxieDK View Post
    Dailies, MoP v5.0 style.. Was pretty much the perfect way to do it..

    A shit load of dailies to do, organized in neat hubs.
    I think nostalgia is blinding you a bit here. Those kinds of dailies were the #1 legitimate complaint of the expansion. I say legitimiate because the biggest complaint was lolpandas.

    Personally I agree with you, I liked the hubs that way. But the general consensus was negative.
    Last edited by cparle87; 2019-05-09 at 02:10 PM.

  5. #205
    I hate both but if I had to choose i'd say world quests.

  6. #206
    with WQs we have to get out the city and actually "use" the zones of the expansion...

  7. #207
    Grand Marshal Hottage Hottage's Avatar
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    World quests, the fact they can be done without needing to turn them in is a nice convenience feature.
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  8. #208
    patatas or potatoes?

  9. #209
    You should have given the option for Both.

    I like the nature of World quests, as they change and also more seamless to complete, i just need to arrive in an area and begin, no need to talk to NPC.

    I did enjoy the profession related dailies though, and I think those should still exist.

  10. #210
    Both are lazy game design. Real passionate devs would create hundreds of quests that you had to advance through go get to an impossibly difficult end

    Dailies and wq are mindless

  11. #211
    Quote Originally Posted by Hottage View Post
    World quests, the fact they can be done without needing to turn them in is a nice convenience feature.
    I think that's a contradiction to the "get's me out in the world" argument others are making. You don't go to a quest giver... you don' return to a quest giver.

    You simply go to the "spot" kill the "things", loot appears magically in your bags... you go to the next spot or hearth.

    I mean the next step is that clicking on a WQ on the map teleports you there.

    Or even worse, you send followers to kill them and... oh... wait.

    Do you think WQ's are better than the Sons of Hodir dailies? Or the Oracle/Frenzyheart dailies? For me they weremore enaging. Sent me out in the world, engaggggged in a wider variety of activities, and provided a slower, but more rewarding result.

  12. #212
    Over 9000! rhorle's Avatar
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    Quote Originally Posted by Maudib View Post
    Do you think WQ's are better than the Sons of Hodir dailies? Or the Oracle/Frenzyheart dailies? For me they weremore enaging. Sent me out in the world, engaggggged in a wider variety of activities, and provided a slower, but more rewarding result.
    You simply go to the "spot" kill the "things", loot appears magically in your bags... you go to the next spot or hearth.
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  13. #213
    Quote Originally Posted by shadowmatrix View Post
    WQs, lets me keep going out into the world rather then always go to the same spot every day over and over and etc.
    this is so funny to read

    -----

    @OP i would say BOTH but WQ like FF14 FATE that are WAY BETTER, i tried 1 week of FF14 and FATE or hunter log are something wow needs so much.

  14. #214
    Quote Originally Posted by Hexxed86 View Post
    with WQs we have to get out the city and actually "use" the zones of the expansion...
    Were you somehow doing dailies in Orgrimmar or the Shrines?

  15. #215
    Quote Originally Posted by rhorle View Post
    You simply go to the "spot" kill the "things", loot appears magically in your bags... you go to the next spot or hearth.
    Never played Wrath huh?

    https://www.wowhead.com/faction=1119/the-sons-of-hodir

    1000x better than go here and kill things to fill bar... follow by yet another kill things to fill a bar... follow by a, yep you guessed it...


    And rewards? Shoulder enchants... a smart way to make something very much worthwhile and rewarding each time you did it, and then rewarding you for keeping up with it. It also gave reason to do more if not all content. Now you just hover over each WQ and check if it's something you care about. If not you pick the closest and fastest ones to do to get the emmissary chest. Not very fun at all actually. Certainly not immersive and engaging.

  16. #216
    I like how people here are devaluing Daily Quest because " on the same spot "

    While WQ are basically still on the same spot but you do them over 3 days.

  17. #217
    The Lightbringer Xlightning's Avatar
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    WQs but they need to evolve it next expansion.

  18. #218
    Quote Originally Posted by Maudib View Post
    Never played Wrath huh?

    https://www.wowhead.com/faction=1119/the-sons-of-hodir

    1000x better than go here and kill things to fill bar... follow by yet another kill things to fill a bar... follow by a, yep you guessed it...


    And rewards? Shoulder enchants... a smart way to make something very much worthwhile and rewarding each time you did it, and then rewarding you for keeping up with it. It also gave reason to do more if not all content. Now you just hover over each WQ and check if it's something you care about. If not you pick the closest and fastest ones to do to get the emmissary chest. Not very fun at all actually. Certainly not immersive and engaging.
    filling the bar is no different to kill x elementals
    where fill the bar differs is it allows you to also loot instead of just killing 20 mobs.

    facts go over your head, though.

  19. #219
    Quote Originally Posted by rohoz View Post
    filling the bar is no different to kill x elementals
    where fill the bar differs is it allows you to also loot instead of just killing 20 mobs.

    facts go over your head, though.
    You can loot too if you kill 20 mobs are you drunk?

  20. #220
    While they are pretty much the same thing, I do like wq's more ad you don't have to pick them up and turn them in.

    What story did dailies have and wq's don't? Most wq's are reapeating a quest you've done as part of the zone's story, same as dailies were

    I'd remove the stupid ap farm from them and add a wq's only currency that can be used to buy some stuff: mats, flasks, pets, mounts, that sort of thing, similar to the incursions currency. And remove the paragon chrsts
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