Originally Posted by
Marrilaife
8.2 is well underway on the ptr, about time they thrashed old content, Jaina needs to hit the benchmark of at least 1000 guilds reaching cutting edge, the only semi recent boss that didn't was KJ with 800 or so and it was considered a nightmare of a boss and nobody liked him. COS mythic also needs to be approachable for typical mythic guilds not just super duper hardcores with 3 alts to rotate in and out to class stack.
I really don't care for Blizzard to create "dinner impossible" bosses, content should be made for playerbase and not the other way around. It's pretty dumb when I look at my full pop server and only 2 guilds are even attempting mythic COS, none with a kill yet.
And yeah the footnote on the crucible nerfs "we want these bosses to be more approachable with melee heavy rosters", no shit, how about you start designing melee friendly bosses in a game where you rammed 50% more melee classes than ranged? Or you should have told your class designers to never add death knights, monks and demon hunters and instead add necromancers, tinkers and dark rangers, then you'd justify small amount of melee spots you reserve in your encounter design.
I guess nothing was learnt from Coven of Shivarra, Aggramar, Fetid Devourer, Mythrax, etc. bosses that had to be nerfed just to allow decent amount of melee in a raid team to participate and not be a burden. I really hope Palace of Azshara is better and not yet another raid in a row called "don't you guys have warlocks?"