1. #1
    The Patient Annka's Avatar
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    Demonic appetite should be a passive and not a talent?

    Today i used for islands Demonic appetite, and it felt great, i think as a demon hunter, it should be kind of a passive instead of a talent that is in the same row as blind fury.

    In Legion we could use both of them, but somehow they got now together in talents in the same row. I think Blind fury is the best but maybe if we had this Demonic appetite as a passive, it would be better to even control our fury. Felblade and Blind fury yes i accept they are in the same row, but demonic appetite is not that great to be chosen alone unless it's like for islands that you know you'll get a big amount of souls and you'll get fury and procs frequently.

    We have this nice things that we don't use, i feel something is missing, even more without fury of illidari.

  2. #2
    Coming from legion to bfa, this is by far my biggest issue with DH. The combined fury-income and CD-r from soulfragments and eye-beam that refills the fury bar.

    In current incarnation, one feels clunky without the other.

  3. #3
    The Patient Annka's Avatar
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    Quote Originally Posted by Caus View Post
    Coming from legion to bfa, this is by far my biggest issue with DH. The combined fury-income and CD-r from soulfragments and eye-beam that refills the fury bar.

    In current incarnation, one feels clunky without the other.
    You know, i feel the same, and i almost forgot later why it felt so slow, when i got more used to it, but after trying and remembering how it felt, i see this shouldn't be on talents anymore and even less in the same talent row.

    Together they work perfectly and separated will always feel clunky. I keep fingers crossed to make this a passive. We are demon hunters we should have some passives that makes sense instead of talents, we consume lesser soul fragments.

    Let's hope someday we get this 2 having a synergy again

  4. #4
    Make Demonic appetite baseline and passive would make us nearly unkillable.
    "When you build it, you love it!"

  5. #5
    Dreadlord FL4K's Avatar
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    the health + HP gained from the talent would have to be nerfed if made base line , that talent is there to alter your play style to an extent and that's what that row is designed for

  6. #6
    Quote Originally Posted by bowchikabow View Post
    Make Demonic appetite baseline and passive would make us nearly unkillable.
    I wonder if those who pick the talent feel unkillable.

    Id wager most would feel it makes no difference in terms of survival.

  7. #7
    Everybody is killable, even in games.
    That's the universe rule, guys, huh.

  8. #8
    Brewmaster shade3891's Avatar
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    Quote Originally Posted by JohnTWQ View Post
    Everybody is killable, even in games.
    That's the universe rule, guys, huh.
    Feeling unkillable and being unkillable are two different things

  9. #9
    Quote Originally Posted by Caus View Post
    I wonder if those who pick the talent feel unkillable.

    Id wager most would feel it makes no difference in terms of survival.
    Which is why they are talents. IF we didn't have to make that choice, and it was just baked into the spec.. it would be a WHOLE different story. there also side consequences you aren't considering. Such as the Eyes of Rage talent, or the orb to HP bonus trait etc. Many consequences for one change.
    "When you build it, you love it!"

  10. #10
    Bloodsail Admiral Evaddon's Avatar
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    We have more talents that I feel should be combined into one, or made baseline then any other class I've played recently

  11. #11
    Blind fury + demonic apetite has the same survival as when you have only demonic apetite, so im not sure what youre implying when youre saying "thats why theyre talents".

    The only thing that potentionally could need tweaking is eyes of rage trait due to the inherent cd-r of demonic apetite and stacking eyes of rage and blind fury adding channel duration.

    Id be fine if blind fury only maxed your rage, if it meant passive demonic apetite.

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