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  1. #21
    I am Murloc! RoKPaNda's Avatar
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    Quote Originally Posted by BoltBlaster View Post
    Considering that less than 1% was raiding, you are wrong. For some people game started at level cap, but for vast majority it started at level 1.
    Who said anything about raiding?

    Quote Originally Posted by Togabito View Post
    Insane opinion you have there. But i respect it.

    I remember doing fresh characters because i absolutely loved encountering random people in the world, asking to group up, doing dungeons with randoms.
    The whole community thing while leveling was really pleasant for me.
    Leveling content was extremely dull after you'd seen it once. It's just chores to slow you down from doing any meaningful content, but if you liked the community aspect of it I can respect that.
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  2. #22
    Quote Originally Posted by RoKPaNda View Post
    The time spent leveling is just busywork to delay you from getting to the actual game yeah to make the game last longer. It's throwaway content that's not fun in any way past the first time you do it. Level cap is where the good content and meaningful character progression start.
    Speak for yourself though. It's not unpopular to think that leveling in Vanilla is a really cool experience as you meet people along the way, getting pre-raid BiS gear is possible before 60 as well.

  3. #23
    Quote Originally Posted by Katchii View Post
    I agree with everything except "there is no adventure." It's still there...it's just shorter than it used to be since the other stuff you said is true. Maybe it feels less adventure-y because of how easy it is. It's not a grand adventure, or some amazing quest because you just roflstomp everything solo, without ever really needing to get assistance from other adventurers....but it's still an adventure. Like camping in your backyard kind of "adventure."
    The size of the world was lost since Cataclysm came out. There were a lot of quests, but the starting point of those quests might have been in completely different zones, that is what created an adventure and the feeling that the world is huge. You were on a mission all the time to do something in a zone that another person in another zone wants.

    A good example of this is Swamp of Sorrows for Alliance players, there is no quest hub in the zone, but there are around 10 quests you can get from across the entire world(IIRC there is 1 escort and 1 on-kill quest start mob in the zone itself) that are related to that zone and you can enter SoS and swoop them all up in 1 go, then go turn them in again across the entire world. So when people think that Swamp of Sorrows has no quests for Alliance because there is no hub, they are wrong, there are enough quests for 1 whole level in there, you just have to explore every corner of the world to find those quests.

    Post-Cataclysm each zone was turned into equal part alliance and horde questing zones, every quest was located in the zone, there were none, or barely any quests that you got from outside of the zone you were questing in. And that made the world feel small and your adventure felt like a 5-part comic book story which always got reset the moment you outleveled the zone and moved on to the next.

  4. #24
    I await to see Athene, to break the record in /played before he probably gets banned and knocked back levels lol

  5. #25
    Quote Originally Posted by Tehterokkar View Post
    The size of the world was lost since Cataclysm came out. There were a lot of quests, but the starting point of those quests might have been in completely different zones, that is what created an adventure and the feeling that the world is huge. You were on a mission all the time to do something in a zone that another person in another zone wants.

    A good example of this is Swamp of Sorrows for Alliance players, there is no quest hub in the zone, but there are around 10 quests you can get from across the entire world(IIRC there is 1 escort and 1 on-kill quest start mob in the zone itself) that are related to that zone and you can enter SoS and swoop them all up in 1 go, then go turn them in again across the entire world. So when people think that Swamp of Sorrows has no quests for Alliance because there is no hub, they are wrong, there are enough quests for 1 whole level in there, you just have to explore every corner of the world to find those quests.

    Post-Cataclysm each zone was turned into equal part alliance and horde questing zones, every quest was located in the zone, there were none, or barely any quests that you got from outside of the zone you were questing in. And that made the world feel small and your adventure felt like a 5-part comic book story which always got reset the moment you outleveled the zone and moved on to the next.
    Which is a fair criticism, but that doesn't mean the world is entirely lacking in adventure, it's just much more streamlined. It's a different kind of adventure.

    It's the difference between a guided tour and free exploration. You get to see the major stuff and experience a lot of what an area has to offer (the highlights anyway) in a guided tour, but it's a directed and curated experience vs the unknown and directionless approach you'd have to take without a guide, so you can miss some things, but you could also see things that a guided tour wouldn't show.

    Both experiences are fun and could be considered an "adventure," just different kinds and would obviously be subjective as far as how "fun" each version would be to different people. I personally would rather have a guided tour, as it makes sure I'm introduced to the major attractions and options the area has to offer first, and I can explore on my own from there if I so choose with no time "wasted" in figuring that kind of stuff out. I know others prefer it the other way, neither of us are "wrong."

  6. #26
    Korena beta i got to 35, on fianl beta i got to 52

  7. #27
    Quote Originally Posted by BoltBlaster View Post
    Who cares? If there is a race to max level among few people, its one hell of a boring race.

    Classic is about path, about adventure. Game starts at level 1.

    If you want to play game that starts at max level, there is BfA.
    Yeah, I can't help but to think that world first in WoW is like world first in spitting. Some people invent it's a thing so it must be a thing but generally, no one cares.

  8. #28
    Quote Originally Posted by Togabito View Post
    world is empty
    mobs are crap easy
    there is no adventure
    there is no difficulty
    so instead:

    there is no difficulty in raids
    nothing to do after you have cleared raids (you can do all things in retail too, including PvP)

  9. #29
    "World First"

    Really? We had this same shit on Rift Prime and Lotro Legendary servers when they launched.

    It isn't a world first, because it was already done previously. Thus, the very concept of it being first is loaded at best.



    And secondly, who the fuck really cares beyond the most rabid of twitch followers?

    - - - Updated - - -

    Quote Originally Posted by Linri View Post
    I await to see Athene, to break the record in /played before he probably gets banned and knocked back levels lol
    (I know it is made in jest but just to clarify my thoughts)

    Not sure Athene really cares anymore tbh.
    The character was never the actual person, and the actual person has moved on and is far more successful now than that. Going back to WoW would be a huge step back for the guy in terms of career and whatnot. I used to hate the guy until I read some more about him, and with all honesty, he is actually a pretty good dude outside of the Athene persona, having created charities and whatnot.


    The ones that *will* come back though, are the bottom feeders like Kungen and Dives etc, who never achieved anything outside of some minor WoW fame, and they have been desperate to cling onto that small part ever since. What will happen, is they will form their own guilds, make tons of boasts, then when things don't go their own way, or they don't have the success they feel they deserve, they will say how "it isn't classic", and blame a changing game scene, with tons of whines.


    Usual "Cannot let go of the past" types, really

  10. #30
    Quote Originally Posted by Togabito View Post
    world is empty
    mobs are crap easy
    there is no adventure
    there is no difficulty
    And now lets talk about retail.
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    Quote Originally Posted by Hooky View Post
    yeah wow cool..how about raising the valor cap consider WoD isn't that far away? 1000 valor points gets u a lollipop and kick in the nutsack these days! Back in my day we could get a bucket of candy and a pet ferret with that sort of points!
    Quote Originally Posted by Herecius View Post
    QUICKLY FRIENDS, TO THE HYPERBOLEMOBILE!

  11. #31
    Well world first 60 was some rogue 15 years ago.

  12. #32
    The Patient Whistl3r's Avatar
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    "first" 60 and "first" kills will be so boring and really a bit pathetic if celebrated. It's not like climbing mount Everest and every climb is an achievement, first kills in classic will mean nothing.

  13. #33
    High Overlord Cmx's Avatar
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    race to world first 60 was finished years ago, wake up.

  14. #34
    The Undying Gehco's Avatar
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    Quote Originally Posted by Simmias View Post
    So far, I think Skorch is in the lead, at level 29 and a few bars off 30.

    Anyone know who the next few players are in the list?
    Doesn't matter to do such race on beta.

    As well, world first is long due. Classic First 60, sure, when Classic launches.
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  15. #35
    Grand Marshal Hottage Hottage's Avatar
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    Quote Originally Posted by BoltBlaster View Post
    Considering that less than 1% was raiding, you are wrong. For some people game started at level cap, but for vast majority it started at level 1.
    The game started at level 56 for most, when you could start doing end-game dungeons.
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  16. #36
    Old God Low Hanging Fruit's Avatar
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    Quote Originally Posted by Whistl3r View Post
    "first" 60 and "first" kills will be so boring and really a bit pathetic if celebrated. It's not like climbing mount Everest and every climb is an achievement, first kills in classic will mean nothing.
    It is just a video game. If people that are excited to do it fast and first than whats the big deal. I could care less about it and certainly won't be keeping up with any races (I dont in BFA either) but I also won't waste my time shitting on those that do care.

  17. #37
    Quote Originally Posted by Doomchicken View Post
    And now lets talk about retail.
    Show me someone pulling 3 mobs on the level 20-30 range in the Beta while questing
    Questing is way harder in Vanilla.

    Edit: Let me guess, you are going to say it was not "harder", "it took longer".
    Literally the same thing. By defenition is "harder"

  18. #38
    There is really nothing like seeing the ?? Creatures and players. Man I missed that

  19. #39
    Sorry guys, I think someone has already beaten you all to it by about 15 years.

  20. #40
    Quote Originally Posted by Togabito View Post
    Show me someone pulling 3 mobs on the level 20-30 range in the Beta while questing
    Questing is way harder in Vanilla.

    Edit: Let me guess, you are going to say it was not "harder", "it took longer".
    Literally the same thing. By defenition is "harder"
    Who cares if the leveling is harder when the actual endgame is a lot easier.

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