1. #1

    Patch 8.1.5 Hotfixes - May 14, 2019 - Battle of Dazar'alor Mythic Nerfs

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    Patch 8.1.5 Hotfixes - May 14, 2019
    Originally Posted by Blizzard
    Dungeons and Raids
    • Battle of Dazar'alor
      • Lady Jaina Proudmoore
        • The random Bombard locations in stage one are now less likely to light a Zandalari Ballista on fire when players are not nearby.
        • Chilling Touch now begins when Arcane Barrage is interrupted (previously was when Nathanos is freed).
        • Arcane Barrage duration reduced to 90 seconds in Raid Finder, Normal, and Heroic difficulty and to 60 seconds in Mythic difficulty (was 120 seconds in all difficulties).
        • Prismatic Images now spawn closer to Jaina (was centered on the middle of the area).
        • Icefall is timed to no longer coincide with full power Gathering Blizzard in Mythic difficulty.
        • Gathering Blizzard and Freezing Blood should now be more responsive in Mythic difficulty.
        • Jaina's health has been reduced by 5% in Mythic difficulty.
    • Crucible of Storms
      • The Restless Cabal
        • Void Crash and Crushing Doubt now prefer ranged targets.
        • Witness the End duration reduced to 7 seconds (was 9 seconds) in Mythic difficulty.
        • Zaxasj the Speaker and Fa’thuul the Feared health reduced by 5% in Mythic difficulty.
      • Uu'nat, Harbinger of the Void
        • Void Crash now prefers ranged targets.
        • Insatiable Torment now prefers damage dealers.
        • Piercing Gaze of N'Zoth duration reduced to 4 seconds (was 5 seconds) in Mythic difficulty.
        • Undying Guardians health reduced by 17% in Mythic difficulty.
        • The number of players targeted with Unstable Resonance has been reduced to 12 per cast (was 18) and now prefers ranged targets on Mythic difficulty.
        • Uu’nat’s health reduced by 5% in Mythic difficulty.
          • Developers’ notes: Along with slightly reducing the overall difficulty of its encounters on Mythic difficulty, these changes are aimed at encouraging more diverse raid compositions, as well as making the encounters more accessible to guilds with melee-heavy rosters.

    Items
    • Bonus rolls that reward Artifact Power will now grant 2,000 gold to players who have maximized their Heart of Azeroth.

  2. #2
    So what about the string of emissaries that reward AP? Think it's running 7 out of the last 9... and have y7t to look today.

  3. #3
    I see no problem at all.

    Emissary quests are meant to get

    - War resources
    - Reputation
    - Items/Golds/Azerite

    If you need them, you do them ( even if it could be for only one of the things they reward ).

    The 2000 gold you get back from rolling azerite power is the cost of the coin ( 2000g ).

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