
Originally Posted by
msdos
People thought M+ was a casual players dream too, but we're realizing it isn't sustainable, well, I realized it a while ago.
People realizing they're gonna have to rebuild their IO score every season and every expansion should be enough to kill M+. The power of M+ is how puggable it is, but if people just completely move to IO and in-house M+, it'll kill it. Treated like a god one season, a scrub the next. Getting declined with a really high IO score because your class isn't in the meta (what was the point then?). There is no skill attrition, you don't get worse at the game over time and the mechanics/prefix they add are all the same: interrupt, dodge, soak, use stupid item, etc.
How is that sustainable? Basically you need a constant flow of prefixes and procedural generation and rewards and tiers of loot.
Whatever WoW thinks it needs to do, it's already being done on Path of Exile and Diablo and other games.